From cd1c6abe4db4c87fbd7dcd827d2af58a36496cb0 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 26 四月 2019 22:58:25 +0800
Subject: [PATCH] 6613 子 【开发】【2.0】增加重击字体战斗飘字 / 【后端】【2.0】增加重击属性

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |  117 +++++++++++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 110 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 6d8d8c7..ee6d852 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -18,9 +18,11 @@
 import IPY_GameWorld
 import PlayerControl
 import GameWorldProcess
+import CrossRealmPlayer
 import PlayerSuccess
 import ReadChConfig
 import ShareDefine
+import PyGameData
 import FBCommon
 import GameMap
 import GameObj
@@ -484,6 +486,29 @@
 def DoEnterFBLogic(curPlayer, tick):
     curPlayerID = curPlayer.GetID()
     
+    if GameWorld.IsCrossServer():
+        mapID = GameWorld.GetMap().GetMapID()
+        mapID = FBCommon.GetRecordMapID(mapID)
+        if mapID in ChConfig.Def_CrossDynamicLineMap:
+            fbZoneID = FBCommon.GetCrossDynamicLineMapZoneID()
+            fbFuncLineID = FBCommon.GetCrossDynamicLineMapFuncLineID()
+            playerZoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBZoneID)
+            playerFuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBFuncLine)
+            if fbZoneID != playerZoneID or fbFuncLineID != playerFuncLineID:
+                GameWorld.ErrLog("DoEnterFB 玩家与当前副本线路所属分区或功能分线不同,踢出玩家!fbZoneID=%s,playerZoneID=%s,fbFuncLineID=%s,playerFuncLineID=%s" 
+                                 % (fbZoneID, playerZoneID, fbFuncLineID, playerFuncLineID), curPlayerID)
+                CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
+                return
+            GameWorld.Log("玩家进入跨服副本动态分配的线路: fbZoneID=%s,playerZoneID=%s,fbFuncLineID=%s,playerFuncLineID=%s" 
+                          % (fbZoneID, playerZoneID, fbFuncLineID, playerFuncLineID), curPlayerID)
+            
+        gameWorld = GameWorld.GetGameWorld()
+        copyMapID = gameWorld.GetCopyMapID()
+        if copyMapID not in PyGameData.g_crossPlayerServerGroupIDInfo:
+            PyGameData.g_crossPlayerServerGroupIDInfo[copyMapID] = {}
+        playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo[copyMapID]
+        playerServerGroupIDDict[curPlayerID] = PlayerControl.GetPlayerServerGroupID(curPlayer)
+        
     # 自伸缩副本根据玩家进入开启,主动调用一次,避免间隔调用时机未触发导致逻辑错乱
     GameWorldProcess.EnterOpenFB(tick)
     
@@ -1229,7 +1254,11 @@
 def PlayerLoginInFBCheck(curPlayer, tick):
     gameMap = GameWorld.GetMap()
     #如果此地图是自动释放的, 需要检查这个玩家
-    if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull, IPY_GameWorld.fbtCrossVSRoom]:
+    if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull]:
+        return False
+    
+    #跨服服务器是直接注册的地图ID数据,地图肯定没有该玩家,所以不判断
+    if GameWorld.IsCrossServer():
         return False
     
     #玩家 在副本中,并且副本不踢出玩家下线
@@ -1263,9 +1292,6 @@
 #  @return mapID
 #  @remarks 函数详细说明.
 def __GetFBLogic_MapID(mapID):
-    #ManorWarMapIDList = ReadChConfig.GetEvalChConfig("ManorWarMapID")  
-    #if mapID in ManorWarMapIDList:
-    #    return 'ManorWar'
     mapID = FBCommon.GetRecordMapID(mapID)
     for key, value in ChConfig.Def_FB_MapID.items():
         if mapID in value:
@@ -1554,9 +1580,10 @@
     callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetFBEnterPos"))
     
     if callFunc == None:
-        return
-    
-    posInfo = callFunc(curPlayer, mapID, lineId, ipyEnterPosInfo, tick)
+        posInfo = ipyEnterPosInfo
+    else:
+        posInfo = callFunc(curPlayer, mapID, lineId, ipyEnterPosInfo, tick)
+        
     if not posInfo:
         return
     enterX, enterY = posInfo[:2]
@@ -2142,6 +2169,82 @@
     
     return callFunc(curPlayer, tick)
 
+## 客户端进入自定义场景
+def OnEnterCustomScene(curPlayer, mapID, lineID):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEnterCustomScene"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, mapID, lineID)
+
+## 客户端发送刷新自定义副本奖励
+def OnRefreshCustomFBPrize(curPlayer, mapID, lineID):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnRefreshCustomFBPrize"))
+    
+    if callFunc == None:
+        return []
+    
+    return callFunc(curPlayer, mapID, lineID)
+
+## 给自定义副本奖励后续处理
+## @return: 返回结算副本over信息字典,不含jsonItem信息
+def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGiveCustomFBPrizeOK"))
+    
+    if callFunc == None:
+        return {}
+    
+    return callFunc(curPlayer, mapID, lineID)
+
+## 进入跨服副本注册数据前逻辑
+## @return: 是否可以注册前往跨服副本,次函数中可以写一些扣除消耗逻辑等
+def OnRegEnterCrossFB(curPlayer, mapID, lineID):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnRegEnterCrossFB"))
+    
+    if callFunc == None:
+        return True
+    
+    return callFunc(curPlayer, mapID, lineID)
+
+## 结束跨服副本
+def OnEndCrossFB(curPlayer, mapID, lineID, exData):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEndCrossFB"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, mapID, lineID, exData)
+
+## 跨服功能线路数据缓存,下次开启同样功能线路时会用该数据进行还原之前的副本状态
+def OnGetCrossFuncLineDataCache():
+    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetCrossFuncLineDataCache"))
+    if callFunc == None:
+        return
+    return callFunc()
+
+## 是否需要做进入副本通用检查条件逻辑,默认需要检查
+def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnNeedCheckCanEnterFBComm"))
+    
+    if callFunc == None:
+        return True
+    
+    return callFunc(curPlayer, mapID, lineID)
+
 def OnPlayerLVUp(curPlayer):
     ## 玩家升级
     do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())

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