From cda5e4e81f17542946ac53e77d2cd625ac2ea3d4 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 19 二月 2019 17:12:51 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 14 ++++++++------ 1 files changed, 8 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index e88f716..c17651a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -54,6 +54,7 @@ import PlayerFairyCeremony import PlayerNewFairyCeremony import PlayerWeekParty +import PlayerActLogin import FamilyRobBoss import IpyGameDataPY import PlayerState @@ -2126,8 +2127,8 @@ GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,dataMapID=%s,realMapID=%s,copyMapID=%s" % (bossID, isAlive, dataMapID, realMapID, copyMapID)) if not isAlive: - if dataMapID in ChConfig.Def_CrossZoneTableName: - tableName = ChConfig.Def_CrossZoneTableName[dataMapID] + if dataMapID in ChConfig.Def_CrossZoneMapTableName: + tableName = ChConfig.Def_CrossZoneMapTableName[dataMapID] realMapID = GameWorld.GetGameWorld().GetRealMapID() copyMapID = GameWorld.GetGameWorld().GetCopyMapID() zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID) @@ -2167,6 +2168,7 @@ PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1) PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1) PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_WorldBOSS, 1) + PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_WorldBOSS, 1) if mapID == ChConfig.Def_FBMapID_BossHome: #BOSS之家 @@ -3029,7 +3031,7 @@ # GameWorld.DebugLog("伤血玩家血量为0,清除该伤血!playerID=%s" % hurtID) # return True - if not hurtPlayer.GetVisible(): + if hurtPlayer.GetInitOK() and not hurtPlayer.GetVisible(): GameWorld.DebugLog("伤血玩家不可见,清除该伤血!playerID=%s" % hurtID) return True @@ -3066,7 +3068,7 @@ #GameWorld.DebugLog("队员不在本线路,不计!playerID=%s" % playerID) continue - if not curTeamPlayer.GetVisible(): + if curTeamPlayer.GetInitOK() and not curTeamPlayer.GetVisible(): #GameWorld.DebugLog("队员不可见,不计!playerID=%s" % playerID) continue @@ -3087,7 +3089,7 @@ teamHurtPlayerIDList.append(playerID) if not teamHurtPlayerIDList: - GameWorld.DebugLog("伤血队伍没有活着的队员在boss区域内,清除该伤血!teamID=%s,mapTeamPlayerIDList=%s" % (teamID, mapTeamPlayerIDList)) + GameWorld.DebugLog("伤血队伍没有符合条件的队员在boss区域内,清除该伤血!teamID=%s,mapTeamPlayerIDList=%s" % (teamID, mapTeamPlayerIDList)) return teamHurtPlayerIDList def RefreshHurtList(self, tick, refreshInterval=3000): @@ -5188,7 +5190,7 @@ #=========================================================================================== # 在地上添加物品(统一接口) - dropNPCID = 0 if not curNPC.GetIsBoss() else curNPCID + dropNPCID = 0 if not ChConfig.IsGameBoss(curNPC) else curNPCID specOwnerIDList = self.__AllKillerDict.keys() if (len(self.__AllKillerDict) > 1 or dropType == ChConfig.Def_NPCHurtTypeSpecial) else [] curMapItem = ChItem.AddMapDropItem(posX, posY, curItem, ownerInfo=[dropType, ownerID, specOwnerIDList], dropNPCID=dropNPCID) -- Gitblit v1.8.0