From cd9a522f6292bf7a7c72360ae8e797cd623bc030 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 十月 2024 16:55:48 +0800
Subject: [PATCH] 5328 【越南】【英文】【砍树】神兽装备格子拓展(扩展为125格)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py |  305 +++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 251 insertions(+), 54 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index e5e9e64..f458c71 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -34,10 +34,10 @@
 import ChConfig
 import GMCommon
 import DirtyList
+import CrossBillboard
 import PlayerBillboard
 import PlayerExam
 import PlayerControl
-import PlayerRecall
 import PlayerFamilyAction
 import PlayerUniversalGameRec
 import PlayerFamily
@@ -48,12 +48,13 @@
 import PlayerFB
 import UpdatePlayerName
 import PlayerFamilyBoss
-import PlayerManorWar
 import GameWorldBoss
 import GameWorldFamilyWar
 #import PlayerFamilyTech
+import PlayerFamilyZhenfa
 import PlayerFamilyRedPacket
 import PlayerFBHelpBattle
+import PlayerHorsePetBoss
 #import PlayerFamilyStore
 import PlayerFamilySWRH
 import GameWorldProcess
@@ -67,15 +68,35 @@
 import PyGameData
 import PlayerTalk
 import PlayerStore
+import CrossYaomoBoss
 import CrossRealmPlayer
 import CrossRealmMsg
 import CrossRealmPK
+import CrossChampionship
+import CrossBattlefield
+import CrossFamilyFlagwar
+import CrossActAllRecharge
+import PlayerActGubao
+import PlayerActHorsePetTrain
+import PlayerActXianXiaMJ
+import PlayerActBossTrial
+import PlayerActFamilyCTGAssist
 import ChPyNetSendPack
 import NetPackCommon
 import AuctionHouse
+import PlayerFairyDomain
+import GameWorldSkyTower
+import GameWorldMineArea
+import PlayerTurnFight
+import GameWorldArena
+import GameWorldItem
+import PlayerRecData
+import PlayerAssist
+import PlayerLove
 
 import time
 import datetime
+import json
 #---------------------------------------------------------------------
 #全局变量
 #---------------------------------------------------------------------
@@ -261,6 +282,10 @@
     elif queryType == ChConfig.queryType_NPCCnt:
         __QueryMapNPCCntInfo(curPlayer, queryCallName, sendCMD, tick)
         return
+    elif queryType == ChConfig.queryType_MirrorPlayer:
+        data = str({"id" : curPlayer.GetPlayerID(), "mapid" : GameWorld.GetQueryPlayerMapID(curPlayer)})
+        GameWorld.GetGameWorld().SendDBLogic(0, queryID, data, len(data))
+        return
     else:
         GameWorld.ErrLog('unKnow queryType = %s' % (queryType))
         
@@ -330,16 +355,25 @@
             SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
             return
         
+    serverGroupID = GameWorld.GetServerGroupID()
+    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+    if not zoneIpyData:
+        return
+    zoneID = zoneIpyData.GetZoneID()
+    
     # 本服缓存超时,发送跨服服务器查询
     playerID = curPlayer.GetPlayerID()
-    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList})
+    dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList}
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg)
     return
 
 def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData):
     ## 收到子服请求查看跨服地图NPC个数信息
     
+    zoneID = msgData["ZoneID"]
     mapID = msgData["MapID"]
-    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(mapID, serverGroupID)
+    
+    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID)
     if not zoneIpyData:
         return
     realMapID = zoneIpyData.GetMapID()
@@ -483,15 +517,28 @@
     callName = pack.GetCallName()
     resultName = pack.GetResultName()                       #[queryid, 人气值, 物品ID]
     
