From ccaefa2a93fb82d0db5fc7e74832a292fb860984 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 22 一月 2019 14:23:20 +0800 Subject: [PATCH] 5919 【后端】【1.5.100】诛仙塔功能开发 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 458 ++++++++++++++++++++++++++++++++++++++++----------------- 1 files changed, 321 insertions(+), 137 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py index 6204568..928b0f9 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py @@ -18,6 +18,7 @@ import GameWorld import PlayerControl import CrossRealmMsg +import DataRecordPack import ChPyNetSendPack import CrossRealmPlayer import PyGameDataStruct @@ -45,17 +46,25 @@ self.playerJob = 0 self.playerLV = 0 self.maxHP = 0 + self.maxProDef = 0 self.fightPower = 0 self.realmLV = 0 self.pkScore = 0 self.danLV = 0 self.matchTick = 0 + self.prepareOKTick = 0 self.cWinCount = 0 # 连胜次数 self.ondayScore = 0 # 过天时的积分 self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成 self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成 self.seasonID = 0 # 赛季ID return + + def GetDRInfo(self): + ## 流向记录信息 + return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore, + "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount, + "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore} class CrossPKRoom(): ## 跨服PK房间类 @@ -70,9 +79,13 @@ self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # 默认状态 self.roomPlayerIDList = [] # 对战玩家ID列表 self.readyPlayerIDList = [] # 已经准备好的玩家ID列表 - self.isMapOpen = False # 地图是否已经开启该房间,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线 + self.mapFBOpenTick = 0 # 地图开启该房间tick,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线 return + def GetDRInfo(self): + return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick, + "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick} + #跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效 class CrossPKBillboardManager(object): @@ -284,7 +297,7 @@ billboardData.PKScore = pkPlayer.pkScore billboardData.DanLV = pkPlayer.danLV billboardData.Time = billboardTime - GameWorld.Log(" 更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID) + GameWorld.DebugLog(" 更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID) # 战斗结算更新榜单先不排序,只设置需要排序 if isUpd: @@ -460,8 +473,8 @@ def CrossServerMsg_PKSyncBillboard(syncInfo): ## 收到跨服服务器同步的排行榜信息 zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData = syncInfo - GameWorld.Log("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" - % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData)) + GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" + % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData)) crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager() billboardList, orderDict = crossPKBillboardMgr.UpdClientServerPKBillboard(zoneID, seasonID, syncBillboardList, isFinalBillboardData) @@ -695,61 +708,63 @@ return zoneIpyData.GetZoneID() return 0 -def OnPlayerLogin(curPlayer): - - # 本服登录处理 - if not GameWorld.IsCrossServer(): - # 本服没有分配赛区不处理 - if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID): - return - __OnLoginNotifyPKOverInfo(curPlayer) - - # 同步所有赛区赛季信息 - zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo() - zoneSeasonInfo.ZoneList = [] - ipyDataMgr = IpyGameDataPY.IPY_Data() - for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): - zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) - zoneID = zoneIpyData.GetZoneID() - zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone() - zoneInfo.ZoneID = zoneID - zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding()) - zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName) - zoneInfo.SeasonList = [] - seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID) - seasonList = [] if not seasonList else seasonList - for seasonIpyData in seasonList: - seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason() - seasonInfo.SeasonID = seasonIpyData.GetSeasonID() - seasonInfo.StartDate = seasonIpyData.GetStartDate() - seasonInfo.EndDate = seasonIpyData.GetEndDate() - seasonInfo.EndTime = seasonIpyData.GetEndTime() - zoneInfo.SeasonList.append(seasonInfo) - zoneInfo.SeasonCount = len(zoneInfo.SeasonList) - zoneSeasonInfo.ZoneList.append(zoneInfo) - zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList) - NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo) - - # 同步本服赛季状态 - gameWorld = GameWorld.GetGameWorld() - seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState() - seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) - seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) - seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) - seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) - NetPackCommon.SendFakePack(curPlayer, seasonStatePack) - +def