From cb971e24c5e3f6bb023740db543d8631bd97a134 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 21 六月 2024 11:45:34 +0800
Subject: [PATCH] 10173 【主干】【香港】【越南】任务活动增加任务类型(击杀跨服蓬莱4; 击杀跨服魔化之地5)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py |  198 +++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 165 insertions(+), 33 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index 3cc7e7a..513bc0e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -118,6 +118,14 @@
     except ValueError:
         return defValue
     
+def ToFloat(input, defValue = 0):
+    try:
+        result = float(input)
+        return result
+    
+    except ValueError:
+        return defValue
+    
 ## 判断2个对象是否同国籍 
 #  @param srcObj 起点对象 
 #  @param desObj 目标对象 
@@ -449,8 +457,8 @@
 ##获取玩家所属区服ID
 # @param curPlayer
 # @return
-def GetPlayerServerID(curPlayer):
-    accID = curPlayer.GetAccID()
+def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
+def GetAccIDServerID(accID):
     infoList = accID.split(Def_AccID_Split_Sign)
     return 0 if len(infoList) < 3 else int(infoList[-1][1:])
 
@@ -538,31 +546,80 @@
 
 #---------------------------------------------------------------------
 
-def GetOperationActionDateStr(dateInfo, openServerDay):
-    '''获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
-    @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
-    @param openServerDay: 当前开服天
-    '''
-    if not dateInfo:
-        curDateTime = datetime.datetime.today()
-        return "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
-    if dateInfo.startswith("W"):
-        curDateTime = datetime.datetime.today()
-        curWeekday = curDateTime.weekday() + 1
-        actionWeekday = int(dateInfo[1:])
-        actionDateTime = curDateTime + datetime.timedelta(days=(actionWeekday-curWeekday))
-        return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
-    if dateInfo.startswith("Mix"):
-        diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
-        actionServerDay = int(dateInfo[3:])
-    elif not dateInfo.isdigit():
-        return dateInfo
-    else:
-        diffDay = openServerDay
-        actionServerDay = int(dateInfo)
+def GetTemplateID(ipyData, cfgID, dayIndex):
+    if cfgID == None or dayIndex == None or not ipyData:
+        return 0
+    templateIDList = ipyData.GetTemplateIDList()
+    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+    return templateID
+
+def GetOperationActionDateStr(ipyData):
+    ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
     curDateTime = datetime.datetime.today()
-    actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay))
-    return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
+    startDateStr = ipyData.GetStartDate()
+    endDateStr = ipyData.GetEndDate()
+    if not startDateStr:
+        startDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+    if not endDateStr:
+        endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+        
+    # 日期直接返回
+    if startDateStr.count("-") == 2 and "W" not in startDateStr:
+        return startDateStr, endDateStr
+    
+    # 开服天
+    if startDateStr.isdigit():
+        diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+        startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr)-diffDay))
+        endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr)-diffDay))
+        
+    # 合服天
+    elif startDateStr.startswith("Mix"):
+        diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+        startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr[3:])-diffDay))
+        endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr[3:])-diffDay))
+        
+    # 周循环, 直接配置 Wx 或 Wx|有效开始日期  或 Wx|有效结束日期
+    elif startDateStr.startswith("W"):
+        curWeekday = curDateTime.weekday() + 1
+        
+        startWeekDateInfo = startDateStr.split("|")
+        startWeekInfo = startWeekDateInfo[0]
+        startWeekday = int(startWeekInfo[1:])
+        startDateTime = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+        
+        # 限制开启循环日期
+        if len(startWeekDateInfo) > 1:
+            startLoopDateStr = startWeekDateInfo[1]
+            startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+            if startLoopDateTime > startDateTime:
+                startDateTime = startLoopDateTime
+                
+        startWeekDay = startDateTime.weekday() + 1 # 实际开启活动是周几,不一定和配置的周几一样,可能从中间被截断开始
+        
+        # 处理周循环的结束日期
+        endWeekDateInfo = endDateStr.split("|")
+        endWeekInfo = endWeekDateInfo[0]
+        endWeekday = int(endWeekInfo[1:])
+        endDateTime = startDateTime + datetime.timedelta(days=(endWeekday-startWeekDay))
+        if len(endWeekDateInfo) > 1:
+            endLoopDateStr = endWeekDateInfo[1]
+            endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+            if endDateTime > endLoopDateTime:
+                endDateTime = endLoopDateTime
+                
+            # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
+            if startDateTime > endDateTime:
+                startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
+                
+    # 默认
+    else:
+        startDateTime = curDateTime
+        endDateTime = curDateTime
+        
+    startDateStr = "%d-%d-%d" % (startDateTime.year, startDateTime.month, startDateTime.day)
+    endDateStr = "%d-%d-%d" % (endDateTime.year, endDateTime.month, endDateTime.day)
+    return startDateStr, endDateStr
 
 ##获得系统时间
 # @param 无意义
@@ -844,6 +901,8 @@
     timeStr = datetime.datetime.strptime(timeStr, timeFormat).timetuple() 
     return int(time.mktime(timeStr)) 
 