+    if callName == "PlayerRealLoginOK":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        loginMsg = eval(resultName)
+        ChPlayer.DoPlayerRealLoginOK(curPlayer, loginMsg, tick)
+        return
+    
     if callName == "SendMail":
-        title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource = eval(resultName)
+        title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail = eval(resultName)
         limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
         limitTime = limitTime.split(".")[0]
-        PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
+        PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource, crossMail=crossMail)
         return
     
     if callName == "SendMailBatch":
         PlayerCompensation.SendPersonalItemMailBatch(eval(resultName))
+        return
+    
+    if callName == "SendEntireMail":
+        mailTypeKey, getDays, limitLV, limitLVType, addItemList, paramList, gold, goldPaper, silver, detail, moneySource = eval(resultName)
+        PlayerCompensation.SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList, paramList, gold, goldPaper, silver, detail, moneySource)
         return
     
     if callName == "SendMsgToCrossServer":
@@ -513,6 +560,14 @@
         PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList)
         return
     
+    if callName == "DynamicLineMapStateChange":
+        PlayerFB.OnCrossDynamicLineStateChange(eval(resultName))
+        return
+    
+    if callName == "DynamicLineMapInitOK":
+        PlayerFB.OnCrossDynamicMapReset(eval(resultName))
+        return
+    
     if callName == "CommMapServerInitOK":
         dataMapID, lineID, realMapID, copyMapID = eval(resultName)
         PyGameData.g_commMapLineInfo[(dataMapID, lineID)] = (realMapID, copyMapID)
@@ -521,6 +576,10 @@
 
     if callName == "UpdateBillboard":     #地图服务器更新排行榜
         PlayerBillboard.MapServer_UpdateBillboard(eval(resultName), tick)
+        return
+
+    if callName == "UpdateCrossBillboard":     #地图服务器更新跨服排行榜
+        CrossBillboard.MapServer_UpdateCrossBillboard(eval(resultName))
         return
     
     if callName == 'PyAddFamilyInfoValue':     #地图服务器增加战盟信息值
@@ -538,17 +597,19 @@
         PlayerExam.MapServer_ExitAction(srcPlayerID)
         return
     
+    if callName == 'FuncOpen':
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        PlayerControl.DoFuncOpenLogic(curPlayer, eval(resultName))
+        return
+    
     if  callName == 'TeamNotify':
         #队伍通知
         teamID = pack.GetQueryID()
         msg, msgList = eval(resultName)
         
         PlayerControl.TeamNotify(teamID, msg, msgList)
-        return
-    
-    if callName == 'ReveiveRecallAward':
-        #召回奖励领取情况
-        PlayerRecall.ReveiveRecallAwardResult(srcPlayerID, resultName)
         return
     
     if callName == "NotifyTruckDestroy":
@@ -582,6 +643,11 @@
         GameDataRecord.ChangeCoinCnt(eval(resultName))
         return
     
+    #跨服排位PK战斗结算
+    if callName == "CrossChampionshipPKOver":
+        CrossChampionship.MapServer_CrossChampionshipPKOver(eval(resultName), tick)
+        return
+    
     #跨服匹配PK战斗结算
     if callName == "CrossPKOver":
         CrossRealmPK.MapServer_CrossPKOver(eval(resultName), tick)
@@ -613,6 +679,61 @@
         CrossRealmPlayer.OnCrossRealmRegOK(srcPlayerID, eval(resultName), tick)
         return
     
