From cd1c6abe4db4c87fbd7dcd827d2af58a36496cb0 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 26 四月 2019 22:58:25 +0800
Subject: [PATCH] 6613 子 【开发】【2.0】增加重击字体战斗飘字 / 【后端】【2.0】增加重击属性

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py |   13 ++++++++++---
 1 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
index 33d1369..414b0c1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -72,13 +72,20 @@
     #攻击次数处理,配置为0的说明是以持续时间为主
     # SwordStormAttack 可能因被动导致自己死亡,所以不能在攻击后处理
     curBuff.SetValue(max(curBuff.GetValue() - 1, 0))
-         
             
     BaseAttack.SwordStormAttack(tagObj, srcPosX, srcPosY, curSkill, skillPer, 
                                 skillEnhance, skillMatrix, tick)
-
-
     
+    if GameObj.GetHP(tagObj) > 0:
+        if tagObj.GetDictByKey(ChConfig.Def_PlayerKey_1314HurtCount):
+            # 需要时间配合,不然会导致伤害还没计算完毕 buff提前消失了
+            curBuff.SetValue(curBuff.GetValue() + 1)
+            tagObj.SetDict(ChConfig.Def_PlayerKey_1314HurtCount, 0)
+            
+        if curBuff.GetValue() == 0:
+            # 让下一次循环取消buff,客户端退出旋转
+            curBuff.SetRemainTime(1)
+
 
 #buffvalue第一个值为攻击次数, 第二个值为被动增强
 def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):

--
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