From caace426c6cb047cf1b734486615111853225771 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 17 六月 2021 18:31:35 +0800
Subject: [PATCH] 8988 【主干】【BT2】【BT2-1.100.1】【后端】神装进阶功能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini | 8
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py | 159 ++++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 81 ++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 10
PySysDB/PySysDBPY.h | 2
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py | 159 ++++++-----
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 81 ++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipEvolve.py | 251 +++++++++---------
8 files changed, 474 insertions(+), 277 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index bd0ab04..1d35033 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -2211,8 +2211,6 @@
DWORD _EquipItemID; //装备ID
DWORD EvolveEquipID; //可进阶目标装备ID
list EvolveNeedItemIDInfo; //进阶所需附加材料及个数
- BYTE EvolveNeedSuitCount; //进阶所需本阶套装件数
- BYTE EvolveNeedEquipID; //进阶所需固定装备ID
};
//装备升星表
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index f1676de..a47cd1d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -6756,98 +6756,52 @@
# A3 30 装备神装进阶 #tagCMEquipEvolve
class tagCMEquipEvolve(Structure):
- Head = tagHead()
- EquipIndex = 0 #(BYTE EquipIndex)// 要进阶的装备在装备背包中索引
- NeedEquipIDIndex = 0 #(BYTE NeedEquipIDIndex)// 所需固定装备B在背包中索引
- NeedItemIDIndexCnt = 0 #(BYTE NeedItemIDIndexCnt)// 附加材料在背包中索引个数
- NeedItemIDIndex = list() #(vector<BYTE> NeedItemIDIndex)// 附加材料在背包的索引列表
- NeedSuitIndexCnt = 0 #(BYTE NeedSuitIndexCnt)// 所需套装材料在背包中索引个数
- NeedSuitIndex = list() #(vector<BYTE> NeedSuitIndex)// 所需套装材料在背包的索引列表
- data = None
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("EquipIndex", c_ubyte), # 要进阶的装备在装备背包中索引
+ ]
def __init__(self):
self.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x30
+ self.Cmd = 0xA3
+ self.SubCmd = 0x30
return
- def ReadData(self, _lpData, _pos=0, _Len=0):
+ def ReadData(self, stringData, _pos=0, _len=0):
self.Clear()
- _pos = self.Head.ReadData(_lpData, _pos)
- self.EquipIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- self.NeedEquipIDIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- self.NeedItemIDIndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.NeedItemIDIndexCnt):
- value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
- self.NeedItemIDIndex.append(value)
- self.NeedSuitIndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.NeedSuitIndexCnt):
- value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
- self.NeedSuitIndex.append(value)
- return _pos
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
def Clear(self):
- self.Head = tagHead()
- self.Head.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x30
+ self.Cmd = 0xA3
+ self.SubCmd = 0x30
self.EquipIndex = 0
- self.NeedEquipIDIndex = 0
- self.NeedItemIDIndexCnt = 0
- self.NeedItemIDIndex = list()
- self.NeedSuitIndexCnt = 0
- self.NeedSuitIndex = list()
return
def GetLength(self):
- length = 0
- length += self.Head.GetLength()
- length += 1
- length += 1
- length += 1
- length += 1 * self.NeedItemIDIndexCnt
- length += 1
- length += 1 * self.NeedSuitIndexCnt
-
- return length
+ return sizeof(tagCMEquipEvolve)
def GetBuffer(self):
- data = ''
- data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteBYTE(data, self.EquipIndex)
- data = CommFunc.WriteBYTE(data, self.NeedEquipIDIndex)
- data = CommFunc.WriteBYTE(data, self.NeedItemIDIndexCnt)
- for i in range(self.NeedItemIDIndexCnt):
- data = CommFunc.WriteBYTE(data, self.NeedItemIDIndex[i])
- data = CommFunc.WriteBYTE(data, self.NeedSuitIndexCnt)
- for i in range(self.NeedSuitIndexCnt):
- data = CommFunc.WriteBYTE(data, self.NeedSuitIndex[i])
- return data
+ return string_at(addressof(self), self.GetLength())
def OutputString(self):
- DumpString = '''
- Head:%s,
- EquipIndex:%d,
- NeedEquipIDIndex:%d,
- NeedItemIDIndexCnt:%d,
- NeedItemIDIndex:%s,
- NeedSuitIndexCnt:%d,
- NeedSuitIndex:%s
+ DumpString = '''// A3 30 装备神装进阶 //tagCMEquipEvolve:
+ Cmd:%s,
+ SubCmd:%s,
+ EquipIndex:%d
'''\
%(
- self.Head.OutputString(),
- self.EquipIndex,
- self.NeedEquipIDIndex,
- self.NeedItemIDIndexCnt,
- "...",
- self.NeedSuitIndexCnt,
- "..."
