From ccfd713e99081322e68bc8c2f3f1ea02f0df52eb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 02 一月 2020 14:11:11 +0800
Subject: [PATCH] 8358 【主干】【后端】坐骑修改(修复bug)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 37 +++++++++++++++++++++++++++++++++++--
1 files changed, 35 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index a575402..dbaf5d3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -90,6 +90,14 @@
# @remarks 函数详细说明.
def OnNPCDie(curNPC,HurtType,HurtID):
PassiveBuffEffMng.GetPassiveEffManager().RemovePassiveEff((curNPC.GetID(), IPY_GameWorld.gotNPC))
+
+ # 召唤NPC死亡触发被动技能
+ owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)
+ if owner:
+ owner.SetDict("summondie", curNPC.GetNPCID())
+ PassiveBuffEffMng.OnPassiveSkillTrigger(owner, None, None, ChConfig.TriggerType_SummonDie,
+ GameWorld.GetGameWorld().GetTick())
+
callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnDie"))
if callFunc == None:
return None
@@ -119,6 +127,7 @@
# @return None
# @remarks 函数详细说明.
def OnNPCAttacked(atkObj, curNPC, skill, tick):
+ NPCCommon.OnNPCAttacked(atkObj, curNPC, skill, tick)
callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnAttacked"))
if callFunc == None:
return None
@@ -126,7 +135,14 @@
callFunc(atkObj, curNPC, skill, tick)
PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
-
+ return
+
+def OnCheckCanDie(atkObj, curNPC, skill, tick):
+ callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnCheckCanDie"))
+ if callFunc == None:
+ return True
+ return callFunc(atkObj, curNPC, skill, tick)
+
#---------------------------------------------------------------------
## 初始化NPC
# @param tick 当前时间
@@ -344,7 +360,19 @@
for curNPC in gameTruck_List:
ProcessNPCAI(curNPC, tick)
+ # 宠物AI
+ ProcessPetAI(gameWorld, gameNPC, tick)
+
+# 宠物AI需求减弱特殊处理, 减少性能消耗
+def ProcessPetAI(gameWorld, gameNPC, tick):
#---处理宠物的AI---
+ #未到刷新间隔
+ if tick - gameWorld.GetTickByType(ChConfig.TYPE_Map_Tick_PetAITick) < \
+ ChConfig.TYPE_Map_Tick_Time[ChConfig.TYPE_Map_Tick_PetAITick]:
+ return
+
+ gameWorld.SetTickByType(ChConfig.TYPE_Map_Tick_PetAITick, tick)
+
gamePet_List = []
for index in range(0, gameNPC.GetPetCount()):
@@ -411,7 +439,7 @@
GameWorld.GetGameFB().SetGameFBDict(ChConfig.Def_FBDict_NPCShowEndTick % npcID, 0)
GameWorld.DebugLog("NPC秀结束,开始处理AI!npcID=%s,tick=%s,endTick=%s" % (npcID, tick, endTick))
- callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "ProcessAI"))
+ callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%s.%s"%(GetAIName(curNPC), "ProcessAI"))
if callFunc == None:
#NPCAI不可使用
# #默认call类型1的AI
@@ -421,7 +449,12 @@
return
callFunc(curNPC, tick)
+ return
+def GetAIName(curNPC):
+ if curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+ return "PriWood"
+ return curNPC.GetAIType()
##################################################logic
--
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