From cd1c6abe4db4c87fbd7dcd827d2af58a36496cb0 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 26 四月 2019 22:58:25 +0800
Subject: [PATCH] 6613 子 【开发】【2.0】增加重击字体战斗飘字 / 【后端】【2.0】增加重击属性

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   24 ++++++++++++++++++++----
 1 files changed, 20 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index f1b5855..de283ea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,7 @@
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 130
+Def_Calc_AllAttrType_MAX = 131
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
 TYPE_Calc_Metal,                        # 金 1
@@ -212,6 +212,7 @@
 TYPE_Calc_FabaoHurt,                    # 法宝技能增伤 
 TYPE_Calc_FabaoHurtPer,                 # 法宝技能加成 
 TYPE_Calc_FinalHurtReducePer,           # 最终伤害减少百分比
+TYPE_Calc_YinjiTime,                    # 每X秒自动消失一个印记
 ) = range(1, Def_Calc_AllAttrType_MAX)
 
 
@@ -751,7 +752,8 @@
 Def_HurtType_Zhuxian,     # 诛仙一击 13
 Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
 Def_HurtType_DeadlyHit,     # 致命一击 15
-) = range(1, 16)
+Def_HurtType_ThumpHit,     # 重击 16
+) = range(1, 17)
 #Def_HurtType_SuckBlood,      # 吸血 
 
 (
@@ -778,6 +780,10 @@
                        Def_HurtType_SuperHit,       # 暴击 7
                        Def_HurtType_LuckyHit,       # 会心一击伤害 8
                        Def_HurtType_RealmSupress,     # 境界压制 11
+                       
+                        Def_HurtType_Zhuxian,     # 诛仙一击 13
+                        Def_HurtType_DeadlyHit,     # 致命一击 15
+                        Def_HurtType_ThumpHit,     # 重击 16
                        ]
 
 #---------------------------------------------------------------------
@@ -1147,6 +1153,7 @@
 Def_Skill_HappenState_HitOn = 0x0001  # 必命中
 Def_Skill_HappenState_SuperHit = 0x0002  # 必暴击
 Def_Skill_HappenState_LuckyHit = 0x0004  # 必会心一击
+Def_Skill_HappenState_ThumpHit = 0x0008  # 必重击
 
 
 #技能施法目标
@@ -3004,13 +3011,18 @@
     Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
     Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
     Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
-) = range(18)
+    Def_PlayerState_zqdlj, # 紫气东来金灵根技能状态 18
+) = range(19)
 
 #---SetDict 含NPC字典KEY,不存于数据库---
 Def_GameObjKey_InheritOwner = "InheritOwner"  # 类暴风雪计算时用主人属性
 
 #---SetDict 玩家字典KEY,不存于数据库---
 # key的长度不能超过29个字节
+Def_PlayerKey_LostYinjiTime = "LostYinjiTime"   # 每X秒自动消失一个印记
+Def_PlayerKey_1314HurtCount = "1314cnt"   # 类剑刃风暴技能的1314效果,伤害次数处理
+Def_PlayerKey_FirstDefender = "FDID"   # 第一个防守者,只用于比较
+Def_PlayerKey_SelectObjID = "selectID"   # 锁定模式选中,不用SetActionObj
 Def_PlayerKey_SelectObjID = "selectID"   # 锁定模式选中,不用SetActionObj
 Def_PlayerKey_SelectObjType = "selectType"   # 锁定模式选中
 Def_PlayerKey_NormalHurt = "NormalHurt"   # 属性普通攻击增伤:普通攻击附加的固定值伤害
@@ -4177,6 +4189,7 @@
     ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear],  # PVE固定伤害
     ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],   # 最终伤害万分率
     ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear],   # 最终伤害减少万分
+    ShareDefine.Def_Effect_YinjiTime:[[TYPE_Calc_YinjiTime], False, TYPE_Linear],   # 每X秒自动消失一个印记
 
     #战斗非线性
     ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
@@ -4432,7 +4445,10 @@
 TriggerType_4074PerValue, # 特殊效果的加成 70
 TriggerType_dFinalHurtReducePer,    # 防守方的最终伤害减少百分比 71
 TriggerType_IsDealy,    # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义  
-) = range(1, 73)
+TriggerType_AddThumpHitRate, # 提高重击概率 73
+TriggerType_ThumpHit, # 重击时 触发技能74
+TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75
+) = range(1, 76)
 
 
 #不可以佩戴翅膀的地图

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