+ self.Cmd,
+ self.SubCmd,
+ self.EquipIndex
)
return DumpString
m_NAtagCMEquipEvolve=tagCMEquipEvolve()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipEvolve.Head.Cmd,m_NAtagCMEquipEvolve.Head.SubCmd))] = m_NAtagCMEquipEvolve
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipEvolve.Cmd,m_NAtagCMEquipEvolve.SubCmd))] = m_NAtagCMEquipEvolve
#------------------------------------------------------
@@ -6959,6 +6913,73 @@
#------------------------------------------------------
+# A3 31 装备神装拆解 #tagCMEquipShenDecompose
+
+class tagCMEquipShenDecompose(Structure):
+ Head = tagHead()
+ Count = 0 #(BYTE Count)//所在背包索引的数量
+ IndexList = list() #(vector<WORD> IndexList)//所在背包索引列表
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0x31
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.Count):
+ value,_pos=CommFunc.ReadWORD(_lpData,_pos)
+ self.IndexList.append(value)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0x31
+ self.Count = 0
+ self.IndexList = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ length += 2 * self.Count
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.Count)
+ for i in range(self.Count):
+ data = CommFunc.WriteWORD(data, self.IndexList[i])
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ Count:%d,
+ IndexList:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.Count,
+ "..."
+ )
+ return DumpString
+
+
+m_NAtagCMEquipShenDecompose=tagCMEquipShenDecompose()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipShenDecompose.Head.Cmd,m_NAtagCMEquipShenDecompose.Head.SubCmd))] = m_NAtagCMEquipShenDecompose
+
+
+#------------------------------------------------------
#A3 05 宝石摘取 #tagCMEquipStonePick
class tagCMEquipStonePick(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 78a2257..8f401d7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -15427,6 +15427,87 @@
#------------------------------------------------------
+# A3 C4 装备神装拆解结果 #tagMCEquipDecomposeRet
+
+class tagMCEquipDecomposeRet(Structure):
+ Head = tagHead()
+ DecomposeEquipIDCount = 0 #(BYTE DecomposeEquipIDCount)// 已分解的装备个数
+ DecomposeEquipIDList = list() #(vector<DWORD> DecomposeEquipIDList)// 已分解的神装装备ID列表
+ GetItemLen = 0 #(WORD GetItemLen)
+ GetItemData = "" #(String GetItemData)// 获得物品信息 [[itemID,itemCount,isBind], [或itemID,itemCount,isBind,isAppoint], {或物品信息字典}, ...]
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0xC4
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.DecomposeEquipIDCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.DecomposeEquipIDCount):
+ value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
+ self.DecomposeEquipIDList.append(value)
+ self.GetItemLen,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.GetItemData,_pos = CommFunc.ReadString(_lpData, _pos,self.GetItemLen)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0xC4
+ self.DecomposeEquipIDCount = 0
+ self.DecomposeEquipIDList = list()
+ self.GetItemLen = 0
+ self.GetItemData = ""
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ length += 4 * self.DecomposeEquipIDCount
+ length += 2
+ length += len(self.GetItemData)
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.DecomposeEquipIDCount)
+ for i in range(self.DecomposeEquipIDCount):
+ data = CommFunc.WriteDWORD(data, self.DecomposeEquipIDList[i])
+ data = CommFunc.WriteWORD(data, self.GetItemLen)
+ data = CommFunc.WriteString(data, self.GetItemLen, self.GetItemData)
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ DecomposeEquipIDCount:%d,
+ DecomposeEquipIDList:%s,
+ GetItemLen:%d,
+ GetItemData:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.DecomposeEquipIDCount,
+ "...",
+ self.GetItemLen,
+ self.GetItemData
+ )
+ return DumpString
+
+
+m_NAtagMCEquipDecomposeRet=tagMCEquipDecomposeRet()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCEquipDecomposeRet.Head.Cmd,m_NAtagMCEquipDecomposeRet.Head.SubCmd))] = m_NAtagMCEquipDecomposeRet