+    # 跨服战场结算
+    if callName =="CrossBattlefieldOver":
+        CrossBattlefield.MapServer_CrossBattlefieldOver(eval(resultName))
+        return
+    
+    # 跨服仙盟夺旗战/逐鹿万界 结算
+    if callName =="CrossFamilyFlagwarOver":
+        CrossFamilyFlagwar.MapServer_CrossFamilyFlagwarOver(eval(resultName))
+        return
+    
+    # 跨服妖魔boss伤害结算
+    if callName =="CrossYaomoBossHurtInfo":
+        CrossYaomoBoss.MapServer_CrossYaomoBossHurtInfo(eval(resultName))
+        return
+    
+    # 跨服全民充值
+    if callName == "CrossActAllRecharge":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        CrossActAllRecharge.MapServer_CrossActAllRecharge(curPlayer, eval(resultName))
+        return
+    
+    # Boss历练
+    if callName == "BossTrial":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        PlayerActBossTrial.MapServer_BossTrial(curPlayer, eval(resultName))
+        return
+    
+    # 仙匣秘境
+    if callName == "XianXiaMJ":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        PlayerActXianXiaMJ.MapServer_XianXiaMJ(curPlayer, eval(resultName))
+        return
+    
+    # 古宝养成
+    if callName == "ActGubao":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        PlayerActGubao.MapServer_Gubao(curPlayer, eval(resultName))
+        return
+    
+    # 骑宠养成
+    if callName == "ActHorsePetTrain":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        PlayerActHorsePetTrain.MapServer_HorsePetTrain(curPlayer, eval(resultName))
+        return
+    
     #py喇叭聊天
     if callName == 'PYSpeaker':
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
@@ -632,6 +753,13 @@
     # 战盟联赛
     if callName =="FamilyWarOver":
         GameWorldFamilyWar.MapServer_FamilyWarOver(eval(resultName))
+        return
+    
+    # 增加玩家Rec数据
+    if callName == "AddPlayerRec":
+        curPlayer = None if not srcPlayerID else GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        recType, valueList, userData, notifyType = eval(resultName)
+        PlayerRecData.MapServer_AddPlayerRec(curPlayer, recType, valueList, userData, notifyType)
         return
     
     # 删除通用玩家Rec数据
@@ -657,22 +785,6 @@
                 
         return
     
-    # 领地争夺战拔旗消耗
-    if callName =="ManorWarGetFlagCost":
-        PlayerManorWar.ManorWarGetFlagCost(eval(resultName))
-        return
-    
-    # 领地争夺战获胜战盟
-    if callName =="ManorWarWinner":
-        PlayerManorWar.DoMapServerManorWarWinner(eval(resultName))
-        return
-    
-    # 战盟副本boss开始、被击杀
-    if callName =="FamilyBossFBState":
-        PlayerFamilyBoss.FamilyBossOnKilled(eval(resultName), tick)
-        return
-    
-
     # 击杀boss掉落好物品
     if callName =="BossDropGoodItem":
         GameWorldBoss.OnKillBossDropGoodItem(eval(resultName), tick)
@@ -711,14 +823,9 @@
         GameWorldProcess.UpdGlobalKillCount(eval(resultName))
         return
     
-    # 新手指导员天数
-    if callName =="FreshmanGuiderDay":
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
-        if not curPlayer:
-            return
-        
-        guiderDay = eval(resultName)[0]
-        PlayerControl.SetFreshmanGuiderDay(curPlayer, guiderDay)
+    # 缓存装备广播信息中的装备明细信息
+    if callName == "NotifyEquipDetailInfo":
+        GameWorldItem.OnCacheNotifyEquipDetailInfo(json.loads(resultName), tick)
         return
     
     #生成仙盟红包
@@ -780,15 +887,25 @@
         AuctionHouse.MapServer_AuctionHouseLogic(curPlayer, eval(resultName), tick)
         return
     
+    # 协助
+    if callName == "PlayerAssist":
+        curPlayer = None
+        if srcPlayerID:
+            curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+            if not curPlayer:
+                return
+        PlayerAssist.MapServer_PlayerAssistLogic(curPlayer, eval(resultName), tick)
+        return
+    
     if callName == "TeamMemFuncData":
         PlayerTeam.MapServer_TeamMemFuncData(srcPlayerID, eval(resultName))
         return
     
-    #封魔坛结束
-    if callName == "SealDemonOver":
-        playerID, lineID, rank = eval(resultName)
-        PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank)
-        return
+#    #封魔坛结束
+#    if callName == "SealDemonOver":
+#        playerID, lineID, rank = eval(resultName)
+#        PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank)
+#        return
     
