From ccdb6b538549bf7f9c6d0186686914b495739458 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 一月 2019 19:56:11 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(删除异兽之地副本脚本逻辑,宝箱刷新改为配置到 RandomRefreshNPC 中)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 256 +++++++++++++++++++++++++++-----------------------
1 files changed, 139 insertions(+), 117 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index c2a52b5..5590d72 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -64,13 +64,12 @@
import PlayerGameEvent
import EventReport
import PlayerTeHui
-import GameLogic_XMZZ
+import PlayerGatherSoul
import PlayerSuccess
import PlayerPet
import PlayerGreatMaster
import ItemControler
import GameFuncComm
-import PlayerMergeEvent
import IpyGameDataPY
import PlayerRune
import GameLogic_DuJie
@@ -82,9 +81,13 @@
import PlayerRefineStove
import PlayerFamilyTech
import PlayerCostRebate
+import GY_Query_CrossRealmReg
import PlayerFairyCeremony
+import PlayerCrossRealmPK
import FunctionNPCCommon
+import CrossRealmPlayer
import ChNetSendPack
+import PlayerCoat
import PlayerState
import QuestCommon
import PlayerDogz
@@ -115,6 +118,7 @@
Def_Max_Move_Tick = 5000
if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
+ curPlayer.Sync_ClientTick()
#时间相差过大,可能因网络引起,拉回
GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
gameWorldTick, clientWorldTick), curPlayer.GetID())
@@ -162,7 +166,7 @@
# notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
if notifyCnt == -1:
- notifyCnt = random.choice((6, 6, 10, 10, 20))
+ notifyCnt = 8
#GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
@@ -230,7 +234,7 @@
# @return 无返回值
def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
# 如果是跨服服务器,则广播子服
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
sendMsg, len(sendMsg))
@@ -353,7 +357,7 @@
return
# 跨服服务器不允许发送邮件
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
itemCountDict = {}
@@ -1426,7 +1430,8 @@
FBLogic.DoPlayerChangeMapLogic(curPlayer, tick)
#summonList = list()
-
+ #召回宠物
+ PetControl.ReCallFightPet(curPlayer)
#1. 删除自己不需要的召唤兽(火焰之灵等)
#必须用while, 因为在循环中要删除
# 召唤兽切地图不带过去
@@ -1498,6 +1503,11 @@
#RouteServer未初始化不允许切换地图, 缓存处理
GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
return
+
+ GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
+ if GameWorld.IsCrossServer():
+ CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
+ return
#中立地图回到上一次非中立常规地图
if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
@@ -1558,71 +1568,29 @@
#---------------------------------------------------------------------
-def ResetMergeFBPlayerCntInfo(resetMapID):
- # 重置跨服活动副本地图人数分配情况信息
- mapID = GameWorld.GetMap().GetMapID()
- if mapID != ChConfig.Def_MergeTransMapID:
- return
- GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID)
- gameWorld = GameWorld.GetGameWorld()
- mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
- for reqMapID, mapInfo in mergeFBPlayerCntDict.items():
- if resetMapID and resetMapID != reqMapID:
- continue
- for playerMapID in mapInfo[1]:
- playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID)
- for num in xrange(1, 1 + playerCnt):
- playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num))
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数
- return
-
-def __GetMergeFBPlayerMapID(curPlayer, reqMapID):
- # 获取玩家所分配的跨服活动地图ID
- # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回
-
- mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
- if reqMapID not in mergeFBPlayerCntDict:
- return reqMapID
-
+def PlayerEnterCrossServer(curPlayer, mapID):
playerID = curPlayer.GetPlayerID()
- gameWorld = GameWorld.GetGameWorld()
+ GameWorld.Log("玩家请求进入跨服地图: mapID=%s" % (mapID), playerID)
+ if GameWorld.IsCrossServer():
+ GameWorld.DebugLog("跨服服务器不允许该操作!")
