From cb9bd14ca769a6f4d8d237a3a78624e1f587b5ac Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 03 九月 2018 19:35:30 +0800
Subject: [PATCH] fix:3218 【后端】进盟前获得的仙盟红包,在进盟后补给玩家进行发放
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 14 ++++++++++----
1 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index a9219ee..de758cd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -116,6 +116,7 @@
#时间相差过大,可能因网络引起,拉回
GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
gameWorldTick, clientWorldTick), curPlayer.GetID())
+ curPlayer.Sync_ClientTick()
return False
if gameWorldTick - curPlayer.GetDictByKey("CheckTick") > 60000:
@@ -2009,7 +2010,7 @@
# @param canLock 是否可以锁定玩家(传送点不可锁定, 因为要跨地图寻路)
# @return 返回值无意义
# @remarks 玩家切换地图
-def PlayerResetWorldPos(curPlayer, mapID, posX, posY, takeTruck, lineID= -1, msg='', canLock=True, exData1=0):
+def PlayerResetWorldPos(curPlayer, mapID, posX, posY, takeTruck, lineID=-1, msg='', canLock=True, exData1=0):
#更改: 死亡允许切换地图, 在副本中被怪打死, 副本时间到, 回收副本
# if curPlayer.GetHP() <= 0 :
# GameWorld.Log("死亡无法切换地图")
@@ -2082,6 +2083,10 @@
GameWorld.DebugLog("分流boss, bossID=%s,bossShuntLineID=%s" % (bossID, bossShuntLineID), playerID)
NPCCommon.AddBossShuntRelatedPlayer(curPlayer, tagMapID, bossShuntLineID, bossID, tick)
return bossShuntLineID
+ return tagLineID
+
+ if curMapID == tagMapID:
+ GameWorld.DebugLog("同地图切换坐标不处理分流!", playerID)
return tagLineID
# 可以用来常规分流的线路人数字典信息, 并不是所有线路都可以用来做人数分流的,比如中立地图有多条线用来分流boss,但是只有1条线可用来做常规的人数分流
@@ -6116,9 +6121,6 @@
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_IgnoreDefRateReduce, value, False)
#---特殊伤害概率---
-## 富甲一击概率
-def GetFujiaHitRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FujiaHitRate)
-def SetFujiaHitRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FujiaHitRate, value)
## 富豪一击概率
def GetFuhaoHitRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FuhaoHitRate)
def SetFuhaoHitRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FuhaoHitRate, value)
@@ -6129,6 +6131,10 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_BleedDamage, value)
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BleedDamage, value, False)
+## 最终伤害百分比
+def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
+def SetFinalHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
+
## 最终固定伤害增加
def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
def SetFinalHurt(curPlayer, value):
--
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