From ccd935ceb37990a02ee734867e30db5a7e5cac29 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 七月 2019 22:16:37 +0800
Subject: [PATCH] 8012 【2.0.300】【后端】升星功能调整(概率计算调整)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py |   60 ++++++++++++++++++++++++++++++++++++++++--------------------
 1 files changed, 40 insertions(+), 20 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index 1ec3245..78d47d1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -40,6 +40,7 @@
 import FBHelpBattle
 import SkillShell
 import PyGameData
+import PetControl
 import NPCCommon
 
 import time
@@ -481,46 +482,60 @@
 
 def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
     ## 进入自定义场景状态
-    
-    resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
-    resultPack.MapID = mapID
-    resultPack.FuncLineID = lineID
+    playerID = curPlayer.GetPlayerID()
+    GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        curMapID = PlayerControl.GetCustomMapID(curPlayer)
+        curLineID = PlayerControl.GetCustomLineID(curPlayer)
+        if mapID == curMapID and lineID == curLineID:
+            GameWorld.Log("    玩家当前已经在自定义场景中!无需重新请求!", playerID)
+            result = 1
+        else:
+            GameWorld.Log("    玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s" 
+                          % (curMapID, curLineID), playerID)
+            result = 0
+        StartCustomSceneResult(curPlayer, mapID, lineID, result)
+        return
     
     #进入副本通用检查
     if mapID:
         fbIpyData = FBCommon.GetFBIpyData(mapID)
         fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
         if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
-            resultPack.Result = 0
-            NetPackCommon.SendFakePack(curPlayer, resultPack)
-            PlayerControl.SetCustomMap(curPlayer, 0, 0)
+            StartCustomSceneResult(curPlayer, mapID, lineID, 0)
             return
     
-    curPlayer.SetSightLevel(curPlayer.GetID())
-    curPet = curPlayer.GetPetMgr().GetFightPet()
-    if curPet:
-        curPet.SetVisible(False)
+    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
         
     curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
     PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
-    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+    NPCCommon.ClearPriWoodPile(curPlayer)
+    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
     if mapID:
+        PetControl.DoLogic_PetLoadMapOK(curPlayer)
         FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
         
+    #默认回满血
+    if curPlayer.GetHP() < curPlayer.GetMaxHP():
+        curPlayer.SetHP(curPlayer.GetMaxHP())
+        
     #通知进入状态
-    resultPack.Result = 1
+    StartCustomSceneResult(curPlayer, mapID, lineID, 1)
+    return
+
+def StartCustomSceneResult(curPlayer, mapID, lineID, result):
+    if result != 1:
+        DoExitCustomScene(curPlayer)
+    resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
+    resultPack.MapID = mapID
+    resultPack.FuncLineID = lineID
+    resultPack.Result = result
     NetPackCommon.SendFakePack(curPlayer, resultPack)
     return
 
 def DoExitCustomScene(curPlayer):
     ## 退出自定义场景状态
-    curPlayer.SetSightLevel(curPlayer.GetID())
-    curPlayer.RefreshView()
-    curPlayer.SetSightLevel(0)
-    curPlayer.RefreshView()
-    curPet = curPlayer.GetPetMgr().GetFightPet()
-    if curPet:
-        curPet.SetVisible(True)
+    PlayerControl.SetPlayerSightLevel(curPlayer, 0)
     mapID = PlayerControl.GetCustomMapID(curPlayer)
     lineID = PlayerControl.GetCustomLineID(curPlayer)
     curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
@@ -528,6 +543,11 @@
     if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over:
         FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
     NPCCommon.ClearPriWoodPile(curPlayer)
+    
+    #默认回满血
+    if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and curPlayer.GetHP() < curPlayer.GetMaxHP():
+        curPlayer.SetHP(curPlayer.GetMaxHP())
+        
     GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
     return
 

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