From ccdb6b538549bf7f9c6d0186686914b495739458 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 一月 2019 19:56:11 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(删除异兽之地副本脚本逻辑,宝箱刷新改为配置到 RandomRefreshNPC 中)
---
/dev/null | 225 ---------------------------------------------
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 1
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 6 -
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 39 -------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1
6 files changed, 2 insertions(+), 275 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 3f4b0f6..5801e05 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -502,7 +502,6 @@
state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn)
if state:
Sync_BossRebornPoint(curPlayer)
- Sync_DogzNPCRefreshTime(curPlayer)
return
## 地图启动ok通知
@@ -517,10 +516,6 @@
if IsMapNeedBossShunt(0):
GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo)
GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
- #通知一个参数
- bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
- onlineCnt = __GetBossOnlineHeroCnt(bossID)[0]
- GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossID, onlineCnt)
#仙盟击杀骑宠boss数
if PyGameData.g_familyKillHorsePetRobBossCntDict:
@@ -655,8 +650,6 @@
newNum = newOnlieCnt * 100 + unUpdataCnt
PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_GameWorldBossOnlineCnt % bossid, newNum)
- if bossid == IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2):
- GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossid, newOnlieCnt)
GameWorld.DebugLog("设置计算boss刷新时间用的在线人数 Change:bossid=%s, beforeOnlineCnt = %s, newOnlieCnt = %s, unUpdataCnt=%s" % (bossid, beforeOnlineCnt, newOnlieCnt, unUpdataCnt))
return
@@ -1080,38 +1073,6 @@
packData.RebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
playerManager = GameWorld.GetPlayerManager()
if not curPlayer:
- for i in xrange(playerManager.GetActivePlayerCount()):
- curPlayer = playerManager.GetActivePlayerAt(i)
- if curPlayer == None or not curPlayer.GetInitOK():
- continue
- if PlayerControl.GetIsTJG(curPlayer):
- continue
- NetPackCommon.SendFakePack(curPlayer, packData)
- else:
- if PlayerControl.GetIsTJG(curPlayer):
- return
- NetPackCommon.SendFakePack(curPlayer, packData)
- return
-
-def Sync_DogzNPCRefreshTime(curPlayer=None):
- #同步神兽副本NPC刷新时间
- refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict
-
- if not refreshTimeDict:
- return
- curTime = int(time.time())
- packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime()
- packData.InfoList=[]
- for npcid, timeinfo in refreshTimeDict.items():
- lastRefreshTime, nextNeedTime = timeinfo
- remainTime = max(0, nextNeedTime - curTime + lastRefreshTime)
- timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj()
- timeInfo.NPCID = npcid
- timeInfo.RefreshSecond = remainTime
- packData.InfoList.append(timeInfo)
- packData.Cnt = len(packData.InfoList)
- if not curPlayer:
- playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetActivePlayerCount()):
curPlayer = playerManager.GetActivePlayerAt(i)
if curPlayer == None or not curPlayer.GetInitOK():
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index 9f9af8b..e32b133 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -852,11 +852,7 @@
if callName =="AddBossRebornPoint":
GameWorldBoss.AddBossRebornPoint(eval(resultName))
return
- #通知神兽副本NPC刷新时间
- if callName =="DogzNPCTime":
- PyGameData.g_dogzNPCRefreshTimeDict = eval(resultName)
- GameWorldBoss.Sync_DogzNPCRefreshTime()
- return
+
#---return分割线-----------------------------------------------------------------
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index afebc34..c4dd49f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -77,7 +77,6 @@
g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..}
-g_dogzNPCRefreshTimeDict = {} # 神兽副本NPC刷新时间{npcid:剩余刷新时间}