+ return
- playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID))
- if playerMapID:
- GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID)
- return playerMapID
+ if GetCrossMapID(curPlayer):
+ GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
+ return
- # 还没分配该玩家, 则开始选择分配的地图ID
- maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID]
- minPlayerCount = 0 # 最少的地图玩家人数
- minPlayerMapID = 0 # 最少人数的地图ID
- for mID in mapIDList:
- curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID)
- if curMapPlayerCnt < maxPlayerCnt:
- playerMapID = mID
- break
-
- # 保存最少人数的地图ID信息
- if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount):
- minPlayerCount = curMapPlayerCnt
- minPlayerMapID = mID
+ if not CrossRealmPlayer.IsCrossServerOpen():
+ NotifyCode(curPlayer, "CrossMatching18")
+ return
- # 如果没有人数未满的活动地图,则分配到人数较少的地图
- if not playerMapID:
- playerMapID = minPlayerMapID
-
- # 更新分配信息
- if playerMapID:
- mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt)
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID)
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID)
- GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s"
- % (playerID, reqMapID, playerMapID, mapPlayerCnt))
-
- return playerMapID
+ if curPlayer.GetHP() <= 0:
+ return
+
+ if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
+ return
+
+ GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
+ return
##玩家进入副本
# @param curPlayer 玩家实例
@@ -1642,13 +1610,13 @@
# NotifyCode(curPlayer, 'jiazu_xyj_671654')
# return
- #跨服活动人数分流处理
- if GameWorld.IsMergeServer():
- reqMapID = mapID
- mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
- if not mapID:
- GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
- return
+# #跨服活动人数分流处理
+# if GameWorld.IsCrossServer():
+# reqMapID = mapID
+# mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
+# if not mapID:
+# GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
+# return
#过滤封包地图ID
if not GameWorld.GetMap().IsMapIDExist(mapID):
@@ -1773,6 +1741,12 @@
if isNotify:
NotifyCode(curPlayer, "SingleEnterPK", [mapID])
return ShareDefine.EntFBAskRet_PKState
+
+ ## 跨服PK匹配中
+ if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
+ if isNotify:
+ NotifyCode(curPlayer, "CrossMatching8", [mapID])
+ return ShareDefine.EntFBAskRet_CrossPKMatching
#===============================================================================================
# # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
@@ -1997,16 +1971,18 @@
sendPack.FuncLineID = funcLineID
NetPackCommon.SendFakePack(curPlayer, sendPack)
+ GameWorld.Log("准备切换地图", curPlayer.GetID())
return
# 通知开始切换地图
def NotifyStartChangeMap(curPlayer):
- GameWorld.DebugLog("通知开始切换地图, NotifyStartChangeMap")
sendPack = ChPyNetSendPack.tagMCStartChangeMap()
sendPack.Clear()
sendPack.MapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
NetPackCommon.SendFakePack(curPlayer, sendPack)
+
+ GameWorld.Log("通知开始切换地图", curPlayer.GetID())
return
#---------------------------------------------------------------------
@@ -2106,7 +2082,8 @@
if PlayerTJG.GetIsTJG(curPlayer):
GameWorld.DebugLog("脱机的玩家不处理分流!", curPlayer.GetPlayerID())
return tagLineID
-
+ if GameWorld.IsCrossServer():
+ return tagLineID
# 非常规地图之间的切换不处理
if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict:
return tagLineID
@@ -2845,12 +2822,7 @@
SetPlayerCurrency(curPlayer, type_Price, curCurrency - price)
else:
GameWorld.Log("付费金钱异常 type_Price = %s" % (type_Price), curPlayer.GetPlayerID())
- return False
-
- #添加跨服操作事件
- if costType in ChConfig.MergeServerCanCostType:
- eventInfo = [type_Price, price, costType, infoDict, quantity, costVIPGold]
- PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_PayMoney, eventInfo)
+ return False
#付款以后后续操作
__PayMoneyAfter(curPlayer, type_Price, price, costType, infoDict, quantity, costVIPGold)
@@ -3047,6 +3019,12 @@
if value < 0:
GameWorld.Log('玩家获得金钱异常 , value = %s , priceType = %s ,' % (value, priceType))
return
+
+ if GameWorld.IsCrossServer():
+ serverGroupID = GetPlayerServerGroupID(curPlayer)
+ msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
+ GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
+ return True
if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
@@ -3371,22 +3349,57 @@
return int(addPoint)
+def GetAllPointByLV(curPlayer):
+ ##获取当前等级可得到属性点数
+ openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
+ curLV = curPlayer.GetLV()
+ if curLV < openLV:
+ return 0
+ addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
+ initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
+ setFreePoint = initFreePoint
+ for lv in xrange(openLV, curLV+1):
+ setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
+ return setFreePoint
+
def DoAddPointOpen(curPlayer):
'''加点功能开启 处理给自由属性点及老号处理
清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
beforeFreePoint = curPlayer.GetFreePoint()
- addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
- initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
- openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
- setFreePoint = initFreePoint
+
+ setFreePoint = GetAllPointByLV(curPlayer)
curLV = curPlayer.GetLV()
- for lv in xrange(openLV, curLV+1):
- setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
addDataDict = {'beforeFreePoint':beforeFreePoint}
- DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
curPlayer.SetFreePoint(setFreePoint)
+ DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
return
+
+def FixOldAddPoint(curPlayer):
+ ##老号加点处理 重置已加点数,
+ if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint):
+ return
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1)
+ baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob())
+ addPoint = curPlayer.GetFreePoint()
+ attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON}
+ for attrKey, basePoint in attrInfoDict.items():
+ addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint)
+ fixFreePoint = GetAllPointByLV(curPlayer)
+ if addPoint != fixFreePoint:
+ for attrKey, basePoint in attrInfoDict.items():
+ getattr(curPlayer, 'Set%s'%attrKey)(basePoint)
+ curPlayer.SetFreePoint(fixFreePoint)
+ #重置天赋
+ PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
+ #邮件补偿
+ SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200)
+
+ addDataDict = {'beforeTotalPoint':addPoint}
+ DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict)
+ GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint))
+ return
+
#---------------------------------------------------------------------
## 功能模块战斗力类
@@ -3651,10 +3664,6 @@
#副本获得经验, 无论获得多少经验均需通知, 有些副本逻辑需要通过获得经验时机处理
if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
FBLogic.OnGetExp(curPlayer, finalAddExp, expViewType)
-
- # 跨服中获得经验
- if finalAddExp and GameWorld.IsMergeServer():
- PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddExp, finalAddExp)
return finalAddExp
@@ -4088,6 +4097,8 @@
PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
PlayerEquipDecompose.RefreshEDAttr(curPlayer)
PlayerDogz.RefreshDogzAttr(curPlayer)
+ PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
+ PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
self.RefreshAllState(isForce=True)
GameWorld.DebugLog("End ReCalcAllState!!!")
