From cd79d7a1f17d831aaefddc68b43479dacb1ab448 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 10 五月 2021 16:34:55 +0800 Subject: [PATCH] 5069 【BT2】【bt2_1.100.1】【主干】任务道具取消写死不可出售 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 44 ++++++++++++++++++++++++++------------------ 1 files changed, 26 insertions(+), 18 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 4ce5a49..df31452 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -25,7 +25,6 @@ # @change: "2014-02-27 12:00" hxp 增加世界boss逻辑 # @change: "2014-04-26 19:30" hxp 增加领地战活动 # @change: "2014-06-21 15:20" hxp 增加特惠活动 -# @change: "2014-08-04 17:30" xmnathan 天梯每日更新 # @change: "2014-08-15 17:00" xmnathan 修改OnDay函数内的执行顺序 # @change: "2014-10-08 10:30" xmnathan add 定时清理过期补偿 # @change: "2014-10-29 22:00" hxp MapServerInitOK增加扩展key状态通知 @@ -91,16 +90,19 @@ import CrossRealmPK import CrossRealmMsg import CrossRealmPlayer +import CrossActionControl import PlayerFBHelpBattle import PlayerFamilyRedPacket import PlayerFairyDomain import IpyGameDataPY import PlayerFamilyParty import GameWorldFamilyWar +import GameWorldArena import AuctionHouse import PlayerXMZZ import PlayerTeam import PyGameData +import CrossBoss import ChPlayer #--------------------------------------------------------------------- @@ -164,7 +166,7 @@ #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay) #清理过期补偿 PlayerCompensation.ClearUpTimeOutCompensation() - PlayerGeTui.ClearFMTGeTuiLimit() + #PlayerGeTui.ClearFMTGeTuiLimit() import PlayerBourse PlayerBourse.OverTimeItemsDeal() # 仙盟联赛 @@ -179,6 +181,8 @@ #仙魔之争 PlayerXMZZ.XMZZOndayEx() + #boss复活 + GameWorldBoss.BossRebornOnDayEx() return ## 触发每周事件(参数 -> 当前时间) @@ -294,8 +298,8 @@ CrossRealmPK.OnPKMatchProcess(tick) GameWorldBoss.DoCheckWorldBossReborn(tick) - GameWorldBoss.ProcessBossGeTui(tick) - PlayerGeTui.ProcessNewGuyCallBackGeTui(tick) + #GameWorldBoss.ProcessBossGeTui(tick) + #PlayerGeTui.ProcessNewGuyCallBackGeTui(tick) #组队副本版本 PlayerTeam.DoTeamProcess(tick) @@ -354,8 +358,6 @@ GameWorldAverageLv.OpenWorldAverageLv() #倒计时离队处理 PlayerTeam.DoCountdownLeaveTeamLogic(tick) - #副本助战 - PlayerFBHelpBattle.OnMinuteProcess() #红包 PlayerFamilyRedPacket.OnRedPacketMinuteProcess() #拍卖行 @@ -363,6 +365,8 @@ #每5分钟触发一次仙盟总战力更新 if curMinute % 5 == 0: PlayerFamily.UpdFamilyTotalFightPower() + PlayerFamilyRedPacket.CheckDelRedpacketData() + return #--------------------------------------------------------------------- @@ -1203,6 +1207,8 @@ GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time())) #初始化游戏时钟 GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count) + #转移运营活动旧db记录key value 到 新记录 + GameWorldActionControl.TransferOperationActDBKeyValue() #初始话开服时间、星期几 initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime) openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday) @@ -1235,8 +1241,12 @@ ChPlayer.LoadPlayerLVData() #加载助战信息 PlayerFBHelpBattle.OnServerStart() + #本服竞技场 + GameWorldArena.OnServerStart() #跨服PK CrossRealmPK.OnGameServerInitOK() + #红包 + PlayerFamilyRedPacket.OnServerStart() #世界boss被杀次数重置 #GameWorldBoss.CheckResetBossKilledCntOnServerInit() @@ -1313,7 +1323,8 @@ universalRecMgr.Delete(recType) if recordCount: GameWorld.Log("DeleteRecData recType=%s, count=%s" % (recType, recordCount)) - + CrossBoss.g_bossRecDataDict = {} # 需要清除,不然会导致跨服boss通用记录缓存对象错误 + #清 家族 familyList = [] familyMgr = GameWorld.GetFamilyManager() @@ -1412,6 +1423,8 @@ # 跨服PK CrossRealmPK.OnMapServerInitOK() + # 本服竞技场 + GameWorldArena.SendMapServerArenaInfo() SendAllMapGlobalDropInfo() # 全局掉落控制 @@ -1835,20 +1848,12 @@ if mapServerPack.GetState() not in [0,1,2,3] and curMap.GetState() != mapServerPack.GetState(): # 记录服务器是否正常开启完毕, 避免重复发送 GameWorld.DebugLog("MapServer_RunningStateRefresh--_%s"%([mapServerPack.GetState(), curMap.GetState(), mapServerPack.GetMapID(), curMap.GetID()])) - SendGameError("MapError") + GameWorld.SendGameError("MapError") curMap.SetState(mapServerPack.GetState()) curMap.SetRefreshTick(tick) return - - -def SendGameError(state): - getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") - groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID") - userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME") - getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(state, groupID, userDBName) - GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl) ## 刷新地图服务器状态, 如果1分钟没有状态回报, 刷新为消失状态 # @param tick 当前时间 @@ -1876,7 +1881,7 @@ curMap.SetState(IPY_GameServer.mssNone) if not isSendMapClose: # 避免多地图发送过多邮件, 如关服的时候 - SendGameError("MapDisconnect") # 状态报告 + GameWorld.SendGameError("MapDisconnect") # 状态报告 isSendMapClose = True return @@ -1926,6 +1931,9 @@ PlayerTeam.OnServerClose(tick) ChPlayer.SavePlayerLVData() PlayerFBHelpBattle.OnServerClose() + CrossActionControl.OnServerClose() + PlayerFamilyRedPacket.OnServerClose() + GameWorldArena.OnServerClose() GameWorld.Log("通知C++关服!") GameWorld.GetGameWorld().OnServerClose() @@ -1933,6 +1941,6 @@ def ChangeGameServerState(state): # 只接收大于等于mssPyError GameWorld.DebugLog("ChangeGameServerState:%s"%state) - SendGameError("GameServerError") + GameWorld.SendGameError("GameServerError") \ No newline at end of file -- Gitblit v1.8.0