+def ChangeStrToDatetime(timeStr, timeFormat=ChConfig.TYPE_Time_Format):
+    return datetime.datetime.strptime(timeStr, timeFormat)
 
 ##获取与当前时间相差天数的datetime格式数据
 # @param diffDays 差距天数
@@ -873,6 +932,17 @@
     if IsCrossServer():
         return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
     return PyGameData.g_crossZoneName
+
+def GetCrossServerTimeStr():
+    ## 跨服服务器时间
+    if IsCrossServer():
+        return GetCurrentDataTimeStr()
+    lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
+    if not lastCrossServerTime:
+        return GetCurrentDataTimeStr()
+    curTime = int(time.time())
+    crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
+    return ChangeTimeNumToStr(crossServerTime)
 
 ## 获取玩家的区服名,仅在跨服有效
 #  @param curPlayer 玩家实例
@@ -941,16 +1011,59 @@
 
 ## 从列表中产生物品,[[权重, object], ....]
 #  @param weightList 待选列表
-def GetResultByWeightList(weightList):
+def GetResultByWeightList(weightList, defValue=None):
     randList = []
     weight = 0
     for info in weightList:
         weight += info[0]
         randList.append([weight, info[1] if len(info) == 2 else info[1:]])
     if not randList:
-        return
+        return defValue
     rate = random.randint(1, randList[-1][0])
-    return GetResultByRiseList(randList, rate)
+    return GetResultByRiseList(randList, rate, defValue)
+
+## 获得对应数位的值
+#  @param numValue 数值
+#  @param dataIndex 数位索引
+#  @return 获得的值 
+def GetDataByDigitPlace(numValue, dataIndex):
+    return (numValue/pow(10, dataIndex))%10
+    
+
+## 设置对应数位的值
+#  @param numValue 数值
+#  @param dataIndex 数位索引
+#  @param dataValue 当前修改数值
+#  @return 获得的值 
+def ChangeDataByDigitPlace(numValue, dataIndex, dataValue):
+    
+    if dataValue < 0 or dataValue > 9 or dataIndex > ShareDefine.Def_PDictDigitCnt:
+        return numValue
+    
+    # 获得对应数位的值
+    lastTagLV = GetDataByDigitPlace(numValue, dataIndex)
+    
+    numValue += pow(10, dataIndex)*(dataValue - lastTagLV)
+    return numValue
+
+def GetBitValue(dataValue, index):
+    """ 得到某个字节值中某一位(Bit)的值
+    @param dataValue: 待取值的字节值
+    @param index: 待读取位的序号,从右向左0开始,0-7为一个完整字节的8个位
+    @return: 返回读取该位的值,0或1
+    """
+    return 1 if dataValue & (1 << index) else 0
+
+def SetBitValue(dataValue, index, val):
+    """ 更改某个字节值中某一位(Bit)的值
+    @param dataValue: 准备更改的字节原值
+    @param index: 待更改位的序号,从右向左0开始,0-7为一个完整字节的8个位
+    @param val: 目标位预更改的值,0或1
+    @return: 返回更改后字节的值
+    """
+    if val:
+        return dataValue | (1 << index)
+    return dataValue & ~(1 << index)
 
 ## 根据字典key获取value值
 #  @return 
@@ -993,7 +1106,7 @@
 #  @param order 名次,从1开始
 #  @param isDefaultLast 找不到的名次是否默认取最后一名的
 #  @return obj or None
-def GetOrderValueByDict(orderDict, order, isDefaultLast=True):
+def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None):
     if order in orderDict:
         return orderDict[order]
     
@@ -1004,7 +1117,7 @@
                 return orderDict[dOrder]
         
     # 找不到的默认取最后一名
-    return orderDict[orderList[-1]] if isDefaultLast else None
+    return orderDict[orderList[-1]] if isDefaultLast else defaultValue
 
 ##概率相关, 这个事件是否能够出现
 # @param rate 基础几率
@@ -1017,17 +1130,36 @@
     
     return 0
 
-def DebugAnswer(curPlayer, text):
+def DebugAnswer(curPlayer, text, isLog=True):
     '''转码后再发DebugAnswer'''
     #===========================================================================
     # if not GetGameWorld().GetDebugLevel():
     #    return
     #===========================================================================
-    DebugLog(text)
+    if isLog:
+        DebugLog(text)
     text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
     curPlayer.DebugAnswer(text)
     return
 
+def CrossServerMsg_DebugAnswer(msgData):
+    playerID, text = msgData
+    curPlayer = GetPlayerManager().FindPlayerByID(playerID)
+    if not curPlayer:
+        return
+    curPlayer.DebugAnswer(text)
+    return
+
+def DebugAnswerCross(playerID, serverGroupID, text):
+    DebugLog(text)
+    text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
+    
+    import CrossRealmMsg
+    dataMsg = [playerID, text]
+    serverGroupIDList = [serverGroupID]
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
+    return
+
 def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID)
 
 def GetNPCData(npcID): return IpyGameDataPY.GetIpyGameData("ChinNPC", npcID)

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