From cce3ffb8fc917a82db16b7c82afc7d82485c55bd Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 28 五月 2019 19:53:10 +0800 Subject: [PATCH] 6986 【2.0】【后端】宝箱支持开出可上架拍卖行的拍品 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py | 3 +-- 1 files changed, 1 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py index ae6aa90..91ad9ee 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py @@ -111,11 +111,10 @@ if GameObj.GetHP(curTagNormalNPC) <= 0: if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick): - GameObj.SetHP(curTagNormalNPC, 1) return #执行击杀NPC逻辑 - FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick) NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill) + FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick) #NPC死亡 curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC) curTagNormalNPCControl.SetKilled() -- Gitblit v1.8.0