+
+
+#------------------------------------------------------
# A3 B1 装备部位星数信息 #tagMCEquipPartStarInfo
class tagMCEquipPartStar(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index 3473081..47ab20a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -770,11 +770,15 @@
Writer = hxp
Releaser = hxp
RegType = 0
-RegisterPackCount = 1
+RegisterPackCount = 2
PacketCMD_1=0xA3
PacketSubCMD_1=0x30
-PacketCallFunc_1=OnEquipWashEvolve
+PacketCallFunc_1=OnEquipEvolve
+
+PacketCMD_2=0xA3
+PacketSubCMD_2=0x31
+PacketCallFunc_2=OnEquipShenDecompose
;NPC
[NPCCommon]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index f1676de..a47cd1d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -6756,98 +6756,52 @@
# A3 30 装备神装进阶 #tagCMEquipEvolve
class tagCMEquipEvolve(Structure):
- Head = tagHead()
- EquipIndex = 0 #(BYTE EquipIndex)// 要进阶的装备在装备背包中索引
- NeedEquipIDIndex = 0 #(BYTE NeedEquipIDIndex)// 所需固定装备B在背包中索引
- NeedItemIDIndexCnt = 0 #(BYTE NeedItemIDIndexCnt)// 附加材料在背包中索引个数
- NeedItemIDIndex = list() #(vector<BYTE> NeedItemIDIndex)// 附加材料在背包的索引列表
- NeedSuitIndexCnt = 0 #(BYTE NeedSuitIndexCnt)// 所需套装材料在背包中索引个数
- NeedSuitIndex = list() #(vector<BYTE> NeedSuitIndex)// 所需套装材料在背包的索引列表
- data = None
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("EquipIndex", c_ubyte), # 要进阶的装备在装备背包中索引
+ ]
def __init__(self):
self.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x30
+ self.Cmd = 0xA3
+ self.SubCmd = 0x30
return
- def ReadData(self, _lpData, _pos=0, _Len=0):
+ def ReadData(self, stringData, _pos=0, _len=0):
self.Clear()
- _pos = self.Head.ReadData(_lpData, _pos)
- self.EquipIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- self.NeedEquipIDIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- self.NeedItemIDIndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.NeedItemIDIndexCnt):
- value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
- self.NeedItemIDIndex.append(value)
- self.NeedSuitIndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.NeedSuitIndexCnt):
- value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
- self.NeedSuitIndex.append(value)
- return _pos
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
def Clear(self):
- self.Head = tagHead()
- self.Head.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x30
+ self.Cmd = 0xA3
+ self.SubCmd = 0x30
self.EquipIndex = 0
- self.NeedEquipIDIndex = 0
- self.NeedItemIDIndexCnt = 0
- self.NeedItemIDIndex = list()
- self.NeedSuitIndexCnt = 0
- self.NeedSuitIndex = list()
return
def GetLength(self):
- length = 0
- length += self.Head.GetLength()
- length += 1
- length += 1
- length += 1
- length += 1 * self.NeedItemIDIndexCnt
- length += 1
- length += 1 * self.NeedSuitIndexCnt
-
- return length
+ return sizeof(tagCMEquipEvolve)
def GetBuffer(self):
- data = ''
- data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteBYTE(data, self.EquipIndex)
- data = CommFunc.WriteBYTE(data, self.NeedEquipIDIndex)
- data = CommFunc.WriteBYTE(data, self.NeedItemIDIndexCnt)
- for i in range(self.NeedItemIDIndexCnt):
- data = CommFunc.WriteBYTE(data, self.NeedItemIDIndex[i])
- data = CommFunc.WriteBYTE(data, self.NeedSuitIndexCnt)
- for i in range(self.NeedSuitIndexCnt):
- data = CommFunc.WriteBYTE(data, self.NeedSuitIndex[i])
- return data
+ return string_at(addressof(self), self.GetLength())
def OutputString(self):
- DumpString = '''
- Head:%s,
- EquipIndex:%d,
- NeedEquipIDIndex:%d,
- NeedItemIDIndexCnt:%d,
- NeedItemIDIndex:%s,
- NeedSuitIndexCnt:%d,
- NeedSuitIndex:%s
+ DumpString = '''// A3 30 装备神装进阶 //tagCMEquipEvolve:
+ Cmd:%s,
+ SubCmd:%s,
+ EquipIndex:%d
'''\
%(
- self.Head.OutputString(),
- self.EquipIndex,
- self.NeedEquipIDIndex,
- self.NeedItemIDIndexCnt,
- "...",
- self.NeedSuitIndexCnt,
- "..."
