From cb377dffc51158398414ba261ff19bcf87a978ef Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 19 十一月 2018 19:34:56 +0800
Subject: [PATCH] 4767 【1.3】【后端】我要天机改投骰子增加保底

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py |  139 ++++++++++++++++++++++++++++------------------
 1 files changed, 84 insertions(+), 55 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index c2db78e..2c00e8b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -39,6 +39,7 @@
 import PlayerFamilyParty
 import PlayerFamilySWRH
 import PlayerViewCache
+import GameWorldBoss
 import PlayerTalk
 
 import copy
@@ -664,6 +665,47 @@
     NetPackCommon.SendFakePack(curPlayer, familyViewPack)
     return
 
+#// A4 12 搜索家族 #tagCGPySearchFamily
+#
+#struct    tagCGPySearchFamily
+#{
+#    tagHead        Head;
+#    BYTE        MsgLen;        //模糊搜索家族,如果输入为空,则为不限制该条件
+#    char        Msg[MsgLen];    //size = MsgLen
+#    BYTE        LV;        //最低家族等级,如果为0,则不限制该条件
+#    BYTE        MaxCount;    //搜索结果所需最大条数,后端限制最多返回20条
+#    BYTE        IsSearching;    //默认1,如果有指定其他值,则返回指定值
+#};
+def PySearchFamily(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    
+    msg = clientData.Msg
+    minFamilyLV = clientData.LV
+    maxCount = min(20, clientData.MaxCount)
+    IsSearching = clientData.IsSearching
+    
+    familyMgr = GameWorld.GetFamilyManager()
+    familyViewPack = ChPyNetSendPack.tagGCPyAllFamilyView()
+    familyViewPack.Clear()
+    familyViewPack.IsSearching = IsSearching
+    familyViewPack.TotalCount = 1
+    #familyViewPack.CurPage = viewPage
+    familyViewPack.Family = []
+    for i, familyID in enumerate(PyGameData.g_sortFamilyIDList):
+        family = familyMgr.FindFamily(familyID)
+        if not family:
+            continue
+        if msg not in family.GetName():
+            continue
+        if minFamilyLV and family.GetLV() < minFamilyLV:
+            continue
+        familyViewPack.Family.append(__GetFamilyView(i, family))
+        if len(familyViewPack.Family) >= maxCount:
+            break
+    familyViewPack.PageCount = len(familyViewPack.Family)
+    NetPackCommon.SendFakePack(curPlayer, familyViewPack)
+    return
+
 #class   IPY_CFamilyChangeBroadcast
 #{
 #public:
@@ -707,7 +749,7 @@
     pack = IPY_GameServer.IPY_CFamilyChangeBroadcast()
     #更改家族公告
     curFamily.SetBroadcast(pack.GetMsg())
-    
+    GameWorld.Log('更改仙盟公告 Family=%s,公告=%s'%(GameWorld.CodeToGBK(curFamily.GetName()), GameWorld.CodeToGBK(pack.GetMsg())), curPlayerID)
     #通知客户端家族信息改变
     curFamily.Broadcast_FamilyChange()
     playerManager = GameWorld.GetPlayerManager()
@@ -1152,10 +1194,11 @@
     if pack_FamilyLv not in ChConfig.Def_Family_MemberLVList:
         GameWorld.Log("更改家族成员等级->封包异常->等级 = %s不存在" % (pack_FamilyLv), curPlayerID)
         return
-    if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader:
-        if tagMember.GetFamilyLV() >= curMember.GetFamilyLV() or pack_FamilyLv >= curMember.GetFamilyLV():
-            GameWorld.Log("更改家族成员等级->目标职位比自己的高或者对方的当前职位比自己高", curPlayerID)
-            return
+    if not isGMOP:
+        if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader:
+            if tagMember.GetFamilyLV() >= curMember.GetFamilyLV() or pack_FamilyLv >= curMember.GetFamilyLV():
+                GameWorld.Log("更改家族成员等级->目标职位比自己的高或者对方的当前职位比自己高", curPlayerID)
+                return
     
     familyID = curFamily.GetID()  # 家族ID
     familyName = curFamily.GetName()  # 家族名字
@@ -1222,7 +1265,8 @@
         if GetFamilyMemberHasPow(tagMember, ChConfig.Def_PurviewDictKey_CanCall):
             tagPlayer.Sync_FamilyInfo()
             PlayerFamilyAction.ViewFamilyRequestInfo(tagPlayer)
-    
+    if isGMOP:
+        curFamily.SetBroadcast('')
     curFamily.Broadcast_FamilyChange()
     return True
 #---------------------------------------------------------------------
@@ -1363,6 +1407,10 @@
         PlayerControl.NotifyCode(curPlayer, "DungeonGuardSkyText2")
         return
     
+    if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
+        PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
+        return
+    
     tagPlayerName = curTagMember.GetName()  # 被踢玩家名
     tagPlayerID = curTagMember.GetPlayerID()  # 被踢玩家ID
     tagFamilyLV = curTagMember.GetFamilyLV()  # 被踢玩家职位
@@ -1437,6 +1485,11 @@
     if PlayerFamilySWRH.IsInFamilySWRH():
         PlayerControl.NotifyCode(curPlayer, "DungeonGuardSkyText1")
         return
+    
+    if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
+        PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
+        return
+    
     #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
     NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
     