     #查询副本功能线路人数
     if callName == "FBLinePlayerCnt":
@@ -844,6 +961,30 @@
     if callName =="AllFamilyBossOver":
         PlayerFamilyBoss.AllFamilyBossKilled()
         return
+    #仙盟阵法
+    if callName =="FamilyZhenfa":
+        curPlayer = None
+        if srcPlayerID:
+            curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+            if not curPlayer:
+                return
+        PlayerFamilyZhenfa.MapServer_FamilyZhenfa(curPlayer, eval(resultName))
+        return
+    #仙盟传功
+    if callName =="FamilyChuangong":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        PlayerFamily.MapServer_FamilyChuangong(curPlayer, eval(resultName))
+        return
+    #骑宠BOSS结束
+    if callName =="HorsePetBossOver":
+        PlayerHorsePetBoss.HorsePetBossKilled(int(resultName))
+        return
+    #缥缈仙域事件出现
+    if callName =="AddFairyDomainEvent":
+        PlayerFairyDomain.AddFairyDomainEvent(eval(resultName))
+        return
     
 #---return分割线-----------------------------------------------------------------
 
@@ -888,10 +1029,6 @@
             return
         resultName = '%s' % ret
         
-    if callName == 'SendInviteCode':
-        #邀请码验证回复
-        resultName = PlayerRecall.PlayerRecall_InviteCode(srcPlayerID, pack.GetQueryID())
-    
     if callName == 'OpenServerCampaignAward':
         #可否领取开服活动奖励
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
@@ -905,11 +1042,76 @@
     
     
     # 副本助战
-    if callName =="FBHelpBattle":
+    if callName == "FBHelpBattle":
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
         if not curPlayer:
             return
         ret = PlayerFBHelpBattle.MapServer_FBHelpBattle(curPlayer, eval(resultName))
+        if ret == None:
+            return
+        resultName = '%s' % ret
+    
+    # 竞技场
+    if callName == "Arena":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        ret = GameWorldArena.MapServer_Arena(curPlayer, eval(resultName))
+        resultName = '%s' % ret if ret != None else '' # 需要重置间隔,每次都回复
+        
+    # 仙盟充值互助
+    if callName == "FamilyCTGAssist":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        ret = PlayerActFamilyCTGAssist.MapServer_FamilyCTGAssist(curPlayer, eval(resultName))
+        if ret == None:
+            return
+        resultName = '%s' % ret
+        
+    # 仙盟boss
+    if callName == "FamilyBoss":
+        ret = PlayerFamilyBoss.MapServer_FamilyBoss(eval(resultName), tick)
+        if ret == None:
+            return
+        resultName = '%s' % ret
+        
+    # 情缘
+    if callName == "Love":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        ret = PlayerLove.MapServer_Love(curPlayer, eval(resultName))
+        if ret == None:
+            return
+        resultName = '%s' % ret
+        
+    # 回合制
+    if callName == "TurnFight":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        ret = PlayerTurnFight.MapServer_TurnFight(curPlayer, eval(resultName))
+        if ret == None:
+            return
+        resultName = '%s' % ret
+        
+    # 福地
+    if callName == "MineArea":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        ret = GameWorldMineArea.MapServer_MineArea(curPlayer, eval(resultName))
+        if ret == None:
+            return
+        resultName = '%s' % ret
+        
+    # 天星塔
+    if callName == "SkyTower":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        ret = GameWorldSkyTower.MapServer_SkyTowerInfo(curPlayer, eval(resultName))
         if ret == None:
             return
         resultName = '%s' % ret
@@ -920,15 +1122,10 @@
 #        if not curPlayer:
 #            return
 #        resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick)
-     
-    # 玩家天梯奖励
-    if callName == "HighLadderReward":
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
-        import HighLadder
-        needResult, resultName = HighLadder.MapServer_HighLadderReward(curPlayer, eval(resultName))
-        if not needResult:
-            return
-        
+    
+    if not srcPlayerID:
+        return
+    
     srcPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
     
     if not srcPlayer:

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