From ccbc8e1929b2e844639c2bb1ac6da369a0875c5c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 03 十二月 2021 18:54:54 +0800
Subject: [PATCH] 9341 【BT5】【主干】【后端】情缘系统(增加魅力等级属性;伴侣亲密度等级属性;优化已成亲的伴侣再次提亲时直接成亲 主干冲突)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 10 ++++++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py | 8 +++++++-
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 10 ++++++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 9 +++++++++
4 files changed, 32 insertions(+), 5 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index db7e583..7cfb252 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -978,7 +978,12 @@
CDBPlayerRefresh_Environment, # 环保值 232
CDBPlayerRefresh_MoneyMinusGold, # 仙玉 - 负值 233
CDBPlayerRefresh_MoneyMinusGoldPaper, # 绑玉 - 负值 234
-) = range(146, 235)
+CDBPlayerRefresh_MoneyMinusSilverPaper, # 神玉 - 负值 235
+CDBPlayerRefresh_AllCoinTotal, # 真实充值coin值 236
+CDBPlayerRefresh_ExAttr18, # ExAttr18
+CDBPlayerRefresh_ExAttr19, # ExAttr19
+CDBPlayerRefresh_CharmLV, # 魅力等级 239
+) = range(146, 240)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1488,7 +1493,7 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 27
+Def_MFPType_Max = 28
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(装备本身) 1
@@ -1516,6 +1521,7 @@
Def_MFPType_MagicWeapon4, # 王者法宝 23
Def_MFPType_Coat, # 时装 24
Def_MFPType_Love, # 情缘 25
+Def_MFPType_Charm, # 魅力 26
Def_MFPType_Other, # 其他
) = range(Def_MFPType_Max)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index b25c494..575ba44 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -95,6 +95,7 @@
import QuestCommon
import PlayerDogz
import PlayerFaQi
+import PlayerCharm
import PlayerLove
import ChPlayer
import GMShell
@@ -4516,6 +4517,7 @@
PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
PlayerFaQi.CalcFaQiAttr(curPlayer)
PlayerLove.CalcLoveAttr(curPlayer)
+ PlayerCharm.CalcCharmAttr(curPlayer)
self.RefreshAllState(isForce=True)
GameWorld.DebugLog("End ReCalcAllState!!!")
return
@@ -6644,6 +6646,13 @@
# addAttrList[ChConfig.CalcAttr_BattleNoline] = {}
# return addAttrList
#===============================================================================
+## 魅力等级
+def GetCharmLV(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CharmLV)
+def SetCharmLV(curPlayer, charmLV):
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CharmLV, charmLV)
+ SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_CharmLV, charmLV)
+ return
+
def GetTotalLingGenPoint(curPlayer):
# 总灵根点数(金木水火土+自由点数)
return GetMetal(curPlayer) + GetWood(curPlayer) + GetWater(curPlayer) + GetFire(curPlayer) + GetEarth(curPlayer) + curPlayer.GetFreePoint()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
index 58cb30f..d3ede7e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -32,6 +32,7 @@
import SkillShell
import PlayerSuccess
import PyGameData
+import PlayerLove
import PlayerVip
#---------------------------------------------------------------------
@@ -155,9 +156,11 @@
sameMapVIPLV = 0 # 同地图VIP加成等级
mapID = curPlayer.GetMapID()
teamVIPBuffIpyData = PlayerVip.GetVipPrivilegeData(ChConfig.VIPPrivilege_TeamVIPBuff)
+ teamPlayerInfoDict = {}
# 处理队伍人数影响的内容(队伍经验加成、VIPbuff等)
for memInfo in curPackData.MemInfoList:
- #memPlayerID = memInfo.PlayerID
+ memPlayerID = memInfo.PlayerID
+ teamPlayerInfoDict[memPlayerID] = {"MapID":memInfo.MapID, "VIPLV":memInfo.VIPLV, "FamilyID":memInfo.FamilyID}
#GameWorld.DebugLog(" MemInfo memPlayerID=%s,MapID=%s,VIPLV=%s" % (memPlayerID, memInfo.MapID, memInfo.VIPLV))
if mapID != memInfo.MapID:
continue
@@ -170,10 +173,12 @@
# 同地图人数
sameMapMemCount += 1
+ PyGameData.g_teamPlayerInfoDict[teamID] = teamPlayerInfoDict
teamExpRate = max(0, (sameMapMemCount - 1) * 1000) # 每多1个同地图队员增加 10%
UpdTeamExpRate(curPlayer, teamExpRate)
__RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick)
+ PlayerLove.RefreshCoupleTeamBuff(curPlayer)
return
def __RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick):
@@ -336,6 +341,7 @@
#自己离开队伍, 删除自己的buff
__CleanTeamEffect(curPlayer, tick)
+ PlayerLove.RefreshCoupleTeamBuff(curPlayer)
#副本中,如果只有一个玩家,这个玩家离开组队,设置副本ID为0
if curGameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1 and GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.tmtTeam:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index db7e583..7cfb252 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -978,7 +978,12 @@
CDBPlayerRefresh_Environment, # 环保值 232
CDBPlayerRefresh_MoneyMinusGold, # 仙玉 - 负值 233
CDBPlayerRefresh_MoneyMinusGoldPaper, # 绑玉 - 负值 234
-) = range(146, 235)
+CDBPlayerRefresh_MoneyMinusSilverPaper, # 神玉 - 负值 235
+CDBPlayerRefresh_AllCoinTotal, # 真实充值coin值 236
+CDBPlayerRefresh_ExAttr18, # ExAttr18
+CDBPlayerRefresh_ExAttr19, # ExAttr19
+CDBPlayerRefresh_CharmLV, # 魅力等级 239
+) = range(146, 240)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1488,7 +1493,7 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 27
+Def_MFPType_Max = 28
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(装备本身) 1
@@ -1516,6 +1521,7 @@
Def_MFPType_MagicWeapon4, # 王者法宝 23
Def_MFPType_Coat, # 时装 24
Def_MFPType_Love, # 情缘 25
+Def_MFPType_Charm, # 魅力 26
Def_MFPType_Other, # 其他
) = range(Def_MFPType_Max)
--
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