g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 156f652..cb93d66 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1888,7 +1888,6 @@
'Guard':[Def_FBMapID_Guard], #守护副本
'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
- 'Dogz':[Def_FBMapID_Dogz], #神兽副本
'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
}
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py
deleted file mode 100644
index 06e1d50..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py
+++ /dev/null
@@ -1,225 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-##@package GameWorldLogic.FBProcess.GameLogic_Dogz
-#
-# @todo:神兽地界
-# @author xdh
-# @date 2018-08-17
-# @version 1.0
-#
-# 详细描述: 神兽地界
-#
-#-------------------------------------------------------------------------------
-#"""Version = 2018-08-17 16:30"""
-#-------------------------------------------------------------------------------
-
-import GameWorld
-import IpyGameDataPY
-import IPY_GameWorld
-import ShareDefine
-import NPCCustomRefresh
-import SkillCommon
-import GameObj
-import time
-import random
-import ChConfig
-
-
-#{(标识点):[npcid,单个点数量,刷新间隔秒, 每次刷新只数, 第一次刷新只数, 总个数上限]}
-#{(101,102,103):[20302001,1,'20', 2, 10,30]}
-(
-Def_NPCID,
-Def_MaxCnt,
-Def_TimeFormula,
-Def_RefreshCnt,
-Def_FirstRefreshCnt,
-Def_TotalLimit,
-) = range(6)
-
-Map_Dogzfb_LastRefreshTime = "Dogzfb_LastRefreshTime%s" # 刷新时间 参数npcid
-Map_Dogzfb_NextNeedTime = "NextNeedTime%s" # 下次刷新需要时间 参数npcid
-Map_Dogzfb_LastCheckTick = "LastCheckTick" # 上次检查时间
-Map_Dogzfb_NPCRemainCnt = 'NPCRemainCnt_%s' # NPC剩余数量
-
-## 是否能够通过活动查询进入
-# @param curPlayer 玩家实例
-# @param mapID 地图ID
-# @param lineID 线路id
-# @param tick 时间戳
-# @return 布尔值
-def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
- return True
-
-
-## 查询地图是否开启
-# @param tick 时间戳
-# @return 布尔值
-def OnCanOpen(tick):
- return True
-
-
-##查询是否可以进入地图
-# @param ask:请求结构体(IPY_BMChangeMapAsk)
-# @param tick:时间戳
-# @return IPY_GameWorld.cme 枚举
-def OnChangeMapAsk(ask, tick):
- return IPY_GameWorld.cmeAccept
-
-
-## 进副本
-# @param curPlayer
-# @param tick
-# @return None
-def DoEnterFB(curPlayer, tick):
-
- return
-
-
-
-### 是否副本复活
-## @param None
-## @return 是否副本复活
-#def OnPlayerReborn():
-# return False
-
-
-## 获得副本帮助信息
-# @param curPlayer 当前玩家(被通知对象)
-# @param tick 当前时间
-# @return None
-def DoFBHelp(curPlayer, tick, isEnter=False):
-
- return
-
-
-## 副本行为
-# @param curPlayer 玩家
-# @param actionType 行为类型
-# @param actionInfo 行为信息
-# @param tick 当前时间
-# @return None
-def DoFBAction(curPlayer, actionType, actionInfo, tick):
-
- return
-
-##---副本总逻辑计时器---
-# @param tick:时间戳
-# @return 无意义
-# @remarks 副本总逻辑计时器
-def OnProcess(tick):
- CheckRefreshBoss(tick)
- return
-
-
-def CheckRefreshBoss(tick, isFirst=False):
- gameFB = GameWorld.GetGameFB()
- lastCheckTick = gameFB.GetGameFBDictByKey(Map_Dogzfb_LastCheckTick)
- if not (isFirst or (lastCheckTick and tick - lastCheckTick > 1000)):
- return
- gameFB.SetGameFBDict(Map_Dogzfb_LastCheckTick, tick)
-
- dogzRefreshCfg = IpyGameDataPY.GetFuncEvalCfg('DogzFBRefreshCfg', 1, {})
- curTime = int(time.time())
- gameWorld = GameWorld.GetGameWorld()
- refreshDict = {}
- for markInfo, refreshInfo in dogzRefreshCfg.items():
- npcID = refreshInfo[Def_NPCID]
-
- nextNeedTime = gameWorld.GetGameWorldDictByKey(Map_Dogzfb_NextNeedTime % npcID)
- if not nextNeedTime:
- continue
- lastRefreshTime = gameWorld.GetGameWorldDictByKey(Map_Dogzfb_LastRefreshTime % npcID)
- if lastRefreshTime and curTime - lastRefreshTime < nextNeedTime:
- #时间未到
- continue
- refreshDict[markInfo] = refreshInfo
- if not refreshDict:
- return
-
- npcCntDict = {} #标识点对应数量
- gameNPC = GameWorld.GetNPCManager()
- for i in xrange(0, gameNPC.GetCustomNPCRefreshCount()):
- npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
- npcCnt = npcRefresh.GetCount()
- if not npcCnt:
- continue
- rmark = npcRefresh.GetRefreshMark()
