From cb9bd14ca769a6f4d8d237a3a78624e1f587b5ac Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 03 九月 2018 19:35:30 +0800
Subject: [PATCH] fix:3218 【后端】进盟前获得的仙盟红包,在进盟后补给玩家进行发放

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py |   36 +++++++++++++++++++++++++++---------
 1 files changed, 27 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py
index 368ac60..ba856a3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py
@@ -52,26 +52,44 @@
     __NotifyGoldLimt(curPlayer)
     return
 
+def CreatCacheRedPacktet(curPlayer):
+    #加入仙盟后,发放待发的红包
+    ipyMgr = IpyGameDataPY.IPY_Data()
+    for i in xrange(ipyMgr.GetFamilyRedPackCount()):
+        ipyData = ipyMgr.GetFamilyRedPackByIndex(i)
+        redPacketID = ipyData.GetID()
+        if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_FamilyRedPacketCache, redPacketID):
+            CreatRedPacketByID(curPlayer, redPacketID)
+            GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FamilyRedPacketCache, redPacketID, 0)
+    return
+
+
 def CreatRedPacketByID(curPlayer, redPacketID, state=State_NoSend, data=0):
     #根据红包ID生成红包
     ipyData = IpyGameDataPY.GetIpyGameData('FamilyRedPack', redPacketID)
     if not ipyData:
         return
-    DoCreatFamilyRedPacket(curPlayer, ipyData.GetGetType(), ipyData.GetMoneyType(), ipyData.GetMoneyNum(), ipyData.GetPacketCnt(), state, '', data)
-    return
-
-## 生成红包
-def DoCreatFamilyRedPacket(curPlayer, getType, moneyType=2, awardNum=100, packetCnt=10, state=State_NoSend, wishInfo='', data=0):
-#    if not curPlayer.GetFamilyID():
-#        #没家族
-#        return
-        
+    getType = ipyData.GetGetType()
     if getType == IpyGameDataPY.GetFuncCfg('OpenServerRedPacketType'):
         oscDay = IpyGameDataPY.GetFuncCfg('OpenServerRedPacketCfg')
         openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
         if openServerDay >= oscDay:
             GameWorld.DebugLog('    发开服红包,活动已过,不可发送!')
             return
+    else:
+        if not curPlayer.GetFamilyID():
+            #没家族 先存起来,等进仙盟时再补发
+            GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FamilyRedPacketCache, redPacketID, 1)
+            return
+    
+    DoCreatFamilyRedPacket(curPlayer, getType, ipyData.GetMoneyType(), ipyData.GetMoneyNum(), ipyData.GetPacketCnt(), state, '', data)
+    return
+
+## 生成红包
+def DoCreatFamilyRedPacket(curPlayer, getType, moneyType=2, awardNum=100, packetCnt=10, state=State_NoSend, wishInfo='', data=0):
+
+        
+    
     playerID = curPlayer.GetPlayerID()
     packetCnt = min(packetCnt, awardNum)
     

--
Gitblit v1.8.0