From cd4a46e215f74295382f8f1d78d9b4ae095387f1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 22 四月 2025 15:14:42 +0800 Subject: [PATCH] 10367 【越南】【英语】【BT】【砍树】仙盟攻城战-服务端(修复参与仙盟数不足竞猜仙盟数时生成竞猜报错;) --- ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 2976 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 2,931 insertions(+), 45 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py index 9920d4d..e92c8ce 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py @@ -2712,6 +2712,246 @@ #------------------------------------------------------ +# A4 13 查看目标仙盟返回信息 #tagGCTagFamilyInfo + +class tagGCTagFamilyMember(Structure): + PlayerID = 0 #(DWORD PlayerID) + NameLen = 0 #(BYTE NameLen) + Name = "" #(String Name)//size = NameLen + FamilyLV = 0 #(BYTE FamilyLV)//家族成员等级 + LV = 0 #(WORD LV) + Job = 0 #(BYTE Job)//职业 + Face = 0 #(DWORD Face)//头像 + FacePic = 0 #(DWORD FacePic)//头像外框 + OfficialRank = 0 #(BYTE OfficialRank)//境界 + FightPower = 0 #(DWORD FightPower)//成员战力,求余亿部分 + FightPowerEx = 0 #(DWORD FightPowerEx)//成员战力,整除亿部分 + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen) + self.FamilyLV,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.OfficialRank,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + return _pos + + def Clear(self): + self.PlayerID = 0 + self.NameLen = 0 + self.Name = "" + self.FamilyLV = 0 + self.LV = 0 + self.Job = 0 + self.Face = 0 + self.FacePic = 0 + self.OfficialRank = 0 + self.FightPower = 0 + self.FightPowerEx = 0 + return + + def GetLength(self): + length = 0 + length += 4 + length += 1 + length += len(self.Name) + length += 1 + length += 2 + length += 1 + length += 4 + length += 4 + length += 1 + length += 4 + length += 4 + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteDWORD(data, self.PlayerID) + data = CommFunc.WriteBYTE(data, self.NameLen) + data = CommFunc.WriteString(data, self.NameLen, self.Name) + data = CommFunc.WriteBYTE(data, self.FamilyLV) + data = CommFunc.WriteWORD(data, self.LV) + data = CommFunc.WriteBYTE(data, self.Job) + data = CommFunc.WriteDWORD(data, self.Face) + data = CommFunc.WriteDWORD(data, self.FacePic) + data = CommFunc.WriteBYTE(data, self.OfficialRank) + data = CommFunc.WriteDWORD(data, self.FightPower) + data = CommFunc.WriteDWORD(data, self.FightPowerEx) + return data + + def OutputString(self): + DumpString = ''' + PlayerID:%d, + NameLen:%d, + Name:%s, + FamilyLV:%d, + LV:%d, + Job:%d, + Face:%d, + FacePic:%d, + OfficialRank:%d, + FightPower:%d, + FightPowerEx:%d + '''\ + %( + self.PlayerID, + self.NameLen, + self.Name, + self.FamilyLV, + self.LV, + self.Job, + self.Face, + self.FacePic, + self.OfficialRank, + self.FightPower, + self.FightPowerEx + ) + return DumpString + + +class tagGCTagFamilyInfo(Structure): + Head = tagHead() + FamilyID = 0 #(DWORD FamilyID) + FamilyName = "" #(char FamilyName[33])//家族名称 + FamilyLV = 0 #(WORD FamilyLV)//家族等级 + BroadcastLen = 0 #(WORD BroadcastLen)//公告 + Broadcast = "" #(String Broadcast)//size = BroadcastLen + MemberCount = 0 #(WORD MemberCount)//人数 + Member = list() #(vector<tagGCTagFamilyMember> Member)//size = MemberCount + FightPower = 0 #(DWORD FightPower)//仙盟总战力,求余亿部分 + FightPowerEx = 0 #(DWORD FightPowerEx)//仙盟总战力,整除亿部分 + EmblemID = 0 #(DWORD EmblemID)//徽章ID + ServerID = 0 #(DWORD ServerID)//仙盟区服ID + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xA4 + self.Head.SubCmd = 0x13 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.FamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FamilyName,_pos = CommFunc.ReadString(_lpData, _pos,33) + self.FamilyLV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.BroadcastLen,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.Broadcast,_pos = CommFunc.ReadString(_lpData, _pos,self.BroadcastLen) + self.MemberCount,_pos = CommFunc.ReadWORD(_lpData, _pos) + for i in range(self.MemberCount): + temMember = tagGCTagFamilyMember() + _pos = temMember.ReadData(_lpData, _pos) + self.Member.append(temMember) + self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.EmblemID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.ServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xA4 + self.Head.SubCmd = 0x13 + self.FamilyID = 0 + self.FamilyName = "" + self.FamilyLV = 0 + self.BroadcastLen = 0 + self.Broadcast = "" + self.MemberCount = 0 + self.Member = list() + self.FightPower = 0 + self.FightPowerEx = 0 + self.EmblemID = 0 + self.ServerID = 0 + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 4 + length += 33 + length += 2 + length += 2 + length += len(self.Broadcast) + length += 2 + for i in range(self.MemberCount): + length += self.Member[i].GetLength() + length += 4 + length += 4 + length += 4 + length += 4 + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteDWORD(data, self.FamilyID) + data = CommFunc.WriteString(data, 33, self.FamilyName) + data = CommFunc.WriteWORD(data, self.FamilyLV) + data = CommFunc.WriteWORD(data, self.BroadcastLen) + data = CommFunc.WriteString(data, self.BroadcastLen, self.Broadcast) + data = CommFunc.WriteWORD(data, self.MemberCount) + for i in range(self.MemberCount): + data = CommFunc.WriteString(data, self.Member[i].GetLength(), self.Member[i].GetBuffer()) + data = CommFunc.WriteDWORD(data, self.FightPower) + data = CommFunc.WriteDWORD(data, self.FightPowerEx) + data = CommFunc.WriteDWORD(data, self.EmblemID) + data = CommFunc.WriteDWORD(data, self.ServerID) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + FamilyID:%d, + FamilyName:%s, + FamilyLV:%d, + BroadcastLen:%d, + Broadcast:%s, + MemberCount:%d, + Member:%s, + FightPower:%d, + FightPowerEx:%d, + EmblemID:%d, + ServerID:%d + '''\ + %( + self.Head.OutputString(), + self.FamilyID, + self.FamilyName, + self.FamilyLV, + self.BroadcastLen, + self.Broadcast, + self.MemberCount, + "...", + self.FightPower, + self.FightPowerEx, + self.EmblemID, + self.ServerID + ) + return DumpString + + +m_NAtagGCTagFamilyInfo=tagGCTagFamilyInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCTagFamilyInfo.Head.Cmd,m_NAtagGCTagFamilyInfo.Head.SubCmd))] = m_NAtagGCTagFamilyInfo + + +#------------------------------------------------------ #A4 01 查看申请入会的玩家信息 #tagGCViewFamilyRequestInfo class tagtMemberInfo(Structure): @@ -8695,6 +8935,7 @@ Job = 0 #(BYTE Job) Face = 0 #(DWORD Face) FacePic = 0 #(DWORD FacePic) + RobValue = 0 #(DWORD RobValue)// 抢劫敌对值 MineCount = 0 #(BYTE MineCount) MineItemList = list() #(vector<tagGCMineItem> MineItemList)// 矿物列表 data = None @@ -8710,6 +8951,7 @@ self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos) self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos) self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.RobValue,_pos = CommFunc.ReadDWORD(_lpData, _pos) self.MineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) for i in range(self.MineCount): temMineItemList = tagGCMineItem() @@ -8723,6 +8965,7 @@ self.Job = 0 self.Face = 0 self.FacePic = 0 + self.RobValue = 0 self.MineCount = 0 self.MineItemList = list() return @@ -8732,6 +8975,7 @@ length += 4 length += 33 length += 1 + length += 4 length += 4 length += 4 length += 1 @@ -8747,6 +8991,7 @@ data = CommFunc.WriteBYTE(data, self.Job) data = CommFunc.WriteDWORD(data, self.Face) data = CommFunc.WriteDWORD(data, self.FacePic) + data = CommFunc.WriteDWORD(data, self.RobValue) data = CommFunc.WriteBYTE(data, self.MineCount) for i in range(self.MineCount): data = CommFunc.WriteString(data, self.MineItemList[i].GetLength(), self.MineItemList[i].GetBuffer()) @@ -8759,6 +9004,7 @@ Job:%d, Face:%d, FacePic:%d, + RobValue:%d, MineCount:%d, MineItemList:%s '''\ @@ -8768,6 +9014,7 @@ self.Job, self.Face, self.FacePic, + self.RobValue, self.MineCount, "..." ) @@ -17013,8 +17260,8 @@ class tagGCCrossBillboardInfo(Structure): Head = tagHead() Type = 0 #(BYTE Type)//榜单类型 - GroupValue1 = 0 #(BYTE GroupValue1)// 分组值1 - GroupValue2 = 0 #(BYTE GroupValue2)// 分组值2,与分组值1组合归为同组榜单数据 + GroupValue1 = 0 #(DWORD GroupValue1)// 分组值1 + GroupValue2 = 0 #(DWORD GroupValue2)// 分组值2,与分组值1组合归为同组榜单数据 WatchID = 0 #(DWORD WatchID)//查看指定ID名次前后,如玩家ID、家族ID等 BillboardCount = 0 #(BYTE BillboardCount) CrossBillboardDataList = list() #(vector<tagGCCrossBillboardData> CrossBillboardDataList) @@ -17030,8 +17277,8 @@ self.Clear() _pos = self.Head.ReadData(_lpData, _pos) self.Type,_pos = CommFunc.ReadBYTE(_lpData, _pos) - self.GroupValue1,_pos = CommFunc.ReadBYTE(_lpData, _pos) - self.GroupValue2,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.GroupValue1,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.GroupValue2,_pos = CommFunc.ReadDWORD(_lpData, _pos) self.WatchID,_pos = CommFunc.ReadDWORD(_lpData, _pos) self.BillboardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) for i in range(self.BillboardCount): @@ -17057,8 +17304,8 @@ length = 0 length += self.Head.GetLength() length += 1 - length += 1 - length += 1 + length += 4 + length += 4 length += 4 length += 1 for i in range(self.BillboardCount): @@ -17070,8 +17317,8 @@ data = '' data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) data = CommFunc.WriteBYTE(data, self.Type) - data = CommFunc.WriteBYTE(data, self.GroupValue1) - data = CommFunc.WriteBYTE(data, self.GroupValue2) + data = CommFunc.WriteDWORD(data, self.GroupValue1) + data = CommFunc.WriteDWORD(data, self.GroupValue2) data = CommFunc.WriteDWORD(data, self.WatchID) data = CommFunc.WriteBYTE(data, self.BillboardCount) for i in range(self.BillboardCount): @@ -18504,6 +18751,1831 @@ m_NAtagGCCrossZoneInfo=tagGCCrossZoneInfo() ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCCrossZoneInfo.Cmd,m_NAtagGCCrossZoneInfo.SubCmd))] = m_NAtagGCCrossZoneInfo + + +#------------------------------------------------------ +# C0 24 仙盟攻城战活动信息 #tagGCFamilyGCZActInfo + +class tagGCFamilyGCZActFamily(Structure): + FamilyID = 0 #(DWORD FamilyID) + Name = "" #(char Name[33])//参与仙盟名字 + LV = 0 #(BYTE LV)//仙盟等级 + ServerID = 0 #(DWORD ServerID)//仙盟所属区服ID + EmblemID = 0 #(DWORD EmblemID)//徽章ID + FightPower = 0 #(DWORD FightPower)//仙盟总战力,求余亿部分 + FightPowerEx = 0 #(DWORD FightPowerEx)//仙盟总战力,整除亿部分 + LeaderID = 0 #(DWORD LeaderID)//盟主ID + LeaderName = "" #(char LeaderName[33])//盟主名 + LeaderFace = 0 #(DWORD LeaderFace) + LeaderFacePic = 0 #(DWORD LeaderFacePic) + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.FamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Name,_pos = CommFunc.ReadString(_lpData, _pos,33) + self.LV,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.ServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.EmblemID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.LeaderID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.LeaderName,_pos = CommFunc.ReadString(_lpData, _pos,33) + self.LeaderFace,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.LeaderFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos) + return _pos + + def Clear(self): + self.FamilyID = 0 + self.Name = "" + self.LV = 0 + self.ServerID = 0 + self.EmblemID = 0 + self.FightPower = 0 + self.FightPowerEx = 0 + self.LeaderID = 0 + self.LeaderName = "" + self.LeaderFace = 0 + self.LeaderFacePic = 0 + return + + def GetLength(self): + length = 0 + length += 4 + length += 33 + length += 1 + length += 4 + length += 4 + length += 4 + length += 4 + length += 4 + length += 33 + length += 4 + length += 4 + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteDWORD(data, self.FamilyID) + data = CommFunc.WriteString(data, 33, self.Name) + data = CommFunc.WriteBYTE(data, self.LV) + data = CommFunc.WriteDWORD(data, self.ServerID) + data = CommFunc.WriteDWORD(data, self.EmblemID) + data = CommFunc.WriteDWORD(data, self.FightPower) + data = CommFunc.WriteDWORD(data, self.FightPowerEx) + data = CommFunc.WriteDWORD(data, self.LeaderID) + data = CommFunc.WriteString(data, 33, self.LeaderName) + data = CommFunc.WriteDWORD(data, self.LeaderFace) + data = CommFunc.WriteDWORD(data, self.LeaderFacePic) + return data + + def OutputString(self): + DumpString = ''' + FamilyID:%d, + Name:%s, + LV:%d, + ServerID:%d, + EmblemID:%d, + FightPower:%d, + FightPowerEx:%d, + LeaderID:%d, + LeaderName:%s, + LeaderFace:%d, + LeaderFacePic:%d + '''\ + %( + self.FamilyID, + self.Name, + self.LV, + self.ServerID, + self.EmblemID, + self.FightPower, + self.FightPowerEx, + self.LeaderID, + self.LeaderName, + self.LeaderFace, + self.LeaderFacePic + ) + return DumpString + + +class tagGCFamilyGCZActInfo(Structure): + Head = tagHead() + ServerInfoLen = 0 #(BYTE ServerInfoLen) + ServerIDRangeInfo = "" #(String ServerIDRangeInfo)//开放该活动的服务器ID范围列表,json格式 [[IDA, IDB], ...], [] 为全服 + ZoneID = 0 #(BYTE ZoneID)// 活动分区ID,公示期为0 + ActID = 0 #(DWORD ActID)// 活动ID,代表某一次活动的唯一ID,前端如果有活动相关的本地记录可以通过验证此ID变更进行重置 + StartDate = "" #(char StartDate[10])// 开始日期 y-m-d + EndtDate = "" #(char EndtDate[10])// 结束日期 y-m-d + JoinFamilyCnt = 0 #(BYTE JoinFamilyCnt)// 参与仙盟数 + ActFlowID = 0 #(WORD ActFlowID)// 活动流程ID,对应H.活动时间流程表中的编号,前端根据跨服时间自行计算当前所处流程状态 + GuessTemplateID = 0 #(WORD GuessTemplateID)// 竞猜奖励模版,对应H.活动竞猜表,前端自行读表展示 + PersonalTemplateID = 0 #(WORD PersonalTemplateID)// 个人伤害排行奖励模版,对应H.活动榜单奖励模版表,前端自行读表展示 + FamilyTemplateID = 0 #(WORD FamilyTemplateID)// 仙盟积分排行奖励模版,对应H.活动榜单奖励模版表,前端自行读表展示 + StateError = 0 #(DWORD StateError)// 活动流程状态是否异常,如果不为0代表活动已异常,前端自行决定是不显示活动还是活动页面做提示 + FamilyCount = 0 #(BYTE FamilyCount) + ActFamilyList = list() #(vector<tagGCFamilyGCZActFamily> ActFamilyList)//本分区参与的仙盟名单 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x24 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.ServerInfoLen,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.ServerIDRangeInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.ServerInfoLen) + self.ZoneID,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.ActID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10) + self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10) + self.JoinFamilyCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.ActFlowID,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.GuessTemplateID,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.PersonalTemplateID,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.FamilyTemplateID,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.StateError,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FamilyCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.FamilyCount): + temActFamilyList = tagGCFamilyGCZActFamily() + _pos = temActFamilyList.ReadData(_lpData, _pos) + self.ActFamilyList.append(temActFamilyList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x24 + self.ServerInfoLen = 0 + self.ServerIDRangeInfo = "" + self.ZoneID = 0 + self.ActID = 0 + self.StartDate = "" + self.EndtDate = "" + self.JoinFamilyCnt = 0 + self.ActFlowID = 0 + self.GuessTemplateID = 0 + self.PersonalTemplateID = 0 + self.FamilyTemplateID = 0 + self.StateError = 0 + self.FamilyCount = 0 + self.ActFamilyList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 1 + length += len(self.ServerIDRangeInfo) + length += 1 + length += 4 + length += 10 + length += 10 + length += 1 + length += 2 + length += 2 + length += 2 + length += 2 + length += 4 + length += 1 + for i in range(self.FamilyCount): + length += self.ActFamilyList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteBYTE(data, self.ServerInfoLen) + data = CommFunc.WriteString(data, self.ServerInfoLen, self.ServerIDRangeInfo) + data = CommFunc.WriteBYTE(data, self.ZoneID) + data = CommFunc.WriteDWORD(data, self.ActID) + data = CommFunc.WriteString(data, 10, self.StartDate) + data = CommFunc.WriteString(data, 10, self.EndtDate) + data = CommFunc.WriteBYTE(data, self.JoinFamilyCnt) + data = CommFunc.WriteWORD(data, self.ActFlowID) + data = CommFunc.WriteWORD(data, self.GuessTemplateID) + data = CommFunc.WriteWORD(data, self.PersonalTemplateID) + data = CommFunc.WriteWORD(data, self.FamilyTemplateID) + data = CommFunc.WriteDWORD(data, self.StateError) + data = CommFunc.WriteBYTE(data, self.FamilyCount) + for i in range(self.FamilyCount): + data = CommFunc.WriteString(data, self.ActFamilyList[i].GetLength(), self.ActFamilyList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + ServerInfoLen:%d, + ServerIDRangeInfo:%s, + ZoneID:%d, + ActID:%d, + StartDate:%s, + EndtDate:%s, + JoinFamilyCnt:%d, + ActFlowID:%d, + GuessTemplateID:%d, + PersonalTemplateID:%d, + FamilyTemplateID:%d, + StateError:%d, + FamilyCount:%d, + ActFamilyList:%s + '''\ + %( + self.Head.OutputString(), + self.ServerInfoLen, + self.ServerIDRangeInfo, + self.ZoneID, + self.ActID, + self.StartDate, + self.EndtDate, + self.JoinFamilyCnt, + self.ActFlowID, + self.GuessTemplateID, + self.PersonalTemplateID, + self.FamilyTemplateID, + self.StateError, + self.FamilyCount, + "..." + ) + return DumpString + + +m_NAtagGCFamilyGCZActInfo=tagGCFamilyGCZActInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFamilyGCZActInfo.Head.Cmd,m_NAtagGCFamilyGCZActInfo.Head.SubCmd))] = m_NAtagGCFamilyGCZActInfo + + +#------------------------------------------------------ +# C0 29 仙盟攻城战城池战斗信息 #tagGCFamilyGCZBatCityInfo + +class tagGCFamilyGCZBatCityInfo(Structure): + _pack_ = 1 + _fields_ = [ + ("Cmd", c_ubyte), + ("SubCmd", c_ubyte), + ("CityID", c_int), #城池ID + ("CityLV", c_ubyte), #城池等级 + ("FamilyID", c_int), #所属仙盟ID,可能为0 + ("GuardID", c_int), #当前防守成员ID,为0时表示没有防守成员了,城池已被击毁 + ("HP", c_int), #防守成员剩余生命,求余亿部分,剩余生命为0时代表该防守成员被击败 + ("HPEx", c_int), #防守成员剩余生命,整除亿部分 + ("HPMax", c_int), #防守成员最大生命,求余亿部分 + ("HPMaxEx", c_int), #防守成员最大生命,整除亿部分 + ("AtkPlayerID", c_int), #发起攻击的玩家ID,可能为0,判断是否自己的ID进行相应的攻击表现 + ("AtkRet", c_ubyte), #攻击结果,仅在攻击玩家ID不为0时有效,0--成功;1-目标已被击杀;2-城池已被摧毁;3-其他 + ("KillCnt", c_ubyte), #本次攻击击杀防守人员数 + ("HurtValue", c_int), #伤害飘血,求余亿部分 + ("HurtValueEx", c_int), #伤害飘血,整除亿部分 + ] + + def __init__(self): + self.Clear() + self.Cmd = 0xC0 + self.SubCmd = 0x29 + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.Cmd = 0xC0 + self.SubCmd = 0x29 + self.CityID = 0 + self.CityLV = 0 + self.FamilyID = 0 + self.GuardID = 0 + self.HP = 0 + self.HPEx = 0 + self.HPMax = 0 + self.HPMaxEx = 0 + self.AtkPlayerID = 0 + self.AtkRet = 0 + self.KillCnt = 0 + self.HurtValue = 0 + self.HurtValueEx = 0 + return + + def GetLength(self): + return sizeof(tagGCFamilyGCZBatCityInfo) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// C0 29 仙盟攻城战城池战斗信息 //tagGCFamilyGCZBatCityInfo: + Cmd:%s, + SubCmd:%s, + CityID:%d, + CityLV:%d, + FamilyID:%d, + GuardID:%d, + HP:%d, + HPEx:%d, + HPMax:%d, + HPMaxEx:%d, + AtkPlayerID:%d, + AtkRet:%d, + KillCnt:%d, + HurtValue:%d, + HurtValueEx:%d + '''\ + %( + self.Cmd, + self.SubCmd, + self.CityID, + self.CityLV, + self.FamilyID, + self.GuardID, + self.HP, + self.HPEx, + self.HPMax, + self.HPMaxEx, + self.AtkPlayerID, + self.AtkRet, + self.KillCnt, + self.HurtValue, + self.HurtValueEx + ) + return DumpString + + +m_NAtagGCFamilyGCZBatCityInfo=tagGCFamilyGCZBatCityInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFamilyGCZBatCityInfo.Cmd,m_NAtagGCFamilyGCZBatCityInfo.SubCmd))] = m_NAtagGCFamilyGCZBatCityInfo + + +#------------------------------------------------------ +# C0 25 仙盟攻城战轮次分组信息 #tagGCFamilyGCZBatGroupInfo + +class tagGCFamilyGCZBatGroup(Structure): + GroupNum = 0 #(BYTE GroupNum)// 分组编号,从1开始,对应A + FamilyIDCnt = 0 #(BYTE FamilyIDCnt) + FamilyIDList = list() #(vector<DWORD> FamilyIDList)// 仙盟ID列表,前端可以通过判断参与的仙盟ID是否在某个分组里面验证有没有战场参赛资格 + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.GroupNum,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.FamilyIDCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.FamilyIDCnt): + value,_pos=CommFunc.ReadDWORD(_lpData,_pos) + self.FamilyIDList.append(value) + return _pos + + def Clear(self): + self.GroupNum = 0 + self.FamilyIDCnt = 0 + self.FamilyIDList = list() + return + + def GetLength(self): + length = 0 + length += 1 + length += 1 + length += 4 * self.FamilyIDCnt + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteBYTE(data, self.GroupNum) + data = CommFunc.WriteBYTE(data, self.FamilyIDCnt) + for i in range(self.FamilyIDCnt): + data = CommFunc.WriteDWORD(data, self.FamilyIDList[i]) + return data + + def OutputString(self): + DumpString = ''' + GroupNum:%d, + FamilyIDCnt:%d, + FamilyIDList:%s + '''\ + %( + self.GroupNum, + self.FamilyIDCnt, + "..." + ) + return DumpString + + +class tagGCFamilyGCZBat(Structure): + BatType = 0 #(BYTE BatType)// 战场类型 1-初级;2-中级;3-高级; + GroupCnt = 0 #(BYTE GroupCnt)// 分组数 + GroupList = list() #(vector<tagGCFamilyGCZBatGroup> GroupList)// 分组列表 + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.BatType,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.GroupCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.GroupCnt): + temGroupList = tagGCFamilyGCZBatGroup() + _pos = temGroupList.ReadData(_lpData, _pos) + self.GroupList.append(temGroupList) + return _pos + + def Clear(self): + self.BatType = 0 + self.GroupCnt = 0 + self.GroupList = list() + return + + def GetLength(self): + length = 0 + length += 1 + length += 1 + for i in range(self.GroupCnt): + length += self.GroupList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteBYTE(data, self.BatType) + data = CommFunc.WriteBYTE(data, self.GroupCnt) + for i in range(self.GroupCnt): + data = CommFunc.WriteString(data, self.GroupList[i].GetLength(), self.GroupList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + BatType:%d, + GroupCnt:%d, + GroupList:%s + '''\ + %( + self.BatType, + self.GroupCnt, + "..." + ) + return DumpString + + +class tagGCFamilyGCZBatGroupInfo(Structure): + Head = tagHead() + RoundNum = 0 #(BYTE RoundNum)// 第x轮的分组,从1开始,没有在对应轮次战场分组里的视为没有该轮次的参赛资格 + BatTypeCnt = 0 #(BYTE BatTypeCnt)// 战场类型数 + BatList = list() #(vector<tagGCFamilyGCZBat> BatList)//战场列表 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x25 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.RoundNum,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.BatTypeCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.BatTypeCnt): + temBatList = tagGCFamilyGCZBat() + _pos = temBatList.ReadData(_lpData, _pos) + self.BatList.append(temBatList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x25 + self.RoundNum = 0 + self.BatTypeCnt = 0 + self.BatList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 1 + length += 1 + for i in range(self.BatTypeCnt): + length += self.BatList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteBYTE(data, self.RoundNum) + data = CommFunc.WriteBYTE(data, self.BatTypeCnt) + for i in range(self.BatTypeCnt): + data = CommFunc.WriteString(data, self.BatList[i].GetLength(), self.BatList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + RoundNum:%d, + BatTypeCnt:%d, + BatList:%s + '''\ + %( + self.Head.OutputString(), + self.RoundNum, + self.BatTypeCnt, + "..." + ) + return DumpString + + +m_NAtagGCFamilyGCZBatGroupInfo=tagGCFamilyGCZBatGroupInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFamilyGCZBatGroupInfo.Head.Cmd,m_NAtagGCFamilyGCZBatGroupInfo.Head.SubCmd))] = m_NAtagGCFamilyGCZBatGroupInfo + + +#------------------------------------------------------ +# C0 30 仙盟攻城战战斗战报 #tagGCFamilyGCZBatReport + +class tagGCFamilyGCZBatRepHurt(Structure): + _pack_ = 1 + _fields_ = [ + ("TagFamilyID", c_int), #目标仙盟ID + ("HurtValue", c_int), #输出伤害,求余亿部分 + ("HurtValueEx", c_int), #输出伤害,整除亿部分 + ] + + def __init__(self): + self.Clear() + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.TagFamilyID = 0 + self.HurtValue = 0 + self.HurtValueEx = 0 + return + + def GetLength(self): + return sizeof(tagGCFamilyGCZBatRepHurt) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// C0 30 仙盟攻城战战斗战报 //tagGCFamilyGCZBatReport: + TagFamilyID:%d, + HurtValue:%d, + HurtValueEx:%d + '''\ + %( + self.TagFamilyID, + self.HurtValue, + self.HurtValueEx + ) + return DumpString + + +class tagGCFamilyGCZBatReport(Structure): + Head = tagHead() + FamilyID = 0 #(DWORD FamilyID)// 战报仙盟ID + DefRepCnt = 0 #(BYTE DefRepCnt) + DefRepList = list() #(vector<tagGCFamilyGCZBatRepHurt> DefRepList)// 防守战报 + AtkRepCnt = 0 #(BYTE AtkRepCnt) + AtkRepList = list() #(vector<tagGCFamilyGCZBatRepHurt> AtkRepList)// 进攻战报 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x30 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.FamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.DefRepCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.DefRepCnt): + temDefRepList = tagGCFamilyGCZBatRepHurt() + _pos = temDefRepList.ReadData(_lpData, _pos) + self.DefRepList.append(temDefRepList) + self.AtkRepCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.AtkRepCnt): + temAtkRepList = tagGCFamilyGCZBatRepHurt() + _pos = temAtkRepList.ReadData(_lpData, _pos) + self.AtkRepList.append(temAtkRepList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x30 + self.FamilyID = 0 + self.DefRepCnt = 0 + self.DefRepList = list() + self.AtkRepCnt = 0 + self.AtkRepList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 4 + length += 1 + for i in range(self.DefRepCnt): + length += self.DefRepList[i].GetLength() + length += 1 + for i in range(self.AtkRepCnt): + length += self.AtkRepList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteDWORD(data, self.FamilyID) + data = CommFunc.WriteBYTE(data, self.DefRepCnt) + for i in range(self.DefRepCnt): + data = CommFunc.WriteString(data, self.DefRepList[i].GetLength(), self.DefRepList[i].GetBuffer()) + data = CommFunc.WriteBYTE(data, self.AtkRepCnt) + for i in range(self.AtkRepCnt): + data = CommFunc.WriteString(data, self.AtkRepList[i].GetLength(), self.AtkRepList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + FamilyID:%d, + DefRepCnt:%d, + DefRepList:%s, + AtkRepCnt:%d, + AtkRepList:%s + '''\ + %( + self.Head.OutputString(), + self.FamilyID, + self.DefRepCnt, + "...", + self.AtkRepCnt, + "..." + ) + return DumpString + + +m_NAtagGCFamilyGCZBatReport=tagGCFamilyGCZBatReport() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFamilyGCZBatReport.Head.Cmd,m_NAtagGCFamilyGCZBatReport.Head.SubCmd))] = m_NAtagGCFamilyGCZBatReport + + +#------------------------------------------------------ +# C0 28 仙盟攻城战城池场景信息 #tagGCFamilyGCZBatSceneInfo + +class tagGCFamilyGCZBatScenePlayer(Structure): + PlayerID = 0 #(DWORD PlayerID) + Name = "" #(char Name[33]) + Job = 0 #(BYTE Job) + Face = 0 #(DWORD Face) + FacePic = 0 #(DWORD FacePic) + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Name,_pos = CommFunc.ReadString(_lpData, _pos,33) + self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos) + return _pos + + def Clear(self): + self.PlayerID = 0 + self.Name = "" + self.Job = 0 + self.Face = 0 + self.FacePic = 0 + return + + def GetLength(self): + length = 0 + length += 4 + length += 33 + length += 1 + length += 4 + length += 4 + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteDWORD(data, self.PlayerID) + data = CommFunc.WriteString(data, 33, self.Name) + data = CommFunc.WriteBYTE(data, self.Job) + data = CommFunc.WriteDWORD(data, self.Face) + data = CommFunc.WriteDWORD(data, self.FacePic) + return data + + def OutputString(self): + DumpString = ''' + PlayerID:%d, + Name:%s, + Job:%d, + Face:%d, + FacePic:%d + '''\ + %( + self.PlayerID, + self.Name, + self.Job, + self.Face, + self.FacePic + ) + return DumpString + + +class tagGCFamilyGCZBatSceneHurt(Structure): + _pack_ = 1 + _fields_ = [ + ("CityID", c_int), #被攻击的城池ID + ("HurtValue", c_int), #伤害飘血,求余亿部分 + ("HurtValueEx", c_int), #伤害飘血,整除亿部分 + ] + + def __init__(self): + self.Clear() + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.CityID = 0 + self.HurtValue = 0 + self.HurtValueEx = 0 + return + + def GetLength(self): + return sizeof(tagGCFamilyGCZBatSceneHurt) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// C0 28 仙盟攻城战城池场景信息 //tagGCFamilyGCZBatSceneInfo: + CityID:%d, + HurtValue:%d, + HurtValueEx:%d + '''\ + %( + self.CityID, + self.HurtValue, + self.HurtValueEx + ) + return DumpString + + +class tagGCFamilyGCZBatSceneCity(Structure): + _pack_ = 1 + _fields_ = [ + ("CityID", c_int), #城池ID + ("CityLV", c_ubyte), #城池等级 + ("FamilyID", c_int), #所属仙盟ID,可能为0 + ("Rank", c_ubyte), #当前名次,从1开始 + ("HP", c_int), #剩余生命,求余亿部分,剩余生命为0时代表被摧毁 + ("HPEx", c_int), #剩余生命,整除亿部分 + ("HPMax", c_int), #最大生命,求余亿部分 + ("HPMaxEx", c_int), #最大生命,整除亿部分 + ("LastAtkedTime", c_int), #最后一次被攻击时间戳,可能为0 + ] + + def __init__(self): + self.Clear() + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.CityID = 0 + self.CityLV = 0 + self.FamilyID = 0 + self.Rank = 0 + self.HP = 0 + self.HPEx = 0 + self.HPMax = 0 + self.HPMaxEx = 0 + self.LastAtkedTime = 0 + return + + def GetLength(self): + return sizeof(tagGCFamilyGCZBatSceneCity) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// C0 28 仙盟攻城战城池场景信息 //tagGCFamilyGCZBatSceneInfo: + CityID:%d, + CityLV:%d, + FamilyID:%d, + Rank:%d, + HP:%d, + HPEx:%d, + HPMax:%d, + HPMaxEx:%d, + LastAtkedTime:%d + '''\ + %( + self.CityID, + self.CityLV, + self.FamilyID, + self.Rank, + self.HP, + self.HPEx, + self.HPMax, + self.HPMaxEx, + self.LastAtkedTime + ) + return DumpString + + +class tagGCFamilyGCZBatSceneInfo(Structure): + Head = tagHead() + BatType = 0 #(BYTE BatType)// 战场类型 1-初级;2-中级;3-高级; + GroupNum = 0 #(BYTE GroupNum)// 分组编号,从1开始,对应A + TopFamilyID = 0 #(DWORD TopFamilyID)// 伤害第一仙盟ID + TopLeaderID = 0 #(DWORD TopLeaderID)// 伤害第一盟主ID + TopPlayerID = 0 #(DWORD TopPlayerID)// 伤害第一玩家ID + TopPlayerFamilyID = 0 #(DWORD TopPlayerFamilyID)// 伤害第一玩家仙盟ID + AtkPlayerID = 0 #(DWORD AtkPlayerID)// 发起攻击的玩家,可能为0,仅技能攻击时通知,普攻时仅通知血量等信息 + AtkType = 0 #(BYTE AtkType)// 攻击类型,有发起攻击的玩家时有效 + KillCnt = 0 #(BYTE KillCnt)// 本次攻击累计击杀数,有发起攻击的玩家时有效 + HurtCnt = 0 #(BYTE HurtCnt) + HurtList = list() #(vector<tagGCFamilyGCZBatSceneHurt> HurtList)//本次攻击伤血信息,有发起攻击的玩家时有效 + CityCnt = 0 #(BYTE CityCnt) + CityList = list() #(vector<tagGCFamilyGCZBatSceneCity> CityList)// 城池信息,仅通知变化的城池 + PlayerCnt = 0 #(BYTE PlayerCnt) + PlayerInfoList = list() #(vector<tagGCFamilyGCZBatScenePlayer> PlayerInfoList)// 场景展示所需要用到的玩家信息,如第一玩家、使用技能玩家 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x28 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.BatType,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.GroupNum,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.TopFamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.TopLeaderID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.TopPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.TopPlayerFamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.AtkPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.AtkType,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.KillCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.HurtCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.HurtCnt): + temHurtList = tagGCFamilyGCZBatSceneHurt() + _pos = temHurtList.ReadData(_lpData, _pos) + self.HurtList.append(temHurtList) + self.CityCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.CityCnt): + temCityList = tagGCFamilyGCZBatSceneCity() + _pos = temCityList.ReadData(_lpData, _pos) + self.CityList.append(temCityList) + self.PlayerCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.PlayerCnt): + temPlayerInfoList = tagGCFamilyGCZBatScenePlayer() + _pos = temPlayerInfoList.ReadData(_lpData, _pos) + self.PlayerInfoList.append(temPlayerInfoList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x28 + self.BatType = 0 + self.GroupNum = 0 + self.TopFamilyID = 0 + self.TopLeaderID = 0 + self.TopPlayerID = 0 + self.TopPlayerFamilyID = 0 + self.AtkPlayerID = 0 + self.AtkType = 0 + self.KillCnt = 0 + self.HurtCnt = 0 + self.HurtList = list() + self.CityCnt = 0 + self.CityList = list() + self.PlayerCnt = 0 + self.PlayerInfoList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 1 + length += 1 + length += 4 + length += 4 + length += 4 + length += 4 + length += 4 + length += 1 + length += 1 + length += 1 + for i in range(self.HurtCnt): + length += self.HurtList[i].GetLength() + length += 1 + for i in range(self.CityCnt): + length += self.CityList[i].GetLength() + length += 1 + for i in range(self.PlayerCnt): + length += self.PlayerInfoList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteBYTE(data, self.BatType) + data = CommFunc.WriteBYTE(data, self.GroupNum) + data = CommFunc.WriteDWORD(data, self.TopFamilyID) + data = CommFunc.WriteDWORD(data, self.TopLeaderID) + data = CommFunc.WriteDWORD(data, self.TopPlayerID) + data = CommFunc.WriteDWORD(data, self.TopPlayerFamilyID) + data = CommFunc.WriteDWORD(data, self.AtkPlayerID) + data = CommFunc.WriteBYTE(data, self.AtkType) + data = CommFunc.WriteBYTE(data, self.KillCnt) + data = CommFunc.WriteBYTE(data, self.HurtCnt) + for i in range(self.HurtCnt): + data = CommFunc.WriteString(data, self.HurtList[i].GetLength(), self.HurtList[i].GetBuffer()) + data = CommFunc.WriteBYTE(data, self.CityCnt) + for i in range(self.CityCnt): + data = CommFunc.WriteString(data, self.CityList[i].GetLength(), self.CityList[i].GetBuffer()) + data = CommFunc.WriteBYTE(data, self.PlayerCnt) + for i in range(self.PlayerCnt): + data = CommFunc.WriteString(data, self.PlayerInfoList[i].GetLength(), self.PlayerInfoList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + BatType:%d, + GroupNum:%d, + TopFamilyID:%d, + TopLeaderID:%d, + TopPlayerID:%d, + TopPlayerFamilyID:%d, + AtkPlayerID:%d, + AtkType:%d, + KillCnt:%d, + HurtCnt:%d, + HurtList:%s, + CityCnt:%d, + CityList:%s, + PlayerCnt:%d, + PlayerInfoList:%s + '''\ + %( + self.Head.OutputString(), + self.BatType, + self.GroupNum, + self.TopFamilyID, + self.TopLeaderID, + self.TopPlayerID, + self.TopPlayerFamilyID, + self.AtkPlayerID, + self.AtkType, + self.KillCnt, + self.HurtCnt, + "...", + self.CityCnt, + "...", + self.PlayerCnt, + "..." + ) + return DumpString + + +m_NAtagGCFamilyGCZBatSceneInfo=tagGCFamilyGCZBatSceneInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFamilyGCZBatSceneInfo.Head.Cmd,m_NAtagGCFamilyGCZBatSceneInfo.Head.SubCmd))] = m_NAtagGCFamilyGCZBatSceneInfo + + +#------------------------------------------------------ +# C0 26 仙盟攻城战大本营信息 #tagGCFamilyGCZCampInfo + +class tagGCFamilyGCZCampMem(Structure): + PlayerID = 0 #(DWORD PlayerID) + Name = "" #(char Name[33])//参与玩家名字 + FamilyLV = 0 #(BYTE FamilyLV)//参与时的家族职位 + Job = 0 #(BYTE Job) + Face = 0 #(DWORD Face)//基本脸型 + FacePic = 0 #(DWORD FacePic)//头像框 + FightPower = 0 #(DWORD FightPower)//战力,求余亿部分 + FightPowerEx = 0 #(DWORD FightPowerEx)//战力,整除亿部分 + HP = 0 #(DWORD HP)//剩余生命,求余亿部分 + HPEx = 0 #(DWORD HPEx)//剩余生命,整除亿部分 + HPMax = 0 #(DWORD HPMax)//最大生命,求余亿部分 + HPMaxEx = 0 #(DWORD HPMaxEx)//最大生命,整除亿部分 + TotalHurt = 0 #(DWORD TotalHurt)//活动总伤害,求余亿部分,如果不在榜上则读该值 + TotalHurtEx = 0 #(DWORD TotalHurtEx)//活动总伤害,整除亿部分 + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Name,_pos = CommFunc.ReadString(_lpData, _pos,33) + self.FamilyLV,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.HP,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.HPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.HPMax,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.HPMaxEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.TotalHurt,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.TotalHurtEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + return _pos + + def Clear(self): + self.PlayerID = 0 + self.Name = "" + self.FamilyLV = 0 + self.Job = 0 + self.Face = 0 + self.FacePic = 0 + self.FightPower = 0 + self.FightPowerEx = 0 + self.HP = 0 + self.HPEx = 0 + self.HPMax = 0 + self.HPMaxEx = 0 + self.TotalHurt = 0 + self.TotalHurtEx = 0 + return + + def GetLength(self): + length = 0 + length += 4 + length += 33 + length += 1 + length += 1 + length += 4 + length += 4 + length += 4 + length += 4 + length += 4 + length += 4 + length += 4 + length += 4 + length += 4 + length += 4 + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteDWORD(data, self.PlayerID) + data = CommFunc.WriteString(data, 33, self.Name) + data = CommFunc.WriteBYTE(data, self.FamilyLV) + data = CommFunc.WriteBYTE(data, self.Job) + data = CommFunc.WriteDWORD(data, self.Face) + data = CommFunc.WriteDWORD(data, self.FacePic) + data = CommFunc.WriteDWORD(data, self.FightPower) + data = CommFunc.WriteDWORD(data, self.FightPowerEx) + data = CommFunc.WriteDWORD(data, self.HP) + data = CommFunc.WriteDWORD(data, self.HPEx) + data = CommFunc.WriteDWORD(data, self.HPMax) + data = CommFunc.WriteDWORD(data, self.HPMaxEx) + data = CommFunc.WriteDWORD(data, self.TotalHurt) + data = CommFunc.WriteDWORD(data, self.TotalHurtEx) + return data + + def OutputString(self): + DumpString = ''' + PlayerID:%d, + Name:%s, + FamilyLV:%d, + Job:%d, + Face:%d, + FacePic:%d, + FightPower:%d, + FightPowerEx:%d, + HP:%d, + HPEx:%d, + HPMax:%d, + HPMaxEx:%d, + TotalHurt:%d, + TotalHurtEx:%d + '''\ + %( + self.PlayerID, + self.Name, + self.FamilyLV, + self.Job, + self.Face, + self.FacePic, + self.FightPower, + self.FightPowerEx, + self.HP, + self.HPEx, + self.HPMax, + self.HPMaxEx, + self.TotalHurt, + self.TotalHurtEx + ) + return DumpString + + +class tagGCFamilyGCZCampRound(Structure): + _pack_ = 1 + _fields_ = [ + ("RoundNum", c_ubyte), #轮次编号,从1开始 + ("BatType", c_ubyte), #所在战场类型 + ("GroupNum", c_ubyte), #所在分组编号 + ("Rank", c_ubyte), #本轮排名 + ("Score", c_ushort), #本轮积分,总积分为所有轮次累加 + ("UpdownState", c_ubyte), #本轮结算晋级降级状态:0-未处理,1-降级;2-保级;3-晋级,即本轮的晋降级状态决定下一轮的战场类型 + ] + + def __init__(self): + self.Clear() + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.RoundNum = 0 + self.BatType = 0 + self.GroupNum = 0 + self.Rank = 0 + self.Score = 0 + self.UpdownState = 0 + return + + def GetLength(self): + return sizeof(tagGCFamilyGCZCampRound) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// C0 26 仙盟攻城战大本营信息 //tagGCFamilyGCZCampInfo: + RoundNum:%d, + BatType:%d, + GroupNum:%d, + Rank:%d, + Score:%d, + UpdownState:%d + '''\ + %( + self.RoundNum, + self.BatType, + self.GroupNum, + self.Rank, + self.Score, + self.UpdownState + ) + return DumpString + + +class tagGCFamilyGCZCampInfo(Structure): + Head = tagHead() + FamilyID = 0 #(DWORD FamilyID)//所在活动仙盟ID,可能不是玩家当前的仙盟ID,活动以该ID为准 + CampLV = 0 #(WORD CampLV)//大本营当前等级 + CampExp = 0 #(DWORD CampExp)//大本营当前经验 + CityLV = 0 #(WORD CityLV)//城池属性等级,开战后可能与当前大本营等级不一样 + HPBase = 0 #(DWORD HPBase)//基础生命,求余亿部分 + HPBaseEx = 0 #(DWORD HPBaseEx)//基础生命,整除亿部分 + HPMax = 0 #(DWORD HPMax)//总生命,求余亿部分 + HPMaxEx = 0 #(DWORD HPMaxEx)//总大生命,整除亿部分 + HP = 0 #(DWORD HP)//剩余生命,求余亿部分 + HPEx = 0 #(DWORD HPEx)//剩余生命,整除亿部分 + RoundCnt = 0 #(BYTE RoundCnt) + RoundInfoList = list() #(vector<tagGCFamilyGCZCampRound> RoundInfoList)//仙盟轮次汇总信息 + DefMemCnt = 0 #(BYTE DefMemCnt) + DefMemList = list() #(vector<tagGCFamilyGCZCampMem> DefMemList)//防守成员列表,有同步则差异更新,没有在防守成员里的视为没有参与资格 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x26 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.FamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.CampLV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.CampExp,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.CityLV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.HPBase,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.HPBaseEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.HPMax,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.HPMaxEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.HP,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.HPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.RoundCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.RoundCnt): + temRoundInfoList = tagGCFamilyGCZCampRound() + _pos = temRoundInfoList.ReadData(_lpData, _pos) + self.RoundInfoList.append(temRoundInfoList) + self.DefMemCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.DefMemCnt): + temDefMemList = tagGCFamilyGCZCampMem() + _pos = temDefMemList.ReadData(_lpData, _pos) + self.DefMemList.append(temDefMemList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x26 + self.FamilyID = 0 + self.CampLV = 0 + self.CampExp = 0 + self.CityLV = 0 + self.HPBase = 0 + self.HPBaseEx = 0 + self.HPMax = 0 + self.HPMaxEx = 0 + self.HP = 0 + self.HPEx = 0 + self.RoundCnt = 0 + self.RoundInfoList = list() + self.DefMemCnt = 0 + self.DefMemList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 4 + length += 2 + length += 4 + length += 2 + length += 4 + length += 4 + length += 4 + length += 4 + length += 4 + length += 4 + length += 1 + for i in range(self.RoundCnt): + length += self.RoundInfoList[i].GetLength() + length += 1 + for i in range(self.DefMemCnt): + length += self.DefMemList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteDWORD(data, self.FamilyID) + data = CommFunc.WriteWORD(data, self.CampLV) + data = CommFunc.WriteDWORD(data, self.CampExp) + data = CommFunc.WriteWORD(data, self.CityLV) + data = CommFunc.WriteDWORD(data, self.HPBase) + data = CommFunc.WriteDWORD(data, self.HPBaseEx) + data = CommFunc.WriteDWORD(data, self.HPMax) + data = CommFunc.WriteDWORD(data, self.HPMaxEx) + data = CommFunc.WriteDWORD(data, self.HP) + data = CommFunc.WriteDWORD(data, self.HPEx) + data = CommFunc.WriteBYTE(data, self.RoundCnt) + for i in range(self.RoundCnt): + data = CommFunc.WriteString(data, self.RoundInfoList[i].GetLength(), self.RoundInfoList[i].GetBuffer()) + data = CommFunc.WriteBYTE(data, self.DefMemCnt) + for i in range(self.DefMemCnt): + data = CommFunc.WriteString(data, self.DefMemList[i].GetLength(), self.DefMemList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + FamilyID:%d, + CampLV:%d, + CampExp:%d, + CityLV:%d, + HPBase:%d, + HPBaseEx:%d, + HPMax:%d, + HPMaxEx:%d, + HP:%d, + HPEx:%d, + RoundCnt:%d, + RoundInfoList:%s, + DefMemCnt:%d, + DefMemList:%s + '''\ + %( + self.Head.OutputString(), + self.FamilyID, + self.CampLV, + self.CampExp, + self.CityLV, + self.HPBase, + self.HPBaseEx, + self.HPMax, + self.HPMaxEx, + self.HP, + self.HPEx, + self.RoundCnt, + "...", + self.DefMemCnt, + "..." + ) + return DumpString + + +m_NAtagGCFamilyGCZCampInfo=tagGCFamilyGCZCampInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFamilyGCZCampInfo.Head.Cmd,m_NAtagGCFamilyGCZCampInfo.Head.SubCmd))] = m_NAtagGCFamilyGCZCampInfo + + +#------------------------------------------------------ +# C0 27 仙盟攻城战成员贡献值信息 #tagGCFamilyGCZContributionInfo + +class tagGCFamilyGCZContribution(Structure): + _pack_ = 1 + _fields_ = [ + ("PlayerID", c_int), + ("ContributionValue", c_int), #贡献值 + ] + + def __init__(self): + self.Clear() + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.PlayerID = 0 + self.ContributionValue = 0 + return + + def GetLength(self): + return sizeof(tagGCFamilyGCZContribution) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// C0 27 仙盟攻城战成员贡献值信息 //tagGCFamilyGCZContributionInfo: + PlayerID:%d, + ContributionValue:%d + '''\ + %( + self.PlayerID, + self.ContributionValue + ) + return DumpString + + +class tagGCFamilyGCZContributionInfo(Structure): + Head = tagHead() + ContriCnt = 0 #(BYTE ContriCnt) + ContriList = list() #(vector<tagGCFamilyGCZContribution> ContriList)//成员贡献值列表 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x27 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.ContriCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.ContriCnt): + temContriList = tagGCFamilyGCZContribution() + _pos = temContriList.ReadData(_lpData, _pos) + self.ContriList.append(temContriList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x27 + self.ContriCnt = 0 + self.ContriList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 1 + for i in range(self.ContriCnt): + length += self.ContriList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteBYTE(data, self.ContriCnt) + for i in range(self.ContriCnt): + data = CommFunc.WriteString(data, self.ContriList[i].GetLength(), self.ContriList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + ContriCnt:%d, + ContriList:%s + '''\ + %( + self.Head.OutputString(), + self.ContriCnt, + "..." + ) + return DumpString + + +m_NAtagGCFamilyGCZContributionInfo=tagGCFamilyGCZContributionInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFamilyGCZContributionInfo.Head.Cmd,m_NAtagGCFamilyGCZContributionInfo.Head.SubCmd))] = m_NAtagGCFamilyGCZContributionInfo + + +#------------------------------------------------------ +# C0 31 仙盟攻城战分组仙盟成员伤害明细 #tagGCFamilyGCZGroupFamilyMemHurtInfo + +class tagGCFamilyGCZGroupFamilyMemHurt(Structure): + PlayerID = 0 #(DWORD PlayerID) + Name = "" #(char Name[33])//参与玩家名字 + HurtValue = 0 #(DWORD HurtValue)//伤害,求余亿部分 + HurtValueEx = 0 #(DWORD HurtValueEx)//伤害,整除亿部分 + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Name,_pos = CommFunc.ReadString(_lpData, _pos,33) + self.HurtValue,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.HurtValueEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + return _pos + + def Clear(self): + self.PlayerID = 0 + self.Name = "" + self.HurtValue = 0 + self.HurtValueEx = 0 + return + + def GetLength(self): + length = 0 + length += 4 + length += 33 + length += 4 + length += 4 + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteDWORD(data, self.PlayerID) + data = CommFunc.WriteString(data, 33, self.Name) + data = CommFunc.WriteDWORD(data, self.HurtValue) + data = CommFunc.WriteDWORD(data, self.HurtValueEx) + return data + + def OutputString(self): + DumpString = ''' + PlayerID:%d, + Name:%s, + HurtValue:%d, + HurtValueEx:%d + '''\ + %( + self.PlayerID, + self.Name, + self.HurtValue, + self.HurtValueEx + ) + return DumpString + + +class tagGCFamilyGCZGroupFamilyMemHurtInfo(Structure): + Head = tagHead() + FamilyID = 0 #(DWORD FamilyID)//查看的目标仙盟ID + HurtMemCnt = 0 #(BYTE HurtMemCnt) + HurtMemList = list() #(vector<tagGCFamilyGCZGroupFamilyMemHurt> HurtMemList)//成员伤害明细列表,只算城池被摧毁前的伤害,未排序,前端自己排序 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x31 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.FamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.HurtMemCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.HurtMemCnt): + temHurtMemList = tagGCFamilyGCZGroupFamilyMemHurt() + _pos = temHurtMemList.ReadData(_lpData, _pos) + self.HurtMemList.append(temHurtMemList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x31 + self.FamilyID = 0 + self.HurtMemCnt = 0 + self.HurtMemList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 4 + length += 1 + for i in range(self.HurtMemCnt): + length += self.HurtMemList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteDWORD(data, self.FamilyID) + data = CommFunc.WriteBYTE(data, self.HurtMemCnt) + for i in range(self.HurtMemCnt): + data = CommFunc.WriteString(data, self.HurtMemList[i].GetLength(), self.HurtMemList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + FamilyID:%d, + HurtMemCnt:%d, + HurtMemList:%s + '''\ + %( + self.Head.OutputString(), + self.FamilyID, + self.HurtMemCnt, + "..." + ) + return DumpString + + +m_NAtagGCFamilyGCZGroupFamilyMemHurtInfo=tagGCFamilyGCZGroupFamilyMemHurtInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFamilyGCZGroupFamilyMemHurtInfo.Head.Cmd,m_NAtagGCFamilyGCZGroupFamilyMemHurtInfo.Head.SubCmd))] = m_NAtagGCFamilyGCZGroupFamilyMemHurtInfo + + +#------------------------------------------------------ +# C0 32 仙盟攻城战竞猜名单信息 #tagGCFamilyGCZGuessInfo + +class tagGCFamilyGCZGuessFamily(Structure): + _pack_ = 1 + _fields_ = [ + ("FamilyID", c_int), #备选仙盟ID + ("GuessValue", c_ushort), #竞猜热度值,玩家每次选择则加1,重复选择也算 + ] + + def __init__(self): + self.Clear() + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.FamilyID = 0 + self.GuessValue = 0 + return + + def GetLength(self): + return sizeof(tagGCFamilyGCZGuessFamily) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// C0 32 仙盟攻城战竞猜名单信息 //tagGCFamilyGCZGuessInfo: + FamilyID:%d, + GuessValue:%d + '''\ + %( + self.FamilyID, + self.GuessValue + ) + return DumpString + + +class tagGCFamilyGCZGuessRight(Structure): + _pack_ = 1 + _fields_ = [ + ("AwardID", c_ubyte), #奖励ID + ("RightPlayerCnt", c_ushort), #猜中玩家个数 + ] + + def __init__(self): + self.Clear() + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.AwardID = 0 + self.RightPlayerCnt = 0 + return + + def GetLength(self): + return sizeof(tagGCFamilyGCZGuessRight) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// C0 32 仙盟攻城战竞猜名单信息 //tagGCFamilyGCZGuessInfo: + AwardID:%d, + RightPlayerCnt:%d + '''\ + %( + self.AwardID, + self.RightPlayerCnt + ) + return DumpString + + +class tagGCFamilyGCZGuessInfo(Structure): + Head = tagHead() + PlayerID = 0 #(DWORD PlayerID)//竞猜玩家ID,有玩家修改竞猜时会附带该信息,如果是自己ID,则更新自己的竞猜选项,否则无视 + SelectCnt = 0 #(BYTE SelectCnt) + SelectFamilyIDList = list() #(vector<DWORD> SelectFamilyIDList)//竞猜玩家选择的仙盟ID顺序 + FinalCnt = 0 #(BYTE FinalCnt) + FinalFamilyIDList = list() #(vector<DWORD> FinalFamilyIDList)//最终排名顺序,仅活动排名出来后才有值 + RightCnt = 0 #(BYTE RightCnt) + RightInfoList = list() #(vector<tagGCFamilyGCZGuessRight> RightInfoList)//猜中个数明细列表 + FamilyCnt = 0 #(BYTE FamilyCnt) + GuessFamilyList = list() #(vector<tagGCFamilyGCZGuessFamily> GuessFamilyList)//备选仙盟名单列表 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x32 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.SelectCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.SelectCnt): + value,_pos=CommFunc.ReadDWORD(_lpData,_pos) + self.SelectFamilyIDList.append(value) + self.FinalCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.FinalCnt): + value,_pos=CommFunc.ReadDWORD(_lpData,_pos) + self.FinalFamilyIDList.append(value) + self.RightCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.RightCnt): + temRightInfoList = tagGCFamilyGCZGuessRight() + _pos = temRightInfoList.ReadData(_lpData, _pos) + self.RightInfoList.append(temRightInfoList) + self.FamilyCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.FamilyCnt): + temGuessFamilyList = tagGCFamilyGCZGuessFamily() + _pos = temGuessFamilyList.ReadData(_lpData, _pos) + self.GuessFamilyList.append(temGuessFamilyList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xC0 + self.Head.SubCmd = 0x32 + self.PlayerID = 0 + self.SelectCnt = 0 + self.SelectFamilyIDList = list() + self.FinalCnt = 0 + self.FinalFamilyIDList = list() + self.RightCnt = 0 + self.RightInfoList = list() + self.FamilyCnt = 0 + self.GuessFamilyList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 4 + length += 1 + length += 4 * self.SelectCnt + length += 1 + length += 4 * self.FinalCnt + length += 1 + for i in range(self.RightCnt): + length += self.RightInfoList[i].GetLength() + length += 1 + for i in range(self.FamilyCnt): + length += self.GuessFamilyList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteDWORD(data, self.PlayerID) + data = CommFunc.WriteBYTE(data, self.SelectCnt) + for i in range(self.SelectCnt): + data = CommFunc.WriteDWORD(data, self.SelectFamilyIDList[i]) + data = CommFunc.WriteBYTE(data, self.FinalCnt) + for i in range(self.FinalCnt): + data = CommFunc.WriteDWORD(data, self.FinalFamilyIDList[i]) + data = CommFunc.WriteBYTE(data, self.RightCnt) + for i in range(self.RightCnt): + data = CommFunc.WriteString(data, self.RightInfoList[i].GetLength(), self.RightInfoList[i].GetBuffer()) + data = CommFunc.WriteBYTE(data, self.FamilyCnt) + for i in range(self.FamilyCnt): + data = CommFunc.WriteString(data, self.GuessFamilyList[i].GetLength(), self.GuessFamilyList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + PlayerID:%d, + SelectCnt:%d, + SelectFamilyIDList:%s, + FinalCnt:%d, + FinalFamilyIDList:%s, + RightCnt:%d, + RightInfoList:%s, + FamilyCnt:%d, + GuessFamilyList:%s + '''\ + %( + self.Head.OutputString(), + self.PlayerID, + self.SelectCnt, + "...", + self.FinalCnt, + "...", + self.RightCnt, + "...", + self.FamilyCnt, + "..." + ) + return DumpString + + +m_NAtagGCFamilyGCZGuessInfo=tagGCFamilyGCZGuessInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFamilyGCZGuessInfo.Head.Cmd,m_NAtagGCFamilyGCZGuessInfo.Head.SubCmd))] = m_NAtagGCFamilyGCZGuessInfo #------------------------------------------------------ @@ -20418,6 +22490,7 @@ ("SubCmd", c_ubyte), ("MapID", c_ushort), ("FuncLineID", c_ushort), #功能线路ID + ("FuncMapID", c_ushort), #功能地图ID ] def __init__(self): @@ -20436,6 +22509,7 @@ self.SubCmd = 0x26 self.MapID = 0 self.FuncLineID = 0 + self.FuncMapID = 0 return def GetLength(self): @@ -20449,13 +22523,15 @@ Cmd:%s, SubCmd:%s, MapID:%d, - FuncLineID:%d + FuncLineID:%d, + FuncMapID:%d '''\ %( self.Cmd, self.SubCmd, self.MapID, - self.FuncLineID + self.FuncLineID, + self.FuncMapID ) return DumpString @@ -20474,6 +22550,7 @@ ("SubCmd", c_ubyte), ("MapID", c_int), ("FuncLineID", c_ushort), #功能线路ID + ("FuncMapID", c_ushort), #功能地图ID ] def __init__(self): @@ -20492,6 +22569,7 @@ self.SubCmd = 0x27 self.MapID = 0 self.FuncLineID = 0 + self.FuncMapID = 0 return def GetLength(self): @@ -20505,13 +22583,15 @@ Cmd:%s, SubCmd:%s, MapID:%d, - FuncLineID:%d + FuncLineID:%d, + FuncMapID:%d '''\ %( self.Cmd, self.SubCmd, self.MapID, - self.FuncLineID + self.FuncLineID, + self.FuncMapID ) return DumpString @@ -21416,7 +23496,7 @@ _pack_ = 1 _fields_ = [ ("ItemID", c_int), #果实物品ID - ("EatCnt", c_ushort), #已使用个数 + ("EatCnt", c_int), #已使用个数 ("ItemAddCnt", c_int), #增幅丹增加上限 ("ItemBreakCnt", c_int), #增幅丹突破次数 ] @@ -25929,7 +28009,8 @@ _pack_ = 1 _fields_ = [ ("MfpType", c_ubyte), #模块编号类型 - ("FightPower", c_int), #本模块战斗力 + ("FightPower", c_int), #本模块战斗力,求余亿部分 + ("FightPowerEx", c_int), #本模块战斗力,整除亿部分,1代表1亿 ] def __init__(self): @@ -25944,6 +28025,7 @@ def Clear(self): self.MfpType = 0 self.FightPower = 0 + self.FightPowerEx = 0 return def GetLength(self): @@ -25955,11 +28037,13 @@ def OutputString(self): DumpString = '''//A3 A1 各功能模块战斗力信息 //tagMCModuleFightPowerInfo: MfpType:%d, - FightPower:%d + FightPower:%d, + FightPowerEx:%d '''\ %( self.MfpType, - self.FightPower + self.FightPower, + self.FightPowerEx ) return DumpString @@ -28328,19 +30412,15 @@ #------------------------------------------------------ # A3 11 通知玩家境界信息 #tagMCSyncRealmInfo -class tagMCSyncRealmInfo(Structure): +class tagMCSyncRealmTask(Structure): _pack_ = 1 _fields_ = [ - ("Cmd", c_ubyte), - ("SubCmd", c_ubyte), - ("IsPass", c_ubyte), #是否通关副本 - ("XXZLAwardState", c_int), #修仙之路领奖状态;按二进制位存储每个任务ID是否已领取 + ("TaskID", c_ubyte), + ("TaskValue", c_int), ] def __init__(self): self.Clear() - self.Cmd = 0xA3 - self.SubCmd = 0x11 return def ReadData(self, stringData, _pos=0, _len=0): @@ -28349,36 +30429,99 @@ return _pos + self.GetLength() def Clear(self): - self.Cmd = 0xA3 - self.SubCmd = 0x11 - self.IsPass = 0 - self.XXZLAwardState = 0 + self.TaskID = 0 + self.TaskValue = 0 return def GetLength(self): - return sizeof(tagMCSyncRealmInfo) + return sizeof(tagMCSyncRealmTask) def GetBuffer(self): return string_at(addressof(self), self.GetLength()) def OutputString(self): DumpString = '''// A3 11 通知玩家境界信息 //tagMCSyncRealmInfo: - Cmd:%s, - SubCmd:%s, - IsPass:%d, - XXZLAwardState:%d + TaskID:%d, + TaskValue:%d '''\ %( - self.Cmd, - self.SubCmd, - self.IsPass, - self.XXZLAwardState + self.TaskID, + self.TaskValue + ) + return DumpString + + +class tagMCSyncRealmInfo(Structure): + Head = tagHead() + TaskAwardState = 0 #(DWORD TaskAwardState)//进阶任务领奖状态;按任务ID二进制位存储是否已领取 + TaskValueCount = 0 #(BYTE TaskValueCount) + TaskValueList = list() #(vector<tagMCSyncRealmTask> TaskValueList)//进阶任务值列表,仅有需要记录的任务才会通知 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xA3 + self.Head.SubCmd = 0x11 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.TaskAwardState,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.TaskValueCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.TaskValueCount): + temTaskValueList = tagMCSyncRealmTask() + _pos = temTaskValueList.ReadData(_lpData, _pos) + self.TaskValueList.append(temTaskValueList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xA3 + self.Head.SubCmd = 0x11 + self.TaskAwardState = 0 + self.TaskValueCount = 0 + self.TaskValueList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 4 + length += 1 + for i in range(self.TaskValueCount): + length += self.TaskValueList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteDWORD(data, self.TaskAwardState) + data = CommFunc.WriteBYTE(data, self.TaskValueCount) + for i in range(self.TaskValueCount): + data = CommFunc.WriteString(data, self.TaskValueList[i].GetLength(), self.TaskValueList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + TaskAwardState:%d, + TaskValueCount:%d, + TaskValueList:%s + '''\ + %( + self.Head.OutputString(), + self.TaskAwardState, + self.TaskValueCount, + "..." ) return DumpString m_NAtagMCSyncRealmInfo=tagMCSyncRealmInfo() -ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCSyncRealmInfo.Cmd,m_NAtagMCSyncRealmInfo.SubCmd))] = m_NAtagMCSyncRealmInfo +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCSyncRealmInfo.Head.Cmd,m_NAtagMCSyncRealmInfo.Head.SubCmd))] = m_NAtagMCSyncRealmInfo #------------------------------------------------------ @@ -28934,6 +31077,7 @@ TreasureType = 0 #(BYTE TreasureType)//寻宝类型 LuckValue = 0 #(WORD LuckValue)//当前幸运值 TreasureCount = 0 #(DWORD TreasureCount)//已寻宝总次数 + TreasureCountToday = 0 #(DWORD TreasureCountToday)//今日已寻宝总次数 FreeCountToday = 0 #(WORD FreeCountToday)//今日已免费寻宝次数 TreasureCntAward = 0 #(DWORD TreasureCntAward)//累计寻宝次数对应奖励领奖状态,按奖励记录索引二进制记录是否已领取 GridLimitCnt = 0 #(BYTE GridLimitCnt) @@ -28949,6 +31093,7 @@ self.TreasureType,_pos = CommFunc.ReadBYTE(_lpData, _pos) self.LuckValue,_pos = CommFunc.ReadWORD(_lpData, _pos) self.TreasureCount,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.TreasureCountToday,_pos = CommFunc.ReadDWORD(_lpData, _pos) self.FreeCountToday,_pos = CommFunc.ReadWORD(_lpData, _pos) self.TreasureCntAward,_pos = CommFunc.ReadDWORD(_lpData, _pos) self.GridLimitCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) @@ -28962,6 +31107,7 @@ self.TreasureType = 0 self.LuckValue = 0 self.TreasureCount = 0 + self.TreasureCountToday = 0 self.FreeCountToday = 0 self.TreasureCntAward = 0 self.GridLimitCnt = 0 @@ -28972,6 +31118,7 @@ length = 0 length += 1 length += 2 + length += 4 length += 4 length += 2 length += 4 @@ -28986,6 +31133,7 @@ data = CommFunc.WriteBYTE(data, self.TreasureType) data = CommFunc.WriteWORD(data, self.LuckValue) data = CommFunc.WriteDWORD(data, self.TreasureCount) + data = CommFunc.WriteDWORD(data, self.TreasureCountToday) data = CommFunc.WriteWORD(data, self.FreeCountToday) data = CommFunc.WriteDWORD(data, self.TreasureCntAward) data = CommFunc.WriteBYTE(data, self.GridLimitCnt) @@ -28998,6 +31146,7 @@ TreasureType:%d, LuckValue:%d, TreasureCount:%d, + TreasureCountToday:%d, FreeCountToday:%d, TreasureCntAward:%d, GridLimitCnt:%d, @@ -29007,6 +31156,7 @@ self.TreasureType, self.LuckValue, self.TreasureCount, + self.TreasureCountToday, self.FreeCountToday, self.TreasureCntAward, self.GridLimitCnt, @@ -34093,7 +36243,7 @@ _pack_ = 1 _fields_ = [ ("ItemIndex", c_int), - ("BuyCnt", c_ushort), # 今日已购买次数 + ("BuyCnt", c_int), # 今日已购买次数 ("IsReset", c_ubyte), #是否重置 ] @@ -35889,6 +38039,9 @@ LimitLV = 0 #(WORD LimitLV)// 限制等级 AwardCount = 0 #(BYTE AwardCount) AwardInfoList = list() #(vector<tagMCActFamilyCTGAssistAward> AwardInfoList)// 互助奖励列表 + CTGIDCount = 0 #(BYTE CTGIDCount) + CTGIDList = list() #(vector<WORD> CTGIDList)// CTGID列表;总购买次数前端自己统计,直接取CTGID对应的累计购买次数累加 + ShopType = 0 #(WORD ShopType)// 开放商店类型 data = None def __init__(self): @@ -35910,6 +38063,11 @@ temAwardInfoList = tagMCActFamilyCTGAssistAward() _pos = temAwardInfoList.ReadData(_lpData, _pos) self.AwardInfoList.append(temAwardInfoList) + self.CTGIDCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.CTGIDCount): + value,_pos=CommFunc.ReadWORD(_lpData,_pos) + self.CTGIDList.append(value) + self.ShopType,_pos = CommFunc.ReadWORD(_lpData, _pos) return _pos def Clear(self): @@ -35924,6 +38082,9 @@ self.LimitLV = 0 self.AwardCount = 0 self.AwardInfoList = list() + self.CTGIDCount = 0 + self.CTGIDList = list() + self.ShopType = 0 return def GetLength(self): @@ -35937,6 +38098,9 @@ length += 1 for i in range(self.AwardCount): length += self.AwardInfoList[i].GetLength() + length += 1 + length += 2 * self.CTGIDCount + length += 2 return length @@ -35951,6 +38115,10 @@ data = CommFunc.WriteBYTE(data, self.AwardCount) for i in range(self.AwardCount): data = CommFunc.WriteString(data, self.AwardInfoList[i].GetLength(), self.AwardInfoList[i].GetBuffer()) + data = CommFunc.WriteBYTE(data, self.CTGIDCount) + for i in range(self.CTGIDCount): + data = CommFunc.WriteWORD(data, self.CTGIDList[i]) + data = CommFunc.WriteWORD(data, self.ShopType) return data def OutputString(self): @@ -35962,7 +38130,10 @@ IsDayReset:%d, LimitLV:%d, AwardCount:%d, - AwardInfoList:%s + AwardInfoList:%s, + CTGIDCount:%d, + CTGIDList:%s, + ShopType:%d '''\ %( self.Head.OutputString(), @@ -35972,7 +38143,10 @@ self.IsDayReset, self.LimitLV, self.AwardCount, - "..." + "...", + self.CTGIDCount, + "...", + self.ShopType ) return DumpString @@ -44274,6 +46448,510 @@ #------------------------------------------------------ +# AA 90 炼器跨服活动信息 #tagMCCrossActLianqiInfo + +class tagMCCrossActLianqiItem(Structure): + _pack_ = 1 + _fields_ = [ + ("ItemID", c_int), + ("ItemCount", c_ushort), + ("IsBind", c_ubyte), + ] + + def __init__(self): + self.Clear() + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.ItemID = 0 + self.ItemCount = 0 + self.IsBind = 0 + return + + def GetLength(self): + return sizeof(tagMCCrossActLianqiItem) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// AA 90 炼器跨服活动信息 //tagMCCrossActLianqiInfo: + ItemID:%d, + ItemCount:%d, + IsBind:%d + '''\ + %( + self.ItemID, + self.ItemCount, + self.IsBind + ) + return DumpString + + +class tagMCCrossActLianqiAwardEx(Structure): + NeedScore = 0 #(DWORD NeedScore)// 额外奖励所需积分 + Count = 0 #(BYTE Count)// 额外奖励物品数 + AwardItemList = list() #(vector<tagMCCrossActLianqiItem> AwardItemList)// 额外奖励物品列表 + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.NeedScore,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.Count): + temAwardItemList = tagMCCrossActLianqiItem() + _pos = temAwardItemList.ReadData(_lpData, _pos) + self.AwardItemList.append(temAwardItemList) + return _pos + + def Clear(self): + self.NeedScore = 0 + self.Count = 0 + self.AwardItemList = list() + return + + def GetLength(self): + length = 0 + length += 4 + length += 1 + for i in range(self.Count): + length += self.AwardItemList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteDWORD(data, self.NeedScore) + data = CommFunc.WriteBYTE(data, self.Count) + for i in range(self.Count): + data = CommFunc.WriteString(data, self.AwardItemList[i].GetLength(), self.AwardItemList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + NeedScore:%d, + Count:%d, + AwardItemList:%s + '''\ + %( + self.NeedScore, + self.Count, + "..." + ) + return DumpString + + +class tagMCCrossActLianqiBillard(Structure): + Rank = 0 #(DWORD Rank)// 名次,1-代表第一名;支持夸段,如1,3 代表第1名,第2~3名 + Count = 0 #(BYTE Count)// 奖励物品数 + AwardItemList = list() #(vector<tagMCCrossActLianqiItem> AwardItemList)// 奖励物品列表 + NeedScore = 0 #(DWORD NeedScore)// 上榜所需积分 + CountEx = 0 #(BYTE CountEx)// 额外奖励数 + AwardItemExList = list() #(vector<tagMCCrossActLianqiAwardEx> AwardItemExList)// 额外奖励列表 + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.Rank,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.Count): + temAwardItemList = tagMCCrossActLianqiItem() + _pos = temAwardItemList.ReadData(_lpData, _pos) + self.AwardItemList.append(temAwardItemList) + self.NeedScore,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.CountEx,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.CountEx): + temAwardItemExList = tagMCCrossActLianqiAwardEx() + _pos = temAwardItemExList.ReadData(_lpData, _pos) + self.AwardItemExList.append(temAwardItemExList) + return _pos + + def Clear(self): + self.Rank = 0 + self.Count = 0 + self.AwardItemList = list() + self.NeedScore = 0 + self.CountEx = 0 + self.AwardItemExList = list() + return + + def GetLength(self): + length = 0 + length += 4 + length += 1 + for i in range(self.Count): + length += self.AwardItemList[i].GetLength() + length += 4 + length += 1 + for i in range(self.CountEx): + length += self.AwardItemExList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteDWORD(data, self.Rank) + data = CommFunc.WriteBYTE(data, self.Count) + for i in range(self.Count): + data = CommFunc.WriteString(data, self.AwardItemList[i].GetLength(), self.AwardItemList[i].GetBuffer()) + data = CommFunc.WriteDWORD(data, self.NeedScore) + data = CommFunc.WriteBYTE(data, self.CountEx) + for i in range(self.CountEx): + data = CommFunc.WriteString(data, self.AwardItemExList[i].GetLength(), self.AwardItemExList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Rank:%d, + Count:%d, + AwardItemList:%s, + NeedScore:%d, + CountEx:%d, + AwardItemExList:%s + '''\ + %( + self.Rank, + self.Count, + "...", + self.NeedScore, + self.CountEx, + "..." + ) + return DumpString + + +class tagMCCrossActLianqiInfo(Structure): + Head = tagHead() + ServerInfoLen = 0 #(BYTE ServerInfoLen) + ServerIDRangeInfo = "" #(String ServerIDRangeInfo)//开放该活动的服务器ID范围列表,json格式 [[IDA, IDB], ...], [] 为全服 + GroupValue1 = 0 #(BYTE GroupValue1)// 活动榜单分组值1,用于查询对应榜单 + StartDate = "" #(char StartDate[10])// 开始日期 y-m-d + EndtDate = "" #(char EndtDate[10])// 结束日期 y-m-d + JoinStartTime = "" #(char JoinStartTime[5])// 参与开始时间点 mm:ss + JoinEndTime = "" #(char JoinEndTime[5])// 参与结束时间点 mm:ss + LimitLV = 0 #(WORD LimitLV)// 限制等级 + PersonalBillCount = 0 #(BYTE PersonalBillCount) + PersonalBillboardInfoList = list() #(vector<tagMCCrossActLianqiBillard> PersonalBillboardInfoList)// 个人榜单奖励信息列表,如果没有代表本次活动没有该榜奖励 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xAA + self.Head.SubCmd = 0x90 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.ServerInfoLen,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.ServerIDRangeInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.ServerInfoLen) + self.GroupValue1,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10) + self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10) + self.JoinStartTime,_pos = CommFunc.ReadString(_lpData, _pos,5) + self.JoinEndTime,_pos = CommFunc.ReadString(_lpData, _pos,5) + self.LimitLV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.PersonalBillCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.PersonalBillCount): + temPersonalBillboardInfoList = tagMCCrossActLianqiBillard() + _pos = temPersonalBillboardInfoList.ReadData(_lpData, _pos) + self.PersonalBillboardInfoList.append(temPersonalBillboardInfoList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xAA + self.Head.SubCmd = 0x90 + self.ServerInfoLen = 0 + self.ServerIDRangeInfo = "" + self.GroupValue1 = 0 + self.StartDate = "" + self.EndtDate = "" + self.JoinStartTime = "" + self.JoinEndTime = "" + self.LimitLV = 0 + self.PersonalBillCount = 0 + self.PersonalBillboardInfoList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 1 + length += len(self.ServerIDRangeInfo) + length += 1 + length += 10 + length += 10 + length += 5 + length += 5 + length += 2 + length += 1 + for i in range(self.PersonalBillCount): + length += self.PersonalBillboardInfoList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteBYTE(data, self.ServerInfoLen) + data = CommFunc.WriteString(data, self.ServerInfoLen, self.ServerIDRangeInfo) + data = CommFunc.WriteBYTE(data, self.GroupValue1) + data = CommFunc.WriteString(data, 10, self.StartDate) + data = CommFunc.WriteString(data, 10, self.EndtDate) + data = CommFunc.WriteString(data, 5, self.JoinStartTime) + data = CommFunc.WriteString(data, 5, self.JoinEndTime) + data = CommFunc.WriteWORD(data, self.LimitLV) + data = CommFunc.WriteBYTE(data, self.PersonalBillCount) + for i in range(self.PersonalBillCount): + data = CommFunc.WriteString(data, self.PersonalBillboardInfoList[i].GetLength(), self.PersonalBillboardInfoList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + ServerInfoLen:%d, + ServerIDRangeInfo:%s, + GroupValue1:%d, + StartDate:%s, + EndtDate:%s, + JoinStartTime:%s, + JoinEndTime:%s, + LimitLV:%d, + PersonalBillCount:%d, + PersonalBillboardInfoList:%s + '''\ + %( + self.Head.OutputString(), + self.ServerInfoLen, + self.ServerIDRangeInfo, + self.GroupValue1, + self.StartDate, + self.EndtDate, + self.JoinStartTime, + self.JoinEndTime, + self.LimitLV, + self.PersonalBillCount, + "..." + ) + return DumpString + + +m_NAtagMCCrossActLianqiInfo=tagMCCrossActLianqiInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCCrossActLianqiInfo.Head.Cmd,m_NAtagMCCrossActLianqiInfo.Head.SubCmd))] = m_NAtagMCCrossActLianqiInfo + + +#------------------------------------------------------ +# AA 91 炼器活动玩家信息 #tagMCActLianqiPlayerInfo + +class tagMCActLianqiTileMove(Structure): + _pack_ = 1 + _fields_ = [ + ("Row", c_ubyte), # 行,0为第1行 + ("Col", c_ubyte), # 列,0为第1列 + ("ToRow", c_ubyte), # 移动到目标行 + ("ToCol", c_ubyte), # 移动到目标列 + ] + + def __init__(self): + self.Clear() + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.Row = 0 + self.Col = 0 + self.ToRow = 0 + self.ToCol = 0 + return + + def GetLength(self): + return sizeof(tagMCActLianqiTileMove) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// AA 91 炼器活动玩家信息 //tagMCActLianqiPlayerInfo: + Row:%d, + Col:%d, + ToRow:%d, + ToCol:%d + '''\ + %( + self.Row, + self.Col, + self.ToRow, + self.ToCol + ) + return DumpString + + +class tagMCActLianqiPlayerInfo(Structure): + Head = tagHead() + Score = 0 #(DWORD Score)// 当前活动积分 + ScoreHighest = 0 #(DWORD ScoreHighest)// 当前活动最高积分,即上榜积分 + Energy = 0 #(WORD Energy)// 当前体力 + EnergyTime = 0 #(DWORD EnergyTime)// 上次恢复体力时间戳,为0时不用处理倒计时 + LVAwardMax = 0 #(DWORD LVAwardMax)// 已激活的最大合成奖励等级 + LVAwardState = 0 #(DWORD LVAwardState)// 最大合成等级奖励领取记录,按等级二进制位存储是否已领取 + UseItemLen = 0 #(BYTE UseItemLen) + UseItemCntList = list() #(vector<WORD> UseItemCntList)// 本局已使用辅助道具次数 [辅助道具1使用次数, ...] + GridDataLen = 0 #(BYTE GridDataLen)// 格子数据长度 + GridData = "" #(String GridData)// 格子二维行列数据,一定会同步,直接替换,行从上往下排 [[第1行格子1,格子2, ...], ...] + OPType = 0 #(BYTE OPType)// 0-无(如初始化,GM等后端直接设置);1-移动;2-使用道具;3-重新开始;如果是因为操作引起的格子数据变化,则在相关操作表现完毕后再展示最新行列数据,否则直接变更 + MoveCount = 0 #(BYTE MoveCount) + MoveList = list() #(vector<tagMCActLianqiTileMove> MoveList)// 图块移动列表,可能没有数据,有的话先表现移动 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xAA + self.Head.SubCmd = 0x91 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.ScoreHighest,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Energy,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.EnergyTime,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.LVAwardMax,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.LVAwardState,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.UseItemLen,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.UseItemLen): + value,_pos=CommFunc.ReadWORD(_lpData,_pos) + self.UseItemCntList.append(value) + self.GridDataLen,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.GridData,_pos = CommFunc.ReadString(_lpData, _pos,self.GridDataLen) + self.OPType,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.MoveCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.MoveCount): + temMoveList = tagMCActLianqiTileMove() + _pos = temMoveList.ReadData(_lpData, _pos) + self.MoveList.append(temMoveList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xAA + self.Head.SubCmd = 0x91 + self.Score = 0 + self.ScoreHighest = 0 + self.Energy = 0 + self.EnergyTime = 0 + self.LVAwardMax = 0 + self.LVAwardState = 0 + self.UseItemLen = 0 + self.UseItemCntList = list() + self.GridDataLen = 0 + self.GridData = "" + self.OPType = 0 + self.MoveCount = 0 + self.MoveList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 4 + length += 4 + length += 2 + length += 4 + length += 4 + length += 4 + length += 1 + length += 2 * self.UseItemLen + length += 1 + length += len(self.GridData) + length += 1 + length += 1 + for i in range(self.MoveCount): + length += self.MoveList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteDWORD(data, self.Score) + data = CommFunc.WriteDWORD(data, self.ScoreHighest) + data = CommFunc.WriteWORD(data, self.Energy) + data = CommFunc.WriteDWORD(data, self.EnergyTime) + data = CommFunc.WriteDWORD(data, self.LVAwardMax) + data = CommFunc.WriteDWORD(data, self.LVAwardState) + data = CommFunc.WriteBYTE(data, self.UseItemLen) + for i in range(self.UseItemLen): + data = CommFunc.WriteWORD(data, self.UseItemCntList[i]) + data = CommFunc.WriteBYTE(data, self.GridDataLen) + data = CommFunc.WriteString(data, self.GridDataLen, self.GridData) + data = CommFunc.WriteBYTE(data, self.OPType) + data = CommFunc.WriteBYTE(data, self.MoveCount) + for i in range(self.MoveCount): + data = CommFunc.WriteString(data, self.MoveList[i].GetLength(), self.MoveList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + Score:%d, + ScoreHighest:%d, + Energy:%d, + EnergyTime:%d, + LVAwardMax:%d, + LVAwardState:%d, + UseItemLen:%d, + UseItemCntList:%s, + GridDataLen:%d, + GridData:%s, + OPType:%d, + MoveCount:%d, + MoveList:%s + '''\ + %( + self.Head.OutputString(), + self.Score, + self.ScoreHighest, + self.Energy, + self.EnergyTime, + self.LVAwardMax, + self.LVAwardState, + self.UseItemLen, + "...", + self.GridDataLen, + self.GridData, + self.OPType, + self.MoveCount, + "..." + ) + return DumpString + + +m_NAtagMCActLianqiPlayerInfo=tagMCActLianqiPlayerInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActLianqiPlayerInfo.Head.Cmd,m_NAtagMCActLianqiPlayerInfo.Head.SubCmd))] = m_NAtagMCActLianqiPlayerInfo + + +#------------------------------------------------------ # AA 80 仙匣秘境跨服活动信息 #tagMCCrossActXianXiaMJInfo class tagMCCrossActXianXiaMJItem(Structure): @@ -50019,7 +52697,8 @@ ("CampaignType", c_ubyte), #奖励类型 ("BillAwardRecord", c_ubyte), #排行奖励是否已领取 ("TagAwardRecord", c_int), #目标奖励索引位领取记录:0-未领;1-已领 - ("RecordData", c_int), #活动时的记录值 + ("RecordData", c_int), #活动时的记录值,求余亿部分,为了统一逻辑,其他非战力榜的也使用此规则 + ("RecordDataEx", c_int), #活动时的记录值,整除亿部分,1代表1亿 ] def __init__(self): @@ -50036,6 +52715,7 @@ self.BillAwardRecord = 0 self.TagAwardRecord = 0 self.RecordData = 0 + self.RecordDataEx = 0 return def GetLength(self): @@ -50049,13 +52729,15 @@ CampaignType:%d, BillAwardRecord:%d, TagAwardRecord:%d, - RecordData:%d + RecordData:%d, + RecordDataEx:%d '''\ %( self.CampaignType, self.BillAwardRecord, self.TagAwardRecord, - self.RecordData + self.RecordData, + self.RecordDataEx ) return DumpString @@ -50955,11 +53637,13 @@ EnergyUsed = 0 #(WORD EnergyUsed)// 今日已消耗体力 RefreshCount = 0 #(DWORD RefreshCount)// 今日福地刷新物品次数 - 普通刷新 RefreshCountSuper = 0 #(BYTE RefreshCountSuper)// 今日福地刷新物品次数 - 超级刷新 + RefreshCountRob = 0 #(WORD RefreshCountRob)// 今日福地刷新周围玩家次数 TreasureCount = 0 #(BYTE TreasureCount)// 聚宝盆类型个数,对应类型 0~n TreasureState = list() #(vector<BYTE> TreasureState)// 聚宝盆是否已激活列表,[类型0是否已激活, ...] TreasureAward = list() #(vector<BYTE> TreasureAward)// 聚宝盆奖励是否已领取列表,[类型0是否已领取, ...] TreasureProgress = list() #(vector<BYTE> TreasureProgress)// 聚宝盆进度值列表,[类型0进度值, ...],满进度100 HelpAwardCount = 0 #(BYTE HelpAwardCount)// 今日已帮助别人奖励次数 + HousekeeperEndTime = 0 #(DWORD HousekeeperEndTime)// 自动管家到期时间戳,有值同时也代表免费试用已使用 data = None def __init__(self): @@ -50975,6 +53659,7 @@ self.EnergyUsed,_pos = CommFunc.ReadWORD(_lpData, _pos) self.RefreshCount,_pos = CommFunc.ReadDWORD(_lpData, _pos) self.RefreshCountSuper,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.RefreshCountRob,_pos = CommFunc.ReadWORD(_lpData, _pos) self.TreasureCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) for i in range(self.TreasureCount): value,_pos=CommFunc.ReadBYTE(_lpData,_pos) @@ -50986,6 +53671,7 @@ value,_pos=CommFunc.ReadBYTE(_lpData,_pos) self.TreasureProgress.append(value) self.HelpAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.HousekeeperEndTime,_pos = CommFunc.ReadDWORD(_lpData, _pos) return _pos def Clear(self): @@ -50997,11 +53683,13 @@ self.EnergyUsed = 0 self.RefreshCount = 0 self.RefreshCountSuper = 0 + self.RefreshCountRob = 0 self.TreasureCount = 0 self.TreasureState = list() self.TreasureAward = list() self.TreasureProgress = list() self.HelpAwardCount = 0 + self.HousekeeperEndTime = 0 return def GetLength(self): @@ -51011,11 +53699,13 @@ length += 2 length += 4 length += 1 + length += 2 length += 1 length += 1 * self.TreasureCount length += 1 * self.TreasureCount length += 1 * self.TreasureCount length += 1 + length += 4 return length @@ -51026,6 +53716,7 @@ data = CommFunc.WriteWORD(data, self.EnergyUsed) data = CommFunc.WriteDWORD(data, self.RefreshCount) data = CommFunc.WriteBYTE(data, self.RefreshCountSuper) + data = CommFunc.WriteWORD(data, self.RefreshCountRob) data = CommFunc.WriteBYTE(data, self.TreasureCount) for i in range(self.TreasureCount): data = CommFunc.WriteBYTE(data, self.TreasureState[i]) @@ -51034,6 +53725,7 @@ for i in range(self.TreasureCount): data = CommFunc.WriteBYTE(data, self.TreasureProgress[i]) data = CommFunc.WriteBYTE(data, self.HelpAwardCount) + data = CommFunc.WriteDWORD(data, self.HousekeeperEndTime) return data def OutputString(self): @@ -51043,11 +53735,13 @@ EnergyUsed:%d, RefreshCount:%d, RefreshCountSuper:%d, + RefreshCountRob:%d, TreasureCount:%d, TreasureState:%s, TreasureAward:%s, TreasureProgress:%s, - HelpAwardCount:%d + HelpAwardCount:%d, + HousekeeperEndTime:%d '''\ %( self.Head.OutputString(), @@ -51055,11 +53749,13 @@ self.EnergyUsed, self.RefreshCount, self.RefreshCountSuper, + self.RefreshCountRob, self.TreasureCount, "...", "...", "...", - self.HelpAwardCount + self.HelpAwardCount, + self.HousekeeperEndTime ) return DumpString @@ -52782,6 +55478,7 @@ ZhanlingType = 0 #(BYTE ZhanlingType)// 战令类型 IsActivite = 0 #(BYTE IsActivite)// 普通战令是否已激活 IsActiviteH = 0 #(BYTE IsActiviteH)// 高级战令是否已激活 + AllFinishTime = 0 #(DWORD AllFinishTime)// 全部奖励领取完毕的时间戳,未完毕时该值为0,后端会在0点过天时检查可否重置,前端自行做倒计时表现即可 Value1 = 0 #(DWORD Value1)// 战令对应的自定义值,可选,如登录战令代表开始计算日期时间戳 RewardCount = 0 #(WORD RewardCount) RewardList = list() #(vector<tagMCZhanling> RewardList) @@ -52799,6 +55496,7 @@ self.ZhanlingType,_pos = CommFunc.ReadBYTE(_lpData, _pos) self.IsActivite,_pos = CommFunc.ReadBYTE(_lpData, _pos) self.IsActiviteH,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.AllFinishTime,_pos = CommFunc.ReadDWORD(_lpData, _pos) self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos) self.RewardCount,_pos = CommFunc.ReadWORD(_lpData, _pos) for i in range(self.RewardCount): @@ -52815,6 +55513,7 @@ self.ZhanlingType = 0 self.IsActivite = 0 self.IsActiviteH = 0 + self.AllFinishTime = 0 self.Value1 = 0 self.RewardCount = 0 self.RewardList = list() @@ -52826,6 +55525,7 @@ length += 1 length += 1 length += 1 + length += 4 length += 4 length += 2 for i in range(self.RewardCount): @@ -52839,6 +55539,7 @@ data = CommFunc.WriteBYTE(data, self.ZhanlingType) data = CommFunc.WriteBYTE(data, self.IsActivite) data = CommFunc.WriteBYTE(data, self.IsActiviteH) + data = CommFunc.WriteDWORD(data, self.AllFinishTime) data = CommFunc.WriteDWORD(data, self.Value1) data = CommFunc.WriteWORD(data, self.RewardCount) for i in range(self.RewardCount): @@ -52851,6 +55552,7 @@ ZhanlingType:%d, IsActivite:%d, IsActiviteH:%d, + AllFinishTime:%d, Value1:%d, RewardCount:%d, RewardList:%s @@ -52860,6 +55562,7 @@ self.ZhanlingType, self.IsActivite, self.IsActiviteH, + self.AllFinishTime, self.Value1, self.RewardCount, "..." @@ -56741,6 +59444,189 @@ #------------------------------------------------------ +# C1 10 仙盟攻城战玩家信息 #tagMCFamilyGCZPlayerInfo + +class tagMCFamilyGCZPlayerInfo(Structure): + _pack_ = 1 + _fields_ = [ + ("Cmd", c_ubyte), + ("SubCmd", c_ubyte), + ("ContributionCnt", c_ubyte), # 轮次低级捐献已捐献次数,轮次变更时会重置 + ("Energy", c_ubyte), # 当前可用免费体力 + ("EnergyTime", c_int), # 上次恢复免费体力时间戳,为0时不再恢复 + ("AwardState", c_int), # 活动奖励领取状态,按二进制位判断是否已领取,0-竞猜奖励;1-个人排行奖励;2-仙盟排名奖励; + ] + + def __init__(self): + self.Clear() + self.Cmd = 0xC1 + self.SubCmd = 0x10 + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.Cmd = 0xC1 + self.SubCmd = 0x10 + self.ContributionCnt = 0 + self.Energy = 0 + self.EnergyTime = 0 + self.AwardState = 0 + return + + def GetLength(self): + return sizeof(tagMCFamilyGCZPlayerInfo) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// C1 10 仙盟攻城战玩家信息 //tagMCFamilyGCZPlayerInfo: + Cmd:%s, + SubCmd:%s, + ContributionCnt:%d, + Energy:%d, + EnergyTime:%d, + AwardState:%d + '''\ + %( + self.Cmd, + self.SubCmd, + self.ContributionCnt, + self.Energy, + self.EnergyTime, + self.AwardState + ) + return DumpString + + +m_NAtagMCFamilyGCZPlayerInfo=tagMCFamilyGCZPlayerInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCFamilyGCZPlayerInfo.Cmd,m_NAtagMCFamilyGCZPlayerInfo.SubCmd))] = m_NAtagMCFamilyGCZPlayerInfo + + +#------------------------------------------------------ +# C1 11 仙盟攻城战圣泉信息 #tagMCFamilyGCZSQInfo + +class tagMCFamilyGCZSQGrid(Structure): + _pack_ = 1 + _fields_ = [ + ("GridNum", c_ubyte), # 格子编号,1~n + ("ItemID", c_int), # 抽中的物品ID,20亿时为过关标记 + ("ItemCount", c_ushort), # 物品数量 + ] + + def __init__(self): + self.Clear() + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.GridNum = 0 + self.ItemID = 0 + self.ItemCount = 0 + return + + def GetLength(self): + return sizeof(tagMCFamilyGCZSQGrid) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// C1 11 仙盟攻城战圣泉信息 //tagMCFamilyGCZSQInfo: + GridNum:%d, + ItemID:%d, + ItemCount:%d + '''\ + %( + self.GridNum, + self.ItemID, + self.ItemCount + ) + return DumpString + + +class tagMCFamilyGCZSQInfo(Structure): + Head = tagHead() + SQLayer = 0 #(BYTE SQLayer)// 当前所在圣泉层,从1开始 + SQGirdCnt = 0 #(BYTE SQGirdCnt) + SQGridList = list() #(vector<tagMCFamilyGCZSQGrid> SQGridList)//圣泉当前层已抽格子信息,仅同步全部或变更的格子,前端进行差异更新,层数变更时重置本地记录 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xC1 + self.Head.SubCmd = 0x11 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.SQLayer,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.SQGirdCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.SQGirdCnt): + temSQGridList = tagMCFamilyGCZSQGrid() + _pos = temSQGridList.ReadData(_lpData, _pos) + self.SQGridList.append(temSQGridList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xC1 + self.Head.SubCmd = 0x11 + self.SQLayer = 0 + self.SQGirdCnt = 0 + self.SQGridList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 1 + length += 1 + for i in range(self.SQGirdCnt): + length += self.SQGridList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteBYTE(data, self.SQLayer) + data = CommFunc.WriteBYTE(data, self.SQGirdCnt) + for i in range(self.SQGirdCnt): + data = CommFunc.WriteString(data, self.SQGridList[i].GetLength(), self.SQGridList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + SQLayer:%d, + SQGirdCnt:%d, + SQGridList:%s + '''\ + %( + self.Head.OutputString(), + self.SQLayer, + self.SQGirdCnt, + "..." + ) + return DumpString + + +m_NAtagMCFamilyGCZSQInfo=tagMCFamilyGCZSQInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCFamilyGCZSQInfo.Head.Cmd,m_NAtagMCFamilyGCZSQInfo.Head.SubCmd))] = m_NAtagMCFamilyGCZSQInfo + + +#------------------------------------------------------ # C1 08 幸运云购玩家信息 #tagMCLuckyCloudBuyPlayerInfo class tagMCLuckyCloudBuyPlayerInfo(Structure): -- Gitblit v1.8.0