From cce3ffb8fc917a82db16b7c82afc7d82485c55bd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 五月 2019 19:53:10 +0800
Subject: [PATCH] 6986 【2.0】【后端】宝箱支持开出可上架拍卖行的拍品

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py |   10 +++++++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py            |    7 +++++--
 PySysDB/PySysDBPY.h                                                                             |    1 +
 3 files changed, 13 insertions(+), 5 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index d18f9fb..70fd72c 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1043,6 +1043,7 @@
 	WORD		CostGold;		//消耗仙玉
 	BYTE		ShowType;		//前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
 	BYTE		IsBind;			//开出物品是否绑定
+	BYTE		AucionItemCanSell;	//开出拍品可否上架集市
 };
 
 //宝箱表产出表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 74a5e84..3b4a73b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -841,6 +841,7 @@
                         ("WORD", "CostGold", 0),
                         ("BYTE", "ShowType", 0),
                         ("BYTE", "IsBind", 0),
+                        ("BYTE", "AucionItemCanSell", 0),
                         ),
 
                 "ChestsAward":(
@@ -3149,7 +3150,8 @@
         self.CostItemCount = 0
         self.CostGold = 0
         self.ShowType = 0
-        self.IsBind = 0
+        self.IsBind = 0
+        self.AucionItemCanSell = 0
         return
         
     def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
@@ -3157,7 +3159,8 @@
     def GetCostItemCount(self): return self.CostItemCount # 消耗物品个数
     def GetCostGold(self): return self.CostGold # 消耗仙玉
     def GetShowType(self): return self.ShowType # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
-    def GetIsBind(self): return self.IsBind # 开出物品是否绑定
+    def GetIsBind(self): return self.IsBind # 开出物品是否绑定
+    def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市
 
 # 宝箱表产出表
 class IPY_ChestsAward():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
index 4d1186c..8d37733 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -45,6 +45,7 @@
     costItemID = chestsIpyData.GetCostItemID()
     costItemCountTotal = chestsIpyData.GetCostItemCount() * useCnt
     costGoldTotal = chestsIpyData.GetCostGold() * useCnt
+    auctionItemCanSell = chestsIpyData.GetAucionItemCanSell()
     
     if costGoldTotal and not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGoldTotal):
         return
@@ -63,8 +64,8 @@
     if not awardInfo:
         return
     needSpaceDict, jobAwardItemList, moneyType, moneyCount, notifyItemList, updOpenCount = awardInfo
-    GameWorld.DebugLog("    needSpaceDict=%s,jobAwardItemList=%s,moneyType=%s,moneyCount=%s,notifyItemList=%s,updOpenCount=%s" 
-                       % (needSpaceDict, jobAwardItemList, moneyType, moneyCount, notifyItemList, updOpenCount))
+    GameWorld.DebugLog("    needSpaceDict=%s,jobAwardItemList=%s,moneyType=%s,moneyCount=%s,notifyItemList=%s,updOpenCount=%s,auctionItemCanSell=%s" 
+                       % (needSpaceDict, jobAwardItemList, moneyType, moneyCount, notifyItemList, updOpenCount, auctionItemCanSell))
     
     for packType, needSpace in needSpaceDict.items():
         packSpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace)
@@ -91,7 +92,8 @@
     # 给奖励
     syncItemList = []
     for itemID, itemCount in jobAwardItemList:
-        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
+        isAuctionItem = 1 if auctionItemCanSell and IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID) else 0
+        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
         if not curItem:
             GameWorld.ErrLog("宝箱创建奖励物品异常!chestsItemID=%s,useCnt=%s,itemID=%s,itemCount=%s,isBind=%s" 
                              % (chestsItemID, useCnt, itemID, itemCount, isBind), curPlayer.GetPlayerID())
@@ -205,6 +207,8 @@
     notifyItemList = []
     jobAwardItemList = []
     for itemID, itemCount in awardItemDict.items():
+        if not itemCount:
+            continue
         jobItemID = __GetChestsJobItem(chestsItemID, job, itemID, jobItemList)
         if not jobItemID:
             return

--
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