From cd1c6abe4db4c87fbd7dcd827d2af58a36496cb0 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 26 四月 2019 22:58:25 +0800 Subject: [PATCH] 6613 子 【开发】【2.0】增加重击字体战斗飘字 / 【后端】【2.0】增加重击属性 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py | 13 ++++++++++--- 1 files changed, 10 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py index 33d1369..414b0c1 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py @@ -72,13 +72,20 @@ #攻击次数处理,配置为0的说明是以持续时间为主 # SwordStormAttack 可能因被动导致自己死亡,所以不能在攻击后处理 curBuff.SetValue(max(curBuff.GetValue() - 1, 0)) - BaseAttack.SwordStormAttack(tagObj, srcPosX, srcPosY, curSkill, skillPer, skillEnhance, skillMatrix, tick) - - + if GameObj.GetHP(tagObj) > 0: + if tagObj.GetDictByKey(ChConfig.Def_PlayerKey_1314HurtCount): + # 需要时间配合,不然会导致伤害还没计算完毕 buff提前消失了 + curBuff.SetValue(curBuff.GetValue() + 1) + tagObj.SetDict(ChConfig.Def_PlayerKey_1314HurtCount, 0) + + if curBuff.GetValue() == 0: + # 让下一次循环取消buff,客户端退出旋转 + curBuff.SetRemainTime(1) + #buffvalue第一个值为攻击次数, 第二个值为被动增强 def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict): -- Gitblit v1.8.0