From cd69ff158ae8ffa10d9fd1b4971ebf7d2ed74c7c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 25 十二月 2018 17:29:34 +0800
Subject: [PATCH] 5580 【后端】【1.3.20】【1.3.100】【1.4】仙盟任务奖励背包已满时的处理

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py |   81 +++++++++++++++++++++++-----------------
 1 files changed, 47 insertions(+), 34 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 3e2f353..148aff8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -41,7 +41,6 @@
 import PlayerBourse
 import GameWorldActionTeHui
 import PlayerXMZZ
-import GameWorldMergePK
 import GameWorldShopItem
 import MergeChildMsg
 import PlayerTruck
@@ -63,9 +62,14 @@
 import IpyGameDataPY
 import PlayerTalk
 import PlayerGeTui
+import PlayerStore
 import GameWorldActionControl
+import PlayerFBHelpBattle
 import GMT_CTG
 import PyGameData
+import GMShell
+import IPY_PlayerDefine
+import CrossRealmPK
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -75,7 +79,15 @@
 #  @return None
 #  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
 def PlayerLogin(index, tick):
-    GameWorld.GetPsycoFunc(__Func_PlayerLogin)(index, tick)
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    try:
+        __Func_PlayerLogin(curPlayer, tick)
+    except:
+        curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError)
+        import traceback
+        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
     return
 
 #---------------------------------------------------------------------
@@ -84,10 +96,10 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
-def __Func_PlayerLogin(index, tick):
+def __Func_PlayerLogin(curPlayer, tick):
     
-    #玩家登录初始化
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
+    curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
     #玩家在线时间初始化
     InitPlayerOnLineTime(curPlayer, tick)
     #玩家响应信息初始化
@@ -109,8 +121,8 @@
         #通知玩家登陆信息,来自运营方
         #DoLogic_LoginUserData(curPlayer)
     
-        #通知开服天数
-        PlayerEventCounter.Sync_OpenServerDay(curPlayer)
+        #通知开服天数, 登录时改为地图通知,因为GameServer的PlayerLogin在地图之后,前端有些功能处理需要提前得到开服天
+        #PlayerEventCounter.Sync_OpenServerDay(curPlayer)
         # 通知广播信息
         GMCommon.SendBroadCastToClient(curPlayer)
     
@@ -142,7 +154,8 @@
         PlayerXMZZ.OnXMZZOnLogin(curPlayer)
         #等级奖励
         PlayerLVAward.OnPlayerLogin(curPlayer)
-    
+        #商店购买次数
+        PlayerStore.OnPlayerLogin(curPlayer)
         #通知世界boss信息
         GameWorldBoss.OnPlayerLogin(curPlayer)
         #家族副本boss状态通知
@@ -157,7 +170,12 @@
         GameWorldActionControl.OnPlayerLogin(curPlayer)
         #玩家等级记录
         PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
+        #副本助战
+        PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
+        #跨服PK
+        CrossRealmPK.OnPlayerLogin(curPlayer)
         
+        GMShell.OnPlayerLogin(curPlayer)
         GMT_CTG.OnPlayerLogin(curPlayer)
         
     #通知地图服务器自己初始化成功
@@ -268,19 +286,6 @@
 def MSGetReward(curPlayer):
     #PlayerCanGetReward.SynClient_CanGetRewardList(curPlayer)
     return
-
-
-## 通知首次开服时间
-#  @param curPlayer: 玩家实例
-#  @return: None
-def Sync_InitOpenServerTime(curPlayer):
-#    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
-#    packData = ChPyNetSendPack.tagInitOpenServerTime()
-#    packData.Clear()
-#    packData.Time = initOpenServerTime
-#    NetPackCommon.SendFakePack(curPlayer, packData)
-    return
-    
 
 ## 运营登陆信息处理
 #  @param curPlayer
@@ -492,7 +497,16 @@
 #  @return None
 #  @remarks 函数详细说明.
 def PlayerDisconnect(index, tick):
-    GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    try:
+        __Func_PlayerDisconnect(curPlayer, tick)
+    except:
+        import traceback
+        GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+    #调用底层下线
+    curPlayer.DoDisconnect()
     return
 
 ## 玩家下线(封包参数)
@@ -500,11 +514,10 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 函数详细说明.
-def __Func_PlayerDisconnect(index, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def __Func_PlayerDisconnect(curPlayer, tick):
     
     #跨服匹配PK
-    #GameWorldMergePK.OnLeaveServer(curPlayer)
+    CrossRealmPK.OnLeaveServer(curPlayer)
     
     #组队玩家离线
     PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick)
@@ -519,8 +532,6 @@
     #MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick)
     #------------镖车逻辑
     #TruckPlayerDisconnectProcess(curPlayer, tick)
-    #调用底层下线
-    curPlayer.DoDisconnect()
     return
 
 ## 设置玩家离线时间
@@ -608,11 +619,6 @@
         curPlayer.SetFightPower(packValue)
         return
 
-    if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
-        #设置玩家跨服预赛排位
-        PlayerControl.SetMergeWarRank(curPlayer, packValue)
-        return
-
     if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
         #队伍相关相关审核开关状态
         PlayerTeam.SetTeamCheckState(curPlayer, packValue)
@@ -656,6 +662,12 @@
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
         PlayerControl.SetVIPExpireTime(curPlayer, packValue)
         
+    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
+        PlayerControl.SetChatBubbleBox(curPlayer, packValue)
+        
+    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
+        PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
+
     elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
         curPlayer.SetOperateInfo(packValue);
     
@@ -669,7 +681,8 @@
     PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
     #家族刷新
     PlayerFamily.PlayerRefresh(curPlayer, tick)
-
+    #副本助战
+    PlayerFBHelpBattle.UpdateCheckInPlayerInfoByRefresh(curPlayer, packType, packValue)
     return
 
 ## 玩家切换地图的响应(参数 -> 当前玩家,当前时间)
@@ -765,7 +778,7 @@
     #改到mapServer登录成功通知
     #Sync_PyServerDataTimeToClient(curPlayer, tick)
     
-    #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
+    PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
     
     #刷新人物日期状态
     PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)

--
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