+ self.Cmd,
+ self.SubCmd,
+ self.EquipIndex
)
return DumpString
m_NAtagCMEquipEvolve=tagCMEquipEvolve()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipEvolve.Head.Cmd,m_NAtagCMEquipEvolve.Head.SubCmd))] = m_NAtagCMEquipEvolve
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipEvolve.Cmd,m_NAtagCMEquipEvolve.SubCmd))] = m_NAtagCMEquipEvolve
#------------------------------------------------------
@@ -6959,6 +6913,73 @@
#------------------------------------------------------
+# A3 31 装备神装拆解 #tagCMEquipShenDecompose
+
+class tagCMEquipShenDecompose(Structure):
+ Head = tagHead()
+ Count = 0 #(BYTE Count)//所在背包索引的数量
+ IndexList = list() #(vector<WORD> IndexList)//所在背包索引列表
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0x31
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.Count):
+ value,_pos=CommFunc.ReadWORD(_lpData,_pos)
+ self.IndexList.append(value)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0x31
+ self.Count = 0
+ self.IndexList = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ length += 2 * self.Count
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.Count)
+ for i in range(self.Count):
+ data = CommFunc.WriteWORD(data, self.IndexList[i])
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ Count:%d,
+ IndexList:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.Count,
+ "..."
+ )
+ return DumpString
+
+
+m_NAtagCMEquipShenDecompose=tagCMEquipShenDecompose()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipShenDecompose.Head.Cmd,m_NAtagCMEquipShenDecompose.Head.SubCmd))] = m_NAtagCMEquipShenDecompose
+
+
+#------------------------------------------------------
#A3 05 宝石摘取 #tagCMEquipStonePick
class tagCMEquipStonePick(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 78a2257..8f401d7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -15427,6 +15427,87 @@
#------------------------------------------------------
+# A3 C4 装备神装拆解结果 #tagMCEquipDecomposeRet
+
+class tagMCEquipDecomposeRet(Structure):
+ Head = tagHead()
+ DecomposeEquipIDCount = 0 #(BYTE DecomposeEquipIDCount)// 已分解的装备个数
+ DecomposeEquipIDList = list() #(vector<DWORD> DecomposeEquipIDList)// 已分解的神装装备ID列表
+ GetItemLen = 0 #(WORD GetItemLen)
+ GetItemData = "" #(String GetItemData)// 获得物品信息 [[itemID,itemCount,isBind], [或itemID,itemCount,isBind,isAppoint], {或物品信息字典}, ...]
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0xC4
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.DecomposeEquipIDCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.DecomposeEquipIDCount):
+ value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
+ self.DecomposeEquipIDList.append(value)
+ self.GetItemLen,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.GetItemData,_pos = CommFunc.ReadString(_lpData, _pos,self.GetItemLen)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0xC4
+ self.DecomposeEquipIDCount = 0
+ self.DecomposeEquipIDList = list()
+ self.GetItemLen = 0
+ self.GetItemData = ""
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ length += 4 * self.DecomposeEquipIDCount
+ length += 2
+ length += len(self.GetItemData)
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.DecomposeEquipIDCount)
+ for i in range(self.DecomposeEquipIDCount):
+ data = CommFunc.WriteDWORD(data, self.DecomposeEquipIDList[i])
+ data = CommFunc.WriteWORD(data, self.GetItemLen)
+ data = CommFunc.WriteString(data, self.GetItemLen, self.GetItemData)