return
@@ -4912,7 +4923,7 @@
}
for i in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
- if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]:
+ if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
continue
value = 0 if i not in initAttrDict else initAttrDict[i]
EffGetSet.SetValueByEffIndex(curPlayer, i, value)
@@ -5706,6 +5717,12 @@
def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
+## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
+def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
+def SetCrossMapID(curPlayer, value):
+ curPlayer.SetExAttr5(value, False, True)
+ return
+
## 铜钱点, 支持铜钱超20亿
def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
def SetSilver(curPlayer, totalSilver):
@@ -5729,6 +5746,21 @@
##聊天气泡框
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
+
+## 玩家所属服务器组ID
+def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
+def UpdPlayerServerGroupID(curPlayer):
+ # 更新自己的服务器组ID, 跨服服务器不处理
+ if GameWorld.IsCrossServer():
+ return
+ serverGroupID = GameWorld.GetServerGroupID()
+ if not serverGroupID:
+ return
+ playerServerGroupID = curPlayer.GetExAttr13()
+ if playerServerGroupID != serverGroupID:
+ curPlayer.SetExAttr13(serverGroupID, False, True)
+ GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
+ return
##获得玩家威望值
def GetPrestige(curPlayer): return 0
@@ -5825,10 +5857,6 @@
SetZhenQi(curPlayer, value)
#EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
-
- if GameWorld.IsMergeServer():
- eventInfo = [addValue, eventName, eventData]
- PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddZhenQi, eventInfo)
return True
@@ -5920,19 +5948,6 @@
def SetLongMaiLV(curPlayer, value):
return
#---------------------------------------------------------------------------
-## 设置玩家跨服预赛排位
-# @param curPlayer: 玩家实例
-# @param value: 威望值
-# @return:
-def SetMergeWarRank(curPlayer, value):
- return
-
-
-## 获取玩家跨服预赛排位
-# @param curPlayer: 玩家实例
-# @return: 威望值
-def GetMergeWarRank(curPlayer):
- return 0
##获取可免费开启的格子数
# @param curPlayer 玩家对象
@@ -6518,7 +6533,12 @@
#---当前防护值,需存DB----
def GetProDef(curPlayer): return curPlayer.GetExAttr4()
-def SetProDef(curPlayer, value): curPlayer.SetExAttr4(value)
+def SetProDef(curPlayer, value):
+ if GameWorld.IsCrossServer():
+ curPlayer.SetExAttr4(value, True) # 跨服服务器需要广播周围玩家
+ else:
+ curPlayer.SetExAttr4(value)
+
#---最大防护值----
def GetMaxProDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxProDef)
def SetMaxProDef(curPlayer, value):
@@ -6541,11 +6561,13 @@
def GetPetMaxAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMaxAtk)
def SetPetMaxAtk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetMaxAtk, value)
-#---宠物伤害百分比提升----
-def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
-def SetPetDamPer(curPlayer, value):
- curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
- curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
+#---宠物伤害百分比提升----移到GameObj下
+#===============================================================================
+# def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
+# def SetPetDamPer(curPlayer, value):
+# curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
+# curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
+#===============================================================================
#---宠物技能伤害百分比提升----
def GetPetSkillAtkRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PetSkillAtkRate)
def SetPetSkillAtkRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_PetSkillAtkRate, value)
--
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