From cd1c6abe4db4c87fbd7dcd827d2af58a36496cb0 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 26 四月 2019 22:58:25 +0800 Subject: [PATCH] 6613 子 【开发】【2.0】增加重击字体战斗飘字 / 【后端】【2.0】增加重击属性 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 24 ++++++++++++++++++++---- 1 files changed, 20 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index f1b5855..de283ea 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -68,7 +68,7 @@ Def_BuffValue_Count = 3 # buff记录的value个数 #游戏对象属性-------------------------------------------- -Def_Calc_AllAttrType_MAX = 130 +Def_Calc_AllAttrType_MAX = 131 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划 TYPE_Calc_AttrList = ( TYPE_Calc_Metal, # 金 1 @@ -212,6 +212,7 @@ TYPE_Calc_FabaoHurt, # 法宝技能增伤 TYPE_Calc_FabaoHurtPer, # 法宝技能加成 TYPE_Calc_FinalHurtReducePer, # 最终伤害减少百分比 +TYPE_Calc_YinjiTime, # 每X秒自动消失一个印记 ) = range(1, Def_Calc_AllAttrType_MAX) @@ -751,7 +752,8 @@ Def_HurtType_Zhuxian, # 诛仙一击 13 Def_HurtType_ZhognjiZhansha, # 终极斩杀 14 Def_HurtType_DeadlyHit, # 致命一击 15 -) = range(1, 16) +Def_HurtType_ThumpHit, # 重击 16 +) = range(1, 17) #Def_HurtType_SuckBlood, # 吸血 ( @@ -778,6 +780,10 @@ Def_HurtType_SuperHit, # 暴击 7 Def_HurtType_LuckyHit, # 会心一击伤害 8 Def_HurtType_RealmSupress, # 境界压制 11 + + Def_HurtType_Zhuxian, # 诛仙一击 13 + Def_HurtType_DeadlyHit, # 致命一击 15 + Def_HurtType_ThumpHit, # 重击 16 ] #--------------------------------------------------------------------- @@ -1147,6 +1153,7 @@ Def_Skill_HappenState_HitOn = 0x0001 # 必命中 Def_Skill_HappenState_SuperHit = 0x0002 # 必暴击 Def_Skill_HappenState_LuckyHit = 0x0004 # 必会心一击 +Def_Skill_HappenState_ThumpHit = 0x0008 # 必重击 #技能施法目标 @@ -3004,13 +3011,18 @@ Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15 Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16 Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17 -) = range(18) + Def_PlayerState_zqdlj, # 紫气东来金灵根技能状态 18 +) = range(19) #---SetDict 含NPC字典KEY,不存于数据库--- Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性 #---SetDict 玩家字典KEY,不存于数据库--- # key的长度不能超过29个字节 +Def_PlayerKey_LostYinjiTime = "LostYinjiTime" # 每X秒自动消失一个印记 +Def_PlayerKey_1314HurtCount = "1314cnt" # 类剑刃风暴技能的1314效果,伤害次数处理 +Def_PlayerKey_FirstDefender = "FDID" # 第一个防守者,只用于比较 +Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj Def_PlayerKey_SelectObjType = "selectType" # 锁定模式选中 Def_PlayerKey_NormalHurt = "NormalHurt" # 属性普通攻击增伤:普通攻击附加的固定值伤害 @@ -4177,6 +4189,7 @@ ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear], # PVE固定伤害 ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear], # 最终伤害万分率 ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear], # 最终伤害减少万分 + ShareDefine.Def_Effect_YinjiTime:[[TYPE_Calc_YinjiTime], False, TYPE_Linear], # 每X秒自动消失一个印记 #战斗非线性 ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear], @@ -4432,7 +4445,10 @@ TriggerType_4074PerValue, # 特殊效果的加成 70 TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71 TriggerType_IsDealy, # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义 -) = range(1, 73) +TriggerType_AddThumpHitRate, # 提高重击概率 73 +TriggerType_ThumpHit, # 重击时 触发技能74 +TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 +) = range(1, 76) #不可以佩戴翅膀的地图 -- Gitblit v1.8.0