From ccdbc28cd6358b12d0ace0ec3b84b280ab817643 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 22 八月 2018 14:13:58 +0800
Subject: [PATCH] fix:任务扣钱支持绑玉、仙玉组合扣钱
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 701b6e3..2f79406 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1661,6 +1661,8 @@
aIceAtk = atkObj.GetIceAtk() # 冰攻, 元素真伤, 玩家及NPC通用
aIceAtk += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtk)
#------- 防守方
+ dMinAtk = defObj.GetMinAtk() # 防守方最小攻击
+ dMaxAtk = defObj.GetMaxAtk() # 防守方最大攻击
dDef = defObj.GetDef() # 防守方防御力
dHP = GameObj.GetHP(defObj) # 防守方当前血量
dMaxHP = GameObj.GetMaxHP(defObj) # 防守方最大血量
--
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