From caace426c6cb047cf1b734486615111853225771 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 17 六月 2021 18:31:35 +0800
Subject: [PATCH] 8988 【主干】【BT2】【BT2-1.100.1】【后端】神装进阶功能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetRedPacket.py | 34 +++++++++++++++++++++-------------
1 files changed, 21 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetRedPacket.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetRedPacket.py
index 3e4e9f2..144063a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetRedPacket.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetRedPacket.py
@@ -17,11 +17,11 @@
import GameWorld
import PlayerControl
-import ChConfig
import PlayerFamilyRedPacket
import PlayerFeastRedPacket
import IpyGameDataPY
import PlayerSuccess
+import ChConfig
## GM命令执行入口
# @param curPlayer 当前玩家
@@ -30,30 +30,38 @@
# @remarks 函数详细说明.
def OnExec(curPlayer, paramList):
if not paramList:
- GameWorld.DebugAnswer(curPlayer, "重置所有红包领取:SetRedPacket 0")
- GameWorld.DebugAnswer(curPlayer, "清除所有类型红包:SetRedPacket 0 0")
- GameWorld.DebugAnswer(curPlayer, "清除指定类型红包:SetRedPacket 0 类型A 类型B ...")
- GameWorld.DebugAnswer(curPlayer, "设置功能红包数据:SetRedPacket 红包功能 可抢个数 已抢额度")
- GameWorld.DebugAnswer(curPlayer, "红包功能: 1-开服红包;2-节日红包")
+ GameWorld.DebugAnswer(curPlayer, "---------------------------")
+ GameWorld.DebugAnswer(curPlayer, "清所有红包:SetRedPacket 0")
+ GameWorld.DebugAnswer(curPlayer, "清指定红包:SetRedPacket 0 类型A 类型B ...")
+ GameWorld.DebugAnswer(curPlayer, "发全服红包:SetRedPacket 36 红包编号 个数")
+ GameWorld.DebugAnswer(curPlayer, "类型:36-全服红包;33-节日成就")
+ GameWorld.DebugAnswer(curPlayer, "全服红包编号:126~130")
+ GameWorld.DebugAnswer(curPlayer, "设置红包:SetRedPacket 功能 可抢数 已抢额度")
+ GameWorld.DebugAnswer(curPlayer, "红包功能:1-开服红包;2-节日红包")
return
+ sendGameServer = False
paramA = paramList[0]
# 重置所有红包数据
if paramA == 0:
+ sendGameServer = True
__DOResetSuccRedPack(curPlayer)
__DoResetRedPackFunc(curPlayer, 1, None, 0)
__DoResetRedPackFunc(curPlayer, 2, None, 0)
+
+ elif paramA in [1, 2]:
+ if len(paramList) == 3:
+ redPackFuncType, grabCount, grabMoney = paramList
+ __DoResetRedPackFunc(curPlayer, redPackFuncType, grabCount, grabMoney)
+ return
+ else:
+ sendGameServer = True
+
+ if sendGameServer:
paramStr = ""
for param in paramList:
paramStr += " %s" % param
curPlayer.GameServer_GMCmd("SetRedPacket%s" % paramStr) # 发送到GameServer清除红包
- return
-
- if len(paramList) == 3:
- redPackFuncType, grabCount, grabMoney = paramList
- __DoResetRedPackFunc(curPlayer, redPackFuncType, grabCount, grabMoney)
- return
-
return
def __DOResetSuccRedPack(curPlayer):
--
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