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ DecomposeEquipIDCount:%d,
+ DecomposeEquipIDList:%s,
+ GetItemLen:%d,
+ GetItemData:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.DecomposeEquipIDCount,
+ "...",
+ self.GetItemLen,
+ self.GetItemData
+ )
+ return DumpString
+
+
+m_NAtagMCEquipDecomposeRet=tagMCEquipDecomposeRet()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCEquipDecomposeRet.Head.Cmd,m_NAtagMCEquipDecomposeRet.Head.SubCmd))] = m_NAtagMCEquipDecomposeRet
+
+
+#------------------------------------------------------
# A3 B1 装备部位星数信息 #tagMCEquipPartStarInfo
class tagMCEquipPartStar(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipEvolve.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipEvolve.py
index 27cf224..051efea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipEvolve.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipEvolve.py
@@ -6,13 +6,13 @@
#
# @todo:装备神装进阶
# @author hxp
-# @date 2019-10-07
+# @date 2021-06-17
# @version 1.0
#
# 详细描述: 装备神装进阶
#
#-------------------------------------------------------------------------------
-#"""Version = 2019-10-07 19:00"""
+#"""Version = 2021-06-17 18:30"""
#-------------------------------------------------------------------------------
import GameWorld
@@ -20,10 +20,15 @@
import IPY_GameWorld
import PlayerControl
import IpyGameDataPY
+import ChPyNetSendPack
+import NetPackCommon
import ItemControler
import ShareDefine
import ChConfig
import ChEquip
+
+import math
+import json
#// A3 30 装备神装进阶 #tagCMEquipEvolve
@@ -32,75 +37,46 @@
#{
# tagHead Head;
# BYTE EquipIndex; // 要进阶的装备在装备背包中索引
-# BYTE NeedEquipIDIndex; // 所需固定装备B在背包中索引
-# BYTE NeedItemIDIndexCnt; // 附加材料在背包中索引个数
-# BYTE NeedItemIDIndex[NeedItemIDIndexCnt]; // 附加材料在背包的索引列表
-# BYTE NeedSuitIndexCnt; // 所需套装材料在背包中索引个数
-# BYTE NeedSuitIndex[NeedSuitIndexCnt]; // 所需套装材料在背包的索引列表
#};
-def OnEquipWashEvolve(index, clientData, tick):
+def OnEquipEvolve(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
playerID = curPlayer.GetPlayerID()
equipIndex = clientData.EquipIndex
- needEquipIDIndex = clientData.NeedEquipIDIndex
- needItemIDIndexList = clientData.NeedItemIDIndex
- needSuitIndexList = clientData.NeedSuitIndex
-
+ GameWorld.DebugLog("神装进阶: equipIndex=%s" % equipIndex)
equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
curEquip = equipPack.GetAt(equipIndex)
if not ItemCommon.CheckItemCanUse(curEquip):
return
equipItemID = curEquip.GetItemTypeID()
equipClassLV = ItemCommon.GetItemClassLV(curEquip)
+ GameWorld.DebugLog(" equipItemID=%s,equipClassLV=%s" % (equipItemID, equipClassLV))
ipyData = IpyGameDataPY.GetIpyGameData("EquipShenEvolve", equipItemID)
if not ipyData:
return
evolveEquipID = ipyData.GetEvolveEquipID()
- needItemIDInfo = ipyData.GetEvolveNeedItemIDInfo()
- needSuitCount = ipyData.GetEvolveNeedSuitCount()
- needEquipID = ipyData.GetEvolveNeedEquipID()
+ needItemIDInfoList = ipyData.GetEvolveNeedItemIDInfo()
evolveEquipItemData = GameWorld.GetGameData().GetItemByTypeID(evolveEquipID)
if not evolveEquipItemData:
return
- # 验证所需材料
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- needItemCount = 0
- if needItemIDInfo:
- needItemCount = __CheckNeedItem(curPlayer, needItemIDInfo, needItemIDIndexList, itemPack)
- if needItemCount == None:
- return
-
- if needSuitCount:
- if not __CheckNeedSuitEquip(curPlayer, needSuitCount, equipClassLV, needSuitIndexList, itemPack):
- return
-
- if needEquipID:
- if not __CheckNeedEquipID(curPlayer, needEquipID, needEquipIDIndex, itemPack):
- return
-
- drDict = {"equipItemID":equipItemID, "evolveEquipID":evolveEquipID}
- # 扣除材料
- if needItemCount:
- ItemCommon.ReduceItem(curPlayer, itemPack, needItemIDIndexList, needItemCount,
- False, ChConfig.ItemDel_EquipEvolve, drDict)
+ lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemIDInfoList, itemPack)
+ if lackItemDict:
+ GameWorld.DebugLog(" 所需进阶材料不足!equipItemID=%s,evolveEquipID=%s,needItemIDInfoList=%s,lackItemDict=%s"
+ % (equipItemID, evolveEquipID, needItemIDInfoList, lackItemDict), playerID)
+ return
- if needSuitCount:
- ItemCommon.ReduceItem(curPlayer, itemPack, needSuitIndexList, needSuitCount,
- False, ChConfig.ItemDel_EquipEvolve, drDict)
-
- if needEquipID:
- ItemCommon.ReduceItem(curPlayer, itemPack, [needEquipIDIndex], 1,
- False, ChConfig.ItemDel_EquipEvolve, drDict)
-
+ #扣消耗
+ ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "EquipEvolve")
+
# 原装备替换成进阶装备
evolveEquip = ItemControler.GetOutPutItemObj(evolveEquipID, curPlayer=curPlayer)
if not evolveEquip:
return
curEquip.AssignItem(evolveEquip)
curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitEquipEvolve, ChConfig.Def_ComposeState_Sucess)
- GameWorld.DebugLog("进阶神装成功! equipItemID=%s,evolveEquipID=%s" % (equipItemID, evolveEquipID), playerID)
+ GameWorld.Log("进阶神装成功! equipItemID=%s,evolveEquipID=%s" % (equipItemID, evolveEquipID), playerID)
#刷新属性
ChEquip.RefreshPlayerEquipAttribute(curPlayer, equipClassLV)
@@ -108,96 +84,117 @@
playControl.RefreshPlayerAttrState()
return
-def __CheckNeedItem(curPlayer, needItemIDInfo, needItemIDIndexList, itemPack):
- ## 检查所需额外材料物品
+
+#// A3 31 装备神装拆解 #tagCMEquipShenDecompose
+#
+#struct tagCMEquipShenDecompose
+#{
+# tagHead Head;
+# BYTE Count; //所在背包索引的数量
+# WORD IndexList[Count]; //所在背包索引列表
+#};
+def OnEquipShenDecompose(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ indexList = clientData.IndexList
- playerID = curPlayer.GetPlayerID()
- needItemID, needItemCount = needItemIDInfo
- maxPackCount = itemPack.GetCount()
- totalCount = 0
- for index in needItemIDIndexList:
- if index >= maxPackCount:
- GameWorld.DebugLog("该物品材料格子索引不存在!无法进阶!index=%s,maxPackCount=%s"
- % (index, maxPackCount), playerID)
- return
- curItem = itemPack.GetAt(index)
- if not ItemCommon.CheckItemCanUse(curItem):
- GameWorld.DebugLog("该物品材料不可使用!无法进阶! index=%s" % (index), playerID)
- return
- itemID = curItem.GetItemTypeID()
- if itemID != needItemID:
- GameWorld.DebugLog("该物品材料不可用于进阶!index=%s,itemID=%s != needItemID=%s"
- % (index, itemID, needItemID), playerID)
- return
- totalCount += curItem.GetCount()
+ GameWorld.DebugLog("神装分解: indexList=%s" % indexList)
+
+ isAuctionItem = 0
+ decomposeEquipIDList = [] # 已分解的神装装备ID列表
+ getItemCountDict = {} # 分解后获得的物品列表
+ itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ for index in indexList:
+ curEquip = itemPack.GetAt(index)
- if totalCount < needItemCount:
- GameWorld.DebugLog("所需额外材料个数不足,无法进阶! needItemIDIndexList=%s,totalCount=%s < needItemCount=%s"
- % (needItemIDIndexList, totalCount, needItemCount), playerID)
- return
-
- return needItemCount
-
-
-def __CheckNeedSuitEquip(curPlayer, needSuitCount, equipClassLV, needSuitIndexList, itemPack):
- ## 检查所需套装材料
-
- playerID = curPlayer.GetPlayerID()
