From ca4de46e0beb47d7ec1dfa3817f59e2ba885bf76 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 16 十一月 2020 19:52:47 +0800
Subject: [PATCH] 4862 【主干】【长尾】【BT】宝箱支持部分拍品、非拍品配置
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 97 ++++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 93 insertions(+), 4 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 5278138..2bba962 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -77,7 +77,7 @@
curItemData.ItemID = curItemDict['ItemID']
curItemData.Count = curItemDict['Count']
#curItemData.IsBind = curItemDict.get('IsBind',0)
- curItemData.IsBind = 1 if not curItemDict.get('IsAuctionItem',0) else 0
+ curItemData.IsBind = curItemDict.get('IsAuctionItem',0)
curItemData.UserData = curItemDict.get('UserData', '')
return curItemData
@@ -129,6 +129,15 @@
title = ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
+
+def CrossServerMsg_SendMail(msgData):
+ ## 收到跨服服务器同步的发送邮件
+ mailTypeKey = msgData["MailTypeKey"]
+ playerIDList = msgData["Player"]
+ addItemList = msgData.get("Item", [])
+ paramList = msgData.get("Param", [])
+ SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
+ return
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
@@ -264,7 +273,7 @@
compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV,
"Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
- "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content,
+ "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID,
"CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
return compensationDict
@@ -325,6 +334,54 @@
SyncQueryCompensationResult(player, notifyList)
return successGUIDList
+
+def SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList=[], paramList=[], \
+ gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID=""):
+ ''' 发送全服邮件
+ @param mailTypeKey: 邮件模板key
+ @param getDays: 有效天数
+ @param limitLV: 领取最低等级限制
+ @param limitLVType: 等级不足的升级后是否可领 0-不可,1-可以
+ '''
+
+ if not mailTypeKey or getDays <= 0:
+ return
+
+ addItemDictList = []
+ for itemInfo in addItemList:
+ if isinstance(itemInfo, dict):
+ addItemDictList.append(itemInfo)
+ continue
+
+ if len(itemInfo) == 3:
+ itemID, itemCnt, isAuctionItem = itemInfo
+ else:
+ continue
+
+ addItemDict = {}
+ addItemDict['ItemID'] = itemID
+ addItemDict['Count'] = itemCnt
+ addItemDict['IsAuctionItem'] = isAuctionItem
+ addItemDictList.append(addItemDict)
+
+ if not GUID:
+ GUID = str(uuid.uuid1())
+
+ limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
+ limitTime = limitTime.split(".")[0]
+
+ sender = ChConfig.Def_Mail_SenderSys
+ title = ""
+ content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
+
+ checkState = 0 # 邮件审核状态,为兼容老邮件,默认0-已审核,1-未审核
+ mailInfo = GetEntireCompensationInfo(checkState, limitLVType, limitLV)
+ PlayerJob = 127 # 默认全职业可领
+ serverID = 0 # 默认所有服务器ID
+
+ AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, "%s<$_$>%s<$_$>%s" % (sender, title, content),
+ gold, goldPaper, silver, detail, serverID)
+ return
## 添加全服补偿
# @param addItemDictList, LimitTime, mailInfo, PlayerJob, Text
@@ -608,6 +665,11 @@
SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
continue
+ if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer):
+ # 指定服务器邮件
+ SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
+ continue
+
#可以用的奖励
if Enable_State != curState:
SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
@@ -760,8 +822,11 @@
# @return None
def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire):
- Text, gold, goldPaper, silver, moneySource, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
- curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type, curEntireRequire.CreateTime
+ Text, gold, goldPaper, silver, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
+ curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.CreateTime
+ # 全服邮件没有 Type 字段
+ moneySource = curEntireRequire.Type if compensationType == Personal_CompensationType else 0
+
sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult()
sendPack.PlayerID = curPlayer.GetID()
sendPack.CompensationType = compensationType
@@ -853,11 +918,35 @@
return
+##清理超时30天的个人邮件, 否则流失玩家在不断合服情况下数据会累积
+# 个人邮件暂无过期时间设定,只有30天清理逻辑,以创建时间为准
+# @param None
+# @return None
+def ClearUpPersonalCompensation():
+ #校验过期补偿
+ curTime = datetime.datetime.today()
+ needClearGUIDList = []
+ allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount()
+ for i in xrange(allCnt):
+ curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i)
+ # 超过接收邮件30天则完全删除此邮件
+ limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
+ if limitTime < curTime:
+ needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
+
+ GameWorld.Log("ClearUpPersonalCompensation count=%s"%len(needClearGUIDList))
+
+ #删除过期补偿信息, 没有主动通知在线玩家
+ for playerID, GUID in needClearGUIDList:
+ ClearPersonalCompensation(playerID, GUID)
+ return
+
## 清理超时补偿, 个人邮件在超过上限后才会自动删除
# @param None
# @return None
def ClearUpTimeOutCompensation():
+ ClearUpPersonalCompensation()
ClearUpEntireCompensation()
return
--
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