From cc9a24f4f49d37b34863e3150cd9f24772e0431c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 28 十月 2019 17:41:06 +0800
Subject: [PATCH] 8322 [主干]【开发】任务接口(炼丹完成改为炼丹开始触发)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py | 11 ++++++++---
1 files changed, 8 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
index 6ea79b7..6b44bc0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -86,6 +86,7 @@
return
alchemType = alchemyIpyData.GetAlchemType()
alchemyItemID = alchemyIpyData.GetAlchemItemID()
+ alchemyQuality = alchemyIpyData.GetAlchemyQuality()
hasLearn = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID)
alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
curAlchemyItemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyItemID % alchemType) #正在炼的丹
@@ -130,6 +131,10 @@
GameWorld.DebugLog("配方材料不足!alchemyID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s"
% (alchemyItemID, needMaterialDict, lackItemDict, delInfoDict), playerID)
return
+ #任务
+ for _ in xrange(refineTimes):
+ EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
+
#扣消耗
ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, alchemyItemID)
@@ -221,9 +226,9 @@
if alchemyItemID not in notNotifyItemIDList and (alchemyItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID])
- #任务
- for _ in xrange(refineTimes):
- EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
+# #任务,改为开始炼丹触发
+# for _ in xrange(refineTimes):
+# EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
#重置
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)
--
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