@@ -2454,13 +2507,13 @@
             
         familyMoney = family.GetMoney()
         
-        useMoney = GetFamilySetting(family, ChConfig.Def_FamilySetting_SystemLostMoney)
-        
-        #家族资金不足, 解散
-        if familyMoney < useMoney:
-            family.SetMoney(0)
-            delFamilyList.append(family)
-            continue
+#        useMoney = GetFamilySetting(family, ChConfig.Def_FamilySetting_SystemLostMoney)
+#        
+#        #家族资金不足, 解散
+#        if familyMoney < useMoney:
+#            family.SetMoney(0)
+#            delFamilyList.append(family)
+#            continue
         #多久没人上线,解散
         offlineDay = GetLastOnlineMemberOfflineTime(family)
         GameWorld.DebugLog('    仙盟%s %s天没人上线了'%(family.GetID(), offlineDay))
@@ -2476,10 +2529,10 @@
                                                    ChConfig.Def_Family_ClearRequestAddNote_Day)
         
         #此处不通知地图服务器家族资金变更
-        family.SetMoney(familyMoney - useMoney)
-        if useMoney > 0:
-            #帮会日常维持消耗{%S1%}银两帮会资金
-            PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
+#        family.SetMoney(familyMoney - useMoney)
+#        if useMoney > 0:
+#            #帮会日常维持消耗{%S1%}银两帮会资金
+#            PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
         #自动传位
         __AutoChangeLeader(family)
         
@@ -2522,6 +2575,12 @@
         SetFamilyBroadcastCnt(family, 0)
         #清除本周任务已获得资金数量
         SetCurWeekMissionMoney(family, 0)
+        for j in xrange(family.GetCount()):
+            member = family.GetAt(j)
+            #原先是地图玩家上线后重置,导致玩家不上线周贡献显示之前的,固在此重置
+            member.SetFamilyActiveValue(0)
+        
+        
         #通知地图服务器刷新家族属性
         SendPack_MapServer_PlayerFamilyRefresh(family)
         #oss记录上周家族信息
@@ -2651,16 +2710,15 @@
         return 0
 
     leaderID = curFamily.GetLeaderID()
-    # 帮主在线
-    if GameWorld.GetPlayerManager().FindPlayerByID(leaderID) != None:
-        return 0
 
     curMember = curFamily.FindMember(leaderID)    
     if curMember == None:
         GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
         return 0
-    
-    offLineTime = GameWorld.ChangeTimeNumToStr(curMember.GetExattr2())
+    offLineTimeNum = curMember.GetExattr2()
+    if not offLineTimeNum:
+        return 0
+    offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
     return GameWorld.GetPastHour(offLineTime)
 
 def GetLastOnlineMemberOfflineTime(family):
@@ -2668,17 +2726,14 @@
     offLineTime = 0
     for i in range(0, family.GetCount()):
         member = family.GetAt(i) 
-        playerID = member.GetPlayerID()
-        tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
-        if tagPlayer:
-            return 0
-        if not member.GetExattr2():
+        offLineTimeNum = member.GetExattr2()
+        if not offLineTimeNum:
             #有人在线直接返回
             return 0
         if not offLineTime:
-            offLineTime = member.GetExattr2()
+            offLineTime = offLineTimeNum
         else:
-            offLineTime = max(offLineTime, member.GetExattr2())
+            offLineTime = max(offLineTime, offLineTimeNum)
     if not offLineTime:
         return 0
     offLineTime = GameWorld.ChangeTimeNumToStr(offLineTime)
@@ -3291,32 +3346,6 @@
         return ret
     
     return 0
-
-def UpdFamilyWarRank():
-    '''更新仙盟联赛排名
-    注意:该逻辑在仙盟联赛周期中不可执行,仅在下周分组定级状态下可更新
-    仙盟联赛新一周期开始时、仙盟解散时 会触发该逻辑
-    '''
-    gameWorld = GameWorld.GetGameWorld()
-    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar)
-    if state != GameWorldFamilyWar.FamilyWarState_NextWeekGroupRank:
-        GameWorld.DebugLog("非下周分组定级阶段不可更新仙盟联赛排名!")
-        return
-    
-    familyMgr = GameWorld.GetFamilyManager()
-    sortFamilyIDList = GetSortFamilyIDList()
-    for rank, familyID in enumerate(sortFamilyIDList, 1):
-        family = familyMgr.FindFamily(familyID)
-        if not family:
-            continue
-        curRank = GetFamilyWarRank(family)
-        if not curRank:
-            break
-        if curRank != rank:
-            SetFamilyWarRank(family, rank)
-            GameWorld.Log("更新仙盟联赛仙盟排名: familyID=%s,rank=%s" % (family.GetID(), rank))
-            
-    return
 
 #// A4 11 一键申请入盟 #tagCGOneKeyJoinFamily
 #

--
Gitblit v1.8.0