From cc0fc8b3d5e38212eb02a2e4167084649ff2a1eb Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 23 八月 2018 14:24:34 +0800
Subject: [PATCH] fix:【后端】被动技能槽解锁条件修改,添加任务判断

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 906b908..a31bf3c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -41,6 +41,7 @@
 import EventShell
 import NPCCommon
 import PetControl
+import QuestCommon
 
 #GameWorld.ImportAll("Script\\Skill\\", "SkillBoosts")
 GameWorld.ImportAll("Script\\Skill\\", "PassiveBuff")
@@ -97,6 +98,15 @@
                 if PlayerHorse.GetHorseSumLV(curPlayer) < value:
                     return
                 
+            # 多加一种任务判断
+            if key == "OpenSkillSlots":
+                # 主线任务完成时会设置标志可进地图标志
+                mission_1 = QuestCommon.GetCommonMission(curPlayer)
+                if not mission_1:
+                    return
+                if strIndex > mission_1.GetProperty("OpenSkillSlots"):
+                    return
+                
     PlayerControl.NomalDictSetProperty(curPlayer, 
                                        ChConfig.Def_PDict_GFPassiveIndex%(clientData.Page, clientData.Index),
                                        clientData.SkillID,

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