- maxPackCount = itemPack.GetCount()
- totalCount = 0
- for index in needSuitIndexList:
- if index >= maxPackCount:
- GameWorld.DebugLog("该套装格子索引不存在!无法进阶!index=%s,maxPackCount=%s"
- % (index, maxPackCount), playerID)
- return
- curItem = itemPack.GetAt(index)
- if not ItemCommon.CheckItemCanUse(curItem):
- GameWorld.DebugLog("该套装不可使用!无法进阶! index=%s" % (index), playerID)
- return
- classLV = ItemCommon.GetItemClassLV(curItem)
- if classLV != equipClassLV:
- GameWorld.DebugLog("该套装材料阶不相同,不可用于进阶!index=%s,classLV=%s != equipClassLV=%s"
- % (index, classLV, equipClassLV), playerID)
- return
- color = curItem.GetItemColor()
- if color != ChConfig.Def_Quality_Orange:
- GameWorld.DebugLog("该套装材料非橙装,不可用于进阶!index=%s,color=%s" % (index, color), playerID)
- return
- suieID = curItem.GetSuiteID()
- if not suieID:
- GameWorld.DebugLog("该套装材料非套装装备,不可用于进阶!index=%s,suieID=%s" % (index, suieID), playerID)
- return
- if not ItemCommon.CheckJob(curPlayer, curItem):
- GameWorld.DebugLog("该套装材料非本职业,不可用于进阶!index=%s" % (index), playerID)
- return
- totalCount += 1
+ if not ItemCommon.CheckItemCanUse(curEquip):
+ continue
- if totalCount < needSuitCount:
- GameWorld.DebugLog("所需套装个数不足,无法进阶! needSuitIndexList=%s,totalCount=%s < needSuitCount=%s"
- % (needSuitIndexList, totalCount, needSuitCount), playerID)
+ getItemIDCountDict = {}
+ equipItemID = curEquip.GetItemTypeID()
+ GameWorld.DebugLog(" 检查分解神装: index=%s,equipItemID=%s" % (index, equipItemID))
+ getEquipItemID = CheckEquipShenDecompose(equipItemID, getItemIDCountDict)
+ if equipItemID == getEquipItemID:
+ continue
+
+ getItemList = [[itemID, itemCount, isAuctionItem] for itemID, itemCount in getItemIDCountDict.items()]
+ GameWorld.DebugLog(" 分解后可获得装备: getEquipItemID=%s, getItemList=%s" % (getEquipItemID, getItemList))
+ if not ItemControler.CheckPackSpaceEnough(curPlayer, getItemList):
+ break
+
+ getEquipObj = ItemControler.GetOutPutItemObj(getEquipItemID, curPlayer=curPlayer)
+ if not getEquipObj:
+ continue
+
+ # 给分解后的物品及材料
+ curEquip.AssignItem(getEquipObj)
+ for itemID, itemCount, isAuctionItem in getItemList:
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem],
+ event=["EquipShenDecompose", False, {"equipItemID":equipItemID}])
+ getItemCountDict[itemID] = getItemCountDict.get(itemID, 0) + itemCount
+
+ # 统计累加
+ decomposeEquipIDList.append(equipItemID)
+ getItemCountDict[getEquipItemID] = getItemCountDict.get(getEquipItemID, 0) + 1
+
+
+ ## 通知分解结果
+ if not getItemCountDict:
return
- return True
+ getItemDataList = [[itemID, itemCount, isAuctionItem] for itemID, itemCount in getItemCountDict.items()]
+ GameWorld.DebugLog(" 已分解装备ID: %s" % decomposeEquipIDList)
+ GameWorld.DebugLog(" 获得物品列表: %s" % getItemDataList)
+
+ getItemInfo = json.dumps(getItemDataList, ensure_ascii=False)
+ clientPack = ChPyNetSendPack.tagMCEquipDecomposeRet()
+ clientPack.Clear()
+ clientPack.DecomposeEquipIDList = decomposeEquipIDList
+ clientPack.DecomposeEquipIDCount = len(clientPack.DecomposeEquipIDList)
+ clientPack.GetItemData = str(getItemInfo)
+ clientPack.GetItemLen = len(clientPack.GetItemData)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
-def __CheckNeedEquipID(curPlayer, needEquipID, needEquipIDIndex, itemPack):
- ## 检查所需额外装备
+def CheckEquipShenDecompose(equipItemID, getItemIDCountDict):
+ # 非神装无法分解
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipShenAttr", equipItemID)