OnPlayerLoginCrossServer(curPlayer): # 跨服登录处理 - else: - mapID = curPlayer.GetMapID() - mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4) - if mapID not in mapIDList: - return - - GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID()) - if not __CheckCanLoginCrossServerPKMap(curPlayer): - CrossRealmPlayer.PlayerExitCrossServer(curPlayer) - return + + mapID = curPlayer.GetMapID() + mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4) + if mapID not in mapIDList: + return + + GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID()) + if not __CheckCanLoginCrossServerPKMap(curPlayer): + CrossRealmPlayer.PlayerExitCrossServer(curPlayer) + return + + return + +def OnPlayerLogin(curPlayer): + # 本服登录处理 + + # 本服没有分配赛区不处理 + if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID): + return + __OnLoginNotifyPKOverInfo(curPlayer) + + # 同步所有赛区赛季信息 + zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo() + zoneSeasonInfo.ZoneList = [] + ipyDataMgr = IpyGameDataPY.IPY_Data() + for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): + zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) + zoneID = zoneIpyData.GetZoneID() + zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone() + zoneInfo.ZoneID = zoneID + zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding()) + zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName) + zoneInfo.SeasonList = [] + seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID) + seasonList = [] if not seasonList else seasonList + for seasonIpyData in seasonList: + seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason() + seasonInfo.SeasonID = seasonIpyData.GetSeasonID() + seasonInfo.StartDate = seasonIpyData.GetStartDate() + seasonInfo.EndDate = seasonIpyData.GetEndDate() + seasonInfo.EndTime = seasonIpyData.GetEndTime() + zoneInfo.SeasonList.append(seasonInfo) + zoneInfo.SeasonCount = len(zoneInfo.SeasonList) + zoneSeasonInfo.ZoneList.append(zoneInfo) + zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList) + NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo) + + # 同步本服赛季状态 + gameWorld = GameWorld.GetGameWorld() + seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState() + seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) + NetPackCommon.SendFakePack(curPlayer, seasonStatePack) return @@ -803,7 +818,7 @@ # return vsRoomID = curPlayer.GetVsRoomId() - if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1: + if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK: GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID()) return @@ -816,7 +831,7 @@ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg) PlayerControl.SetVsRoomId(curPlayer, 0) SetIsCrossPKMatching(curPlayer, 0) - GameWorld.Log("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID()) + GameWorld.DebugLog("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID()) return def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick): @@ -838,6 +853,7 @@ job = playerInfoDict["playerJob"] # 职业 playerLV = playerInfoDict["playerLV"] # 职业 maxHP = playerInfoDict["maxHP"] # 职业 + maxProDef = playerInfoDict["maxProDef"] # 护盾 fightPower = playerInfoDict["fightPower"] # 战斗力 realmLV = playerInfoDict["realmLV"] # 境界 pkScore = playerInfoDict["pkScore"] # 当前积分 @@ -862,6 +878,7 @@ pkPlayer.playerJob = job pkPlayer.playerLV = playerLV pkPlayer.maxHP = maxHP + pkPlayer.maxProDef = maxProDef pkPlayer.pkScore = pkScore pkPlayer.danLV = danLV pkPlayer.fightPower = fightPower @@ -878,8 +895,8 @@ zoneMatchPlayerList.append(playerID) PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList - GameWorld.Log("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" - % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList))) + GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" + % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList))) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) return @@ -901,22 +918,22 @@ vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID if vsRoomID in PyGameData.g_crossPKRoomDict: pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID] - if pkRoom.isMapOpen or pkRoom.readyTick: + if pkRoom.mapFBOpenTick or pkRoom.readyTick: GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID) return - GameWorld.Log("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID)) + GameWorld.DebugLog("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID)) pkZoneID = 0 if playerID in PyGameData.g_crossPKPlayerDict: pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID) pkZoneID = pkPlayer.pkZoneID - GameWorld.Log(" 移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID)) + GameWorld.DebugLog(" 移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID)) zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) if playerID in zoneMatchPlayerList: zoneMatchPlayerList.remove(playerID) - GameWorld.Log(" 从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList))) + GameWorld.DebugLog(" 从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList))) #取消所有存在该玩家的房间,子服不一定知道玩家当前最新所属房间ID, 故只能通过遍历删除已经为玩家创建的房间 for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items(): @@ -925,17 +942,22 @@ for roomPlayerID in pkRoom.roomPlayerIDList: if roomPlayerID == playerID: - GameWorld.Log(" 自己不处理: roomID=%s,playerID=%s" % (roomID, playerID)) + GameWorld.DebugLog(" 自己不处理: roomID=%s,playerID=%s" % (roomID, playerID)) continue zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) zoneMatchPlayerList.append(roomPlayerID) PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList - GameWorld.Log(" 将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" - % (roomID, roomPlayerID, len(zoneMatchPlayerList))) + GameWorld.DebugLog(" 将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" + % (roomID, roomPlayerID, len(zoneMatchPlayerList))) PyGameData.g_crossPKRoomDict.pop(roomID) - GameWorld.Log(" 移除房间: popRoomID=%s" % (roomID)) + GameWorld.DebugLog(" 移除房间: popRoomID=%s" % (roomID)) + + # 记录流向 + dataDict = {"cancelPlayerID":playerID} + dataDict.update(pkRoom.GetDRInfo()) + DR_CrossReamlPK("CancelRoom", dataDict) break return @@ -953,8 +975,9 @@ if playerID not in PyGameData.g_crossPKPlayerDict: GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战玩家信息!vsRoomID=%s,playerID=%s" % (vsRoomID, playerID)) return - #pkPlayer = PyGameData.g_crossPKPlayerDict[playerID] - + pkPlayer = PyGameData.g_crossPKPlayerDict[playerID] + pkPlayer.prepareOKTick = tick + if vsRoomID not in PyGameData.g_crossPKRoomDict: GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战房间(%s)!可能对手已取消!" % vsRoomID) return @@ -967,7 +990,7 @@ if playerID not in vsRoom.readyPlayerIDList: vsRoom.readyPlayerIDList.append(playerID) - GameWorld.Log("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID)) + GameWorld.DebugLog("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID)) return def __ReadyOKRoomPlayerProcess(tick): @@ -997,23 +1020,62 @@ pkZoneID = roomPlayer.pkZoneID roomGroupIDList.append(roomPlayer.serverGroupID) readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, "Number":num, - "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP} + "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP, "MaxProDef":roomPlayer.maxProDef} if not isAllReady: continue vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight vsRoom.readyTick = tick - GameWorld.Log(" 准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict))) + GameWorld.DebugLog(" 准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict))) sendReadyOKRoomList.append([roomID, readyMemberDict]) serverGroupIDList += roomGroupIDList # 将已准备好的房间广播到子服 if sendReadyOKRoomList: - GameWorld.Log(" 已准备好的对战房间数: %s" % len(sendReadyOKRoomList)) + GameWorld.DebugLog(" 已准备好的对战房间数: %s" % len(sendReadyOKRoomList)) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList) return +# +#def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False): +# if isClear: +# PyGameData.g_crossPKPlayerDict = {} +# PyGameData.g_crossPKZoneMatchPlayerDict = {} +# PyGameData.g_crossPKRoomDict = {} +# PyGameData.g_crossPKRoomID = 0 +# +# ipyDataMgr = IpyGameDataPY.IPY_Data() +# if maxDanLV == None: +# maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1 +# for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): +# zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) +# pkZoneID = zoneIpyData.GetZoneID() +# +# addPlayerList = [] +# zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) +# maxPlayerID = pkZoneID * 1000 if not zoneMatchPlayerList else max(zoneMatchPlayerList) +# for i in xrange(1, addCount + 1): +# playerID = maxPlayerID + i +# +# pkPlayer = CrossPKPlayer() +# pkPlayer.playerID = playerID +# danLV = random.randint(0, maxDanLV) +# pkPlayer.danLV = danLV +# pkPlayer.matchTick = tick +# pkPlayer.pkScore = danLV * 1000 + random.randint(0, 999) +# pkPlayer.pkZoneID = pkZoneID +# pkPlayer.seasonID = 1 +# +# PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer +# addPlayerList.append([playerID, danLV]) +# # 加入赛区匹配列表 +# zoneMatchPlayerList.append(playerID) +# PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList +# GameWorld.Log("Add zoneID=%s,addPlayerList=%s" % (pkZoneID, addPlayerList)) +# +# #GameWorld.Log("PyGameData.g_crossPKPlayerDict=%s" % PyGameData.g_crossPKPlayerDict) +# return def OnPKMatchProcess(tick): ## 玩家跨服PK匹配定时处理逻辑 @@ -1051,7 +1113,7 @@ #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount)) continue - GameWorld.Log("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount)) + GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount)) matchPlayerList = [] for matchPlayerID in matchPlayerIDList: @@ -1074,7 +1136,9 @@ # 给成功匹配的玩家非配对战房间 matchPlayerVSList = matchPlayerVSList[:maxGroupCnt] __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick) - GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList)) + GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList)) + #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys()) + #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]) return @@ -1082,34 +1146,34 @@ '''匹配超时玩家 匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个 ''' - GameWorld.Log(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick)) - GameWorld.Log(" scoreSortListLen=%s" % len(scoreSortList)) + GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick)) + GameWorld.DebugLog(" scoreSortListLen=%s" % len(scoreSortList)) for i, matchPlayer in enumerate(matchTickSortList): # 只有一个玩家 if len(scoreSortList) <= 1: - GameWorld.Log(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList)) + #GameWorld.DebugLog(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList)) break if tick - matchPlayer.matchTick < outTimeTick: - GameWorld.Log(" i=%s,玩家未超时,不再匹配!" % (i)) + #GameWorld.DebugLog(" i=%s,玩家未超时,不再匹配!" % (i)) break - GameWorld.Log(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" - % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick)) + GameWorld.DebugLog(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" + % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick)) # 已经被匹配走了 if matchPlayer not in scoreSortList: - GameWorld.Log(" 已经被匹配走了!") + GameWorld.DebugLog(" 已经被匹配走了!") continue outTimeIndex = scoreSortList.index(matchPlayer) # 最后一个默认匹配上一个 if outTimeIndex == len(scoreSortList) - 1: vsIndex = outTimeIndex - 1 - GameWorld.Log(" 超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex)) + GameWorld.DebugLog(" 超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex)) # 第一个默认匹配下一个 elif outTimeIndex == 0: vsIndex = outTimeIndex + 1 - GameWorld.Log(" 超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex)) + GameWorld.DebugLog(" 超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex)) # 其他情况匹配积分较近的一个 else: preIndex = outTimeIndex - 1 @@ -1119,9 +1183,9 @@ preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore) nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore) vsIndex = preIndex if preDiff <= nextDiff else nextIndex - GameWorld.Log(" 超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" - % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore, - nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex)) + GameWorld.DebugLog(" 超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" + % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore, + nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex)) if outTimeIndex > vsIndex: scoreSortList.pop(outTimeIndex) @@ -1141,7 +1205,7 @@ ''' 匹配积分分段玩家 匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK ''' - GameWorld.Log(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList))) + GameWorld.DebugLog(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList))) danPlayerListDict = {} # 按积分分段列表分散玩家 for matchPlayer in scoreSortList: danLV = matchPlayer.danLV @@ -1153,24 +1217,27 @@ danList = danPlayerListDict.keys() random.shuffle(danList) # 打乱段位顺序 - GameWorld.Log(" 积分分段个数: %s, %s" % (len(danList), danList)) + GameWorld.DebugLog(" 积分分段个数: %s, %s" % (len(danList), danList)) - # 日志输出分组明细 - for danLV in danList: - strList = [] - for player in danPlayerListDict[danLV]: - strList.append((player.playerID, player.pkScore, player.fightPower)) - GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) - + # 优先匹配相同段位 doCount = 0 while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt: doCount += 1 isMatchOK = False +# # 日志输出分组明细 +# GameWorld.DebugLog(" -------------") +# for danLV in danList: +# strList = [] +# for player in danPlayerListDict[danLV]: +# strList.append((player.playerID, player.pkScore, player.fightPower)) +# GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) +# # ------------------------------- + for danLV in danList: danPlayerList = danPlayerListDict[danLV] danPlayerCount = len(danPlayerList) if danPlayerCount < 2: - GameWorld.Log(" 段位人数少于2个,此段位本轮轮空!doCount=%s,danLV=%s" % (doCount, danLV)) + #GameWorld.DebugLog(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV)) continue vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战 @@ -1180,15 +1247,75 @@ matchPlayerVSList.append([aPlayer, bPlayer]) isMatchOK = True - GameWorld.Log(" 成功匹配玩家: aPlayerID=%s,aScore=%s,aFP=%s VS bPlayerID=%s,bScore=%s,bFP=%s" - % (aPlayer.playerID, aPlayer.pkScore, aPlayer.fightPower, bPlayer.playerID, bPlayer.pkScore, bPlayer.fightPower)) + GameWorld.DebugLog(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV)) if len(matchPlayerVSList) >= maxGroupCnt: - GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) + GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) break if not isMatchOK: - GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount)) + GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount)) + break + + # 不足再匹配范围段位 + doCount = 0 + while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt: + doCount += 1 + isMatchOK = False +# # 日志输出分组明细 +# GameWorld.DebugLog(" -------------") +# for danLV in danList: +# strList = [] +# for player in danPlayerListDict[danLV]: +# strList.append((player.playerID, player.pkScore, player.fightPower)) +# GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) +# # ------------------------------- + + for danLV in danList: + danMatchRange = [] + danMatchPlayerList = [] + danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV) + matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange() + if matchDanRange and len(matchDanRange) == 2: + danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1) + + if danLV not in danMatchRange: + danMatchRange.append(danLV) + + for matchDanLV in danMatchRange: + if matchDanLV not in danPlayerListDict: + continue + danMatchPlayerList += danPlayerListDict[matchDanLV] + + #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList] + #GameWorld.DebugLog("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList)) + matchPlayerCount = len(danMatchPlayerList) + if matchPlayerCount < 2: + #GameWorld.DebugLog(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange)) + continue + + vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战 + aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]] + + aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, []) + bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, []) + if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList: + aDanPlayerList.remove(aPlayer) + bDanPlayerList.remove(bPlayer) + else: + continue + + matchPlayerVSList.append([aPlayer, bPlayer]) + isMatchOK = True + GameWorld.DebugLog(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" + % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange)) + + if len(matchPlayerVSList) >= maxGroupCnt: + GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) + break + + if not isMatchOK: + GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount)) break return @@ -1204,7 +1331,7 @@ zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4) - GameWorld.Log("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList))) + GameWorld.DebugLog("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList))) for aPlayer, bPlayer in matchPlayerVSList: if not aPlayer or not bPlayer: @@ -1232,8 +1359,13 @@ PyGameData.g_crossPKRoomDict[roomID] = newRoom aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID - GameWorld.Log(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID)) + GameWorld.DebugLog(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID)) vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]] + + # 记录流向 + dataDict = {"aPlayer":aPlayer.GetDRInfo(), "bPlayer":bPlayer.GetDRInfo()} + dataDict.update(newRoom.GetDRInfo()) + DR_CrossReamlPK("OpenRoom", dataDict) serverGroupIDList.append(aServerGroupID) serverGroupIDList.append(bServerGroupID) @@ -1269,7 +1401,7 @@ serverGroupIDList = [] roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # 这个时间尽量长点,目前暂时不确定玩家从准备到进入到地图的时长 for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items(): - if pkRoom.isMapOpen or not pkRoom.readyTick: + if pkRoom.mapFBOpenTick or not pkRoom.readyTick: continue if tick - pkRoom.readyTick <= roomTimeout: continue @@ -1288,25 +1420,28 @@ timeoutRoomDict[roomID] = roomPlayerInfo PyGameData.g_crossPKRoomDict.pop(roomID) + # 记录流向 + DR_CrossReamlPK("TimeoutRoom", pkRoom.GetDRInfo()) + # 将超时房间广播到子服 if timeoutRoomDict: CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList) return -def MapServer_CrossPKRoomOpen(msgList): +def