From ccfd713e99081322e68bc8c2f3f1ea02f0df52eb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 02 一月 2020 14:11:11 +0800
Subject: [PATCH] 8358 【主干】【后端】坐骑修改(修复bug)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4096.py | 36 ++++++++++++++++++++++++++++++++++++
1 files changed, 36 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4096.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4096.py
new file mode 100644
index 0000000..b633857
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4096.py
@@ -0,0 +1,36 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 目标指定skillTypeID的buff下,按层级算提高技能伤害, 属于自己的buff才有效
+#
+# @author: Alee
+# @date 2019-5-6 下午05:10:52
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import ChConfig
+import GameWorld
+import SkillCommon
+import GameObj
+
+# 目标某个状态时触发
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ if not defender:
+ return False
+ if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):
+ #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
+ return False
+ return True
+
+
+def GetValue(attacker, defender, effect):
+ buff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(2), attacker.GetID(), attacker.GetGameObjType())
+ if not buff:
+ return 0
+ return effect.GetEffectValue(0)*buff.GetLayer()
+
--
Gitblit v1.8.0