From ccfd713e99081322e68bc8c2f3f1ea02f0df52eb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 02 一月 2020 14:11:11 +0800
Subject: [PATCH] 8358 【主干】【后端】坐骑修改(修复bug)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py | 52 ++++++++++++++++++++++++++++++++++++----------------
1 files changed, 36 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
index 2614330..fe910da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -25,6 +25,7 @@
import PlayerControl
import ChConfig
import FBCommon
+import ItemControler
FBDict_SyncFBNPC = 'SyncFBNPC' #是否需要同步副本NPC
@@ -139,7 +140,9 @@
if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
FBCommon.DelFBEnterTicket(curPlayer, mapID, lineID)
-
+ else:
+ DoCheckUpdateGrasslandEnd(curPlayer)
+
SyncCustomSceneNPCCount(curPlayer, mapID, lineID)
if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
@@ -243,21 +246,28 @@
return
# 采集次数是否已用完
- collNPCIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("MapRefreshNPC", mapID)
- if not collNPCIpyDataList:
- return
-
- for collIpyData in collNPCIpyDataList:
- npcIDList = collIpyData.GetNPCIDList()
- for npcID in npcIDList:
- collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
- if not collectNPCIpyData:
- return
- limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
- totalCollTime = NPCCommon.GetTodayCollectCount(curPlayer, npcID)
- if totalCollTime < limitMaxTime:
- GameWorld.DebugLog("草园NPC采集次数未用完! npcID=%s,totalCollTime=%s < limitMaxTime=%s" % (npcID, totalCollTime, limitMaxTime))
- return
+ if mapID == PlayerControl.GetCustomMapID(curPlayer):
+ refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
+ npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
+ npcIDList = npcCountDict.keys()
+ else:
+ collNPCIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("MapRefreshNPC", mapID)
+ if not collNPCIpyDataList:
+ return
+
+ npcIDList = []
+ for collIpyData in collNPCIpyDataList:
+ npcIDList += collIpyData.GetNPCIDList()
+
+ for npcID in npcIDList:
+ collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+ if not collectNPCIpyData:
+ return
+ limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
+ totalCollTime = NPCCommon.GetTodayCollectCount(curPlayer, npcID)
+ if totalCollTime < limitMaxTime:
+ GameWorld.DebugLog("草园NPC采集次数未用完! npcID=%s,totalCollTime=%s < limitMaxTime=%s" % (npcID, totalCollTime, limitMaxTime))
+ return
# 宝箱怪攻击次数是否已用完
boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
@@ -287,6 +297,16 @@
isAuctionItem = 0
itemID, itemCount = itemCountInfo/100, itemCountInfo%100
awardItemList.append([itemID, itemCount, isAuctionItem])
+ extraAward = [] #额外物品奖励
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+ if ipyData:
+ fdEventID = ipyData.GetID()
+ extraAward = PlayerFairyDomain.GetFairyAppointAward(curPlayer, fdEventID)
+ if not extraAward:
+ extraAward = FBCommon.GetFBLineReward(mapID, lineID)
+ if extraAward:
+ ItemControler.GivePlayerItemOrMail(curPlayer, extraAward)
+ awardItemList += extraAward
overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(awardItemList)}
FBCommon.NotifyFBOver(curPlayer, mapID, lineID, 1, overDict)
ResetGrasslandAwardRecord(curPlayer)
--
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