From ccdb6b538549bf7f9c6d0186686914b495739458 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 一月 2019 19:56:11 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(删除异兽之地副本脚本逻辑,宝箱刷新改为配置到 RandomRefreshNPC 中)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 28 ++++++++++++++++++++++++----
1 files changed, 24 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 8b53f37..5590d72 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -118,6 +118,7 @@
Def_Max_Move_Tick = 5000
if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
+ curPlayer.Sync_ClientTick()
#时间相差过大,可能因网络引起,拉回
GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
gameWorldTick, clientWorldTick), curPlayer.GetID())
@@ -1574,8 +1575,18 @@
GameWorld.DebugLog("跨服服务器不允许该操作!")
return
+ if GetCrossMapID(curPlayer):
+ GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
+ return
+
if not CrossRealmPlayer.IsCrossServerOpen():
NotifyCode(curPlayer, "CrossMatching18")
+ return
+
+ if curPlayer.GetHP() <= 0:
+ return
+
+ if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
return
GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
@@ -2071,7 +2082,8 @@
if PlayerTJG.GetIsTJG(curPlayer):
GameWorld.DebugLog("脱机的玩家不处理分流!", curPlayer.GetPlayerID())
return tagLineID
-
+ if GameWorld.IsCrossServer():
+ return tagLineID
# 非常规地图之间的切换不处理
if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict:
return tagLineID
@@ -3007,6 +3019,12 @@
if value < 0:
GameWorld.Log('玩家获得金钱异常 , value = %s , priceType = %s ,' % (value, priceType))
return
+
+ if GameWorld.IsCrossServer():
+ serverGroupID = GetPlayerServerGroupID(curPlayer)
+ msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
+ GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
+ return True
if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
@@ -5699,9 +5717,11 @@
def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
-## 跨服状态: 0-非跨服状态,1-跨服状态
-def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
-def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
+## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
+def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
+def SetCrossMapID(curPlayer, value):
+ curPlayer.SetExAttr5(value, False, True)
+ return
## 铜钱点, 支持铜钱超20亿
def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
--
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