+ if not ipyData:
+ GameWorld.DebugLog(" 非神装,无法分解!equipItemID=%s" % equipItemID)
+ return equipItemID
- playerID = curPlayer.GetPlayerID()
- maxPackCount = itemPack.GetCount()
- if needEquipIDIndex >= maxPackCount:
- GameWorld.DebugLog("该额外装备索引不存在!无法进阶!needEquipIDIndex=%s,maxPackCount=%s"
- % (needEquipIDIndex, maxPackCount), playerID)
- return
- curItem = itemPack.GetAt(needEquipIDIndex)
- if not ItemCommon.CheckItemCanUse(curItem):
- GameWorld.DebugLog("该额外装备不可使用!无法进阶! needEquipIDIndex=%s" % (needEquipIDIndex), playerID)
- return
- itemID = curItem.GetItemTypeID()
- if itemID != needEquipID:
- GameWorld.DebugLog("该额外装备ID错误,不可用于进阶!needEquipIDIndex=%s,itemID=%s != needEquipID=%s"
- % (needEquipIDIndex, itemID, needEquipID), playerID)
- return
+ EquipShenDecomposeIDMap = GetEquipShenDecomposeIDMap()
+ if equipItemID not in EquipShenDecomposeIDMap:
+ GameWorld.DebugLog(" 未找到原进化装备,无法分解!equipItemID=%s" % equipItemID)
+ return equipItemID
- return True
+ decomposeID = EquipShenDecomposeIDMap[equipItemID]
+ evolveIpyData = IpyGameDataPY.GetIpyGameData("EquipShenEvolve", decomposeID)
+ if not evolveIpyData:
+ return equipItemID
+
+ getItemIDInfoList = evolveIpyData.GetEvolveNeedItemIDInfo()
+ decomposeGetItemPer = IpyGameDataPY.GetFuncCfg("EquipShenDecompose", 1)
+ GameWorld.DebugLog(" 可分解神装: equipItemID=%s,decomposeID=%s,getItemIDInfoList=%s"
+ % (equipItemID, decomposeID, getItemIDInfoList))
+
+ # 分解获得80%原材料,个数向上取整
+ for getItemID, srcCount in getItemIDInfoList:
+ getCount = int(math.ceil(srcCount * decomposeGetItemPer / 100.0))
+ getItemIDCountDict[getItemID] = getItemIDCountDict.get(getItemID, 0) + getCount
+
+ return CheckEquipShenDecompose(decomposeID, getItemIDCountDict)
+def GetEquipShenDecomposeIDMap():
+ key = "EquipShenDecomposeIDMap"
+ EquipShenDecomposeIDMap = IpyGameDataPY.GetConfigEx(key)
+ if not EquipShenDecomposeIDMap:
+ EquipShenDecomposeIDMap = {}
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in xrange(ipyDataMgr.GetEquipShenEvolveCount()):
+ ipyData = ipyDataMgr.GetEquipShenEvolveByIndex(index)
+ equipID = ipyData.GetEquipItemID()
+ evolveEquipID = ipyData.GetEvolveEquipID()
+ EquipShenDecomposeIDMap[evolveEquipID] = equipID # 分解的则反向映射
+ IpyGameDataPY.SetConfigEx(key, EquipShenDecomposeIDMap)
+ return EquipShenDecomposeIDMap
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index ea652aa..7897928 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1714,8 +1714,6 @@
("DWORD", "EquipItemID", 1),
("DWORD", "EvolveEquipID", 0),
("list", "EvolveNeedItemIDInfo", 0),
- ("BYTE", "EvolveNeedSuitCount", 0),
- ("BYTE", "EvolveNeedEquipID", 0),
),
"EquipStarUp":(
@@ -5391,16 +5389,12 @@
def __init__(self):
self.EquipItemID = 0
self.EvolveEquipID = 0
- self.EvolveNeedItemIDInfo = []
- self.EvolveNeedSuitCount = 0
- self.EvolveNeedEquipID = 0
+ self.EvolveNeedItemIDInfo = []
return
def GetEquipItemID(self): return self.EquipItemID # 装备ID
def GetEvolveEquipID(self): return self.EvolveEquipID # 可进阶目标装备ID
- def GetEvolveNeedItemIDInfo(self): return self.EvolveNeedItemIDInfo # 进阶所需附加材料及个数
- def GetEvolveNeedSuitCount(self): return self.EvolveNeedSuitCount # 进阶所需本阶套装件数
- def GetEvolveNeedEquipID(self): return self.EvolveNeedEquipID # 进阶所需固定装备ID
+ def GetEvolveNeedItemIDInfo(self): return self.EvolveNeedItemIDInfo # 进阶所需附加材料及个数
# 装备升星表
class IPY_EquipStarUp():
--
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