From cc9a24f4f49d37b34863e3150cd9f24772e0431c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 28 十月 2019 17:41:06 +0800
Subject: [PATCH] 8322 [主干]【开发】任务接口(炼丹完成改为炼丹开始触发)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
index 6ea79b7..6b44bc0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -86,6 +86,7 @@
         return
     alchemType = alchemyIpyData.GetAlchemType()
     alchemyItemID = alchemyIpyData.GetAlchemItemID()
+    alchemyQuality = alchemyIpyData.GetAlchemyQuality()
     hasLearn = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID)
     alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
     curAlchemyItemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyItemID % alchemType)  #正在炼的丹
@@ -130,6 +131,10 @@
             GameWorld.DebugLog("配方材料不足!alchemyID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s"
                                % (alchemyItemID, needMaterialDict, lackItemDict, delInfoDict), playerID)
             return
+        #任务
+        for _ in xrange(refineTimes):
+            EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
+            
         #扣消耗
         ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, alchemyItemID)
@@ -221,9 +226,9 @@
             if alchemyItemID not in notNotifyItemIDList and (alchemyItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
                 PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID])
 
-        #任务
-        for _ in xrange(refineTimes):
-            EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
+#        #任务,改为开始炼丹触发
+#        for _ in xrange(refineTimes):
+#            EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
         #重置
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)

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