MapServer_CrossPKRoomOpen(msgList, tick): roomID = msgList[0] if roomID not in PyGameData.g_crossPKRoomDict: GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK房间不存在!roomID=%s" % roomID) return pkRoom = PyGameData.g_crossPKRoomDict[roomID] - pkRoom.isMapOpen = True + pkRoom.mapFBOpenTick = tick GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID) return -def MapServer_CrossPKOver(infoList): +def MapServer_CrossPKOver(infoList, tick): ## 收到MapServer副本跨服PK结果同步 - GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList)) + GameWorld.DebugLog("收到MapServer_跨服PK战斗结果: %s" % str(infoList)) roomID, winnerID, loserID, roundWinnerIDList, overType = infoList @@ -1351,8 +1486,8 @@ winnerDanLV, loserDanLV = winner.danLV, loser.danLV winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # 今日已获得积分,正积分 - GameWorld.Log("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount)) - GameWorld.Log("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV)) + GameWorld.DebugLog("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount)) + GameWorld.DebugLog("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV)) winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV) loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV) @@ -1387,8 +1522,8 @@ if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore(): loser.danLV += 1 - GameWorld.Log("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount)) - GameWorld.Log("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount)) + GameWorld.DebugLog("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount)) + GameWorld.DebugLog("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount)) # 更新排行榜 UpdateCrossPKBillboard(zoneID, seasonID, winner, loser) @@ -1426,17 +1561,42 @@ overPack.TagNameLen = len(overPack.TagName) NetPackCommon.SendFakePack(player, overPack) - GameWorld.Log("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" - % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID) + GameWorld.DebugLog("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" + % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID) serverGroupIDList = [winner.serverGroupID, loser.serverGroupID] - GameWorld.Log("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" - % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) + GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" + % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) # 同步子服 CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList) + + # 记录流向 + dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()} + dataDict.update(vsRoom.GetDRInfo()) + DR_CrossReamlPK("PKOverRoom", dataDict) return ##================================== 以下是子服逻辑 ========================================== + +def OnGameServerInitOK(): + + if GameWorld.IsCrossServer(): + return + + dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + GameWorld.Log("OnGameServerInitOK dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState)) + + gameWorld = GameWorld.GetGameWorld() + zoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + if not zoneID: + gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, dbZoneID) + gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, dbSeasonID) + gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, dbSeasonState) + GameWorld.Log(" 服务器启动取DB值设置本服赛区赛季信息: ") + + return def OnMapServerInitOK(): # 通知地图服务器状态 @@ -1478,8 +1638,23 @@ gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState) gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, matchState) + # 强制覆盖存DB + dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + GameWorld.Log(" before dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState)) + + PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID) + PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID) + PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState) + dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + GameWorld.Log(" update dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState)) + if curSeasonState == 1 and seasonState == 2: - PlayerControl.WorldNotify(0, "NotifySeasonOver") + pass + #PlayerControl.WorldNotify(0, "NotifySeasonOver") # 通知地图服务器状态 GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID) @@ -1509,7 +1684,7 @@ return if result == -2: - PlayerControl.NotifyCode(curPlayer, "InCrossPKing") + PlayerControl.NotifyCode(curPlayer, "CrossMatching17") return if result == 1: @@ -1529,16 +1704,15 @@ def CrossServerMsg_PKMatchResult(vsRoomDict): ## 跨服PK匹配结果 curServerGroupID = GameWorld.GetServerGroupID() - actionType = ShareDefine.Def_CrossAction_PK mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5) - GameWorld.Log("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID) if not mapPosList: GameWorld.ErrLog("没有配置对战地图进入坐标!") return for roomID, roomInfo in vsRoomDict.items(): mapID, playerList = roomInfo - GameWorld.Log(" roomID=%s,playerList=%s" % (roomID, playerList)) + GameWorld.DebugLog(" roomID=%s,playerList=%s" % (roomID, playerList)) for i, playerInfo in enumerate(playerList): serverGroupID, playerID = playerInfo if serverGroupID != curServerGroupID: @@ -1554,7 +1728,7 @@ PlayerControl.SetVsRoomId(player, roomID, True) # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器 posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0] - CrossRealmPlayer.SendCrossRealmReg(player, actionType, mapID, mapID, 0, posX, posY) + CrossRealmPlayer.SendCrossRealmReg(player, ChConfig.Def_FBMapID_CrossRealmPK, mapID, mapID, 0, posX, posY) return @@ -1562,8 +1736,12 @@ ## 子服接收玩家已准备好的PK房间信息, 此房间里的玩家可传送进入跨服 curServerGroupID = GameWorld.GetServerGroupID() - GameWorld.Log("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) # serverGroupID, playerName, playerJob + + if not CrossRealmPlayer.IsCrossServerOpen(): + GameWorld.Log("跨服服务器维护中,不处理!") + return for roomID, readyMemberDict in readyOKRoomList: for playerID, playerInfo in readyMemberDict.items(): @@ -1593,9 +1771,10 @@ matchPlayer.Job = readyPlayerInfo["Job"] matchPlayer.LV = readyPlayerInfo["LV"] matchPlayer.MaxHP = readyPlayerInfo["MaxHP"] + matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"] break - PlayerControl.SetCrossRealmState(player, 1) + PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK) SetIsCrossPKMatching(player, 0) # 通知匹配成功,可进入跨服 @@ -1607,7 +1786,7 @@ matchOKPack.MatchPlayer = [matchPlayer] matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer) NetPackCommon.SendFakePack(player, matchOKPack) - GameWorld.Log(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID)) + GameWorld.DebugLog(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID)) return @@ -1615,7 +1794,7 @@ ## 子服接收已超时的PK房间信息, 此房间里的玩家重置跨服状态 curServerGroupID = GameWorld.GetServerGroupID() - GameWorld.Log("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) for roomID, roomPlayerInfo in timeoutRoomDict.items(): if not roomPlayerInfo: @@ -1638,7 +1817,7 @@ GameWorld.DebugLog(" 房间ID不同, playerID=%s" % (playerID)) continue player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0) - PlayerControl.SetCrossRealmState(player, 0) + PlayerControl.SetCrossMapID(player, 0) return @@ -1684,7 +1863,7 @@ ## 子服接收跨服PK结果信息 curServerGroupID = GameWorld.GetServerGroupID() - GameWorld.Log("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID) for playerID, overInfo in playerOverDict.items(): roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \ @@ -1696,7 +1875,7 @@ sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState] player = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if not player or PlayerControl.GetIsTJG(player): - GameWorld.Log(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID)) + GameWorld.DebugLog(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID)) overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo() overInfoData.clear() overInfoData.ZoneID = zoneID @@ -1720,8 +1899,8 @@ PlayerControl.SetVsRoomId(player, 0) sysMsg = str(sendMapOverInfo) player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg)) - GameWorld.Log("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" - % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID) + GameWorld.DebugLog("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" + % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID) return def __OnLoginNotifyPKOverInfo(curPlayer): @@ -1729,7 +1908,7 @@ overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID) if not overInfoData: return - PlayerControl.SetCrossRealmState(curPlayer, 0) + PlayerControl.SetCrossMapID(curPlayer, 0) PlayerControl.SetVsRoomId(curPlayer, 0) zoneID = overInfoData.ZoneID @@ -1754,8 +1933,13 @@ sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState] sysMsg = str(sendMapOverInfo) curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg)) - GameWorld.Log("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" - % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID) + GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" + % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID) return +def DR_CrossReamlPK(eventName, dataDict={}): + drDataDict = {} + drDataDict.update(dataDict) + DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict) + return -- Gitblit v1.8.0