- npcCntDict[rmark] = npcCntDict.get(rmark, 0) + npcRefresh.GetCount()
- isNeedSync = False #是否需要通知
- for markInfo, refreshInfo in refreshDict.items():
- npcID = refreshInfo[Def_NPCID]
- refreshCnt = refreshInfo[Def_FirstRefreshCnt] if isFirst else refreshInfo[Def_RefreshCnt]
- gameWorld.SetGameWorldDict(Map_Dogzfb_LastRefreshTime % npcID, curTime)
- maxCnt = refreshInfo[Def_MaxCnt]
- markList = [markInfo] if isinstance(markInfo, int) else list(markInfo)
- curTotalCnt = 0
- for rMark in markList:
- curTotalCnt += npcCntDict.get(rMark, 0)
- refreshCnt = min(refreshCnt, refreshInfo[Def_TotalLimit] - curTotalCnt)
- if refreshCnt > 0:
- random.shuffle(markList)
- for rMark in markList:
- if refreshCnt <=0:
- break
- curCnt = npcCntDict.get(rMark, 0)
- if curCnt >= maxCnt:
- continue
- needRefreshCnt = min(refreshCnt, maxCnt - curCnt)
- refreshCnt -= needRefreshCnt
- NPCCustomRefresh.SetNPCRefresh(rMark, [(npcID, needRefreshCnt)], needRefreshCnt + curCnt, needRefreshCnt)
-
- #计算下次多久刷新
- __UpdateBossTime(npcID, refreshInfo[Def_TimeFormula])
- if npcID in IpyGameDataPY.GetFuncEvalCfg('DogzFBRefreshCfg', 3):
- isNeedSync = True
- #通知时间
- if isNeedSync:
- SyncNPCRefreshTime()
-
- return
-
-def OnOnlineCntChange(key, tick):
- if GameWorld.GetMap().GetMapID() != ChConfig.Def_FBMapID_Dogz:
- return
- bossid = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
- if str(bossid) not in key:
- return
- gameFB = GameWorld.GetGameFB()
- lastCheckTick = gameFB.GetGameFBDictByKey(Map_Dogzfb_LastCheckTick)
- if not lastCheckTick:
- dogzRefreshCfg = IpyGameDataPY.GetFuncEvalCfg('DogzFBRefreshCfg', 1, {})
- for refreshInfo in dogzRefreshCfg.values():
- npcID = refreshInfo[Def_NPCID]
- __UpdateBossTime(npcID, refreshInfo[Def_TimeFormula])
- CheckRefreshBoss(tick, True)
- return
-
-def __UpdateBossTime(npcID, formula):
- gameWorldMgr = GameWorld.GetGameWorld()
- onlineCnt = gameWorldMgr.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt)
- nextTime = eval(formula)
- gameWorldMgr.SetGameWorldDict(Map_Dogzfb_NextNeedTime % npcID, nextTime)
- #GameWorld.DebugLog(' 怪刷新间隔 npcID=%s, nextTime=%s'%(npcID, nextTime))
- return
-
-def GetDogzNPCRefreshTime(curTime, npcID):
- #获取NPC剩余刷新时间
- gameWorldMgr = GameWorld.GetGameWorld()
- lastRefreshTime = gameWorldMgr.GetGameWorldDictByKey(Map_Dogzfb_LastRefreshTime % npcID)
- nextNeedTime = gameWorldMgr.GetGameWorldDictByKey(Map_Dogzfb_NextNeedTime % npcID)
- return max(0, nextNeedTime - curTime + lastRefreshTime)
-
-def SyncNPCRefreshTime():
- syncNPCIDList = IpyGameDataPY.GetFuncEvalCfg('DogzFBRefreshCfg', 3)
- syncDict = {}
- for npcID in syncNPCIDList:
- gameWorldMgr = GameWorld.GetGameWorld()
- lastRefreshTime = gameWorldMgr.GetGameWorldDictByKey(Map_Dogzfb_LastRefreshTime % npcID)
- nextNeedTime = gameWorldMgr.GetGameWorldDictByKey(Map_Dogzfb_NextNeedTime % npcID)
- syncDict[npcID] = [lastRefreshTime, nextNeedTime]
- msgStr = str(syncDict)
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'DogzNPCTime', msgStr, len(msgStr))
- return
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 7f703a6..8458827 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -74,7 +74,6 @@
import GameLogic_ElderBattlefield
import GameLogic_FamilyBoss
import GameLogic_FamilyWar
-import GameLogic_Dogz
import OpenServerCampaign
import PlayerCostRebate
import PlayerActTotalRecharge
@@ -1409,9 +1408,7 @@
# 活动buff状态变更
elif key.startswith(ShareDefine.Def_Notify_WorldKey_ActionBuffState[:-2]):
PlayerAction.OnActionBuffStateChange(key, tick)
- #boss刷新时间参数
- elif key.startswith(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt[:-2]):
- GameLogic_Dogz.OnOnlineCntChange(key, tick)
+
#===============================================================================
# ---修改为上述的 统一字典处理
# if msg == ChConfig.Def_Notify_Key_PurTalk:
--
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