From cdaa0f6d8e428e1c28ff36a1b1a986ec59e354b4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 三月 2019 10:33:32 +0800
Subject: [PATCH] 6373 【后端】【2.0】删除无用功能代码、封包、配置(无用定义)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 19 +++----------------
1 files changed, 3 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 7581367..ba1c674 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -27,12 +27,10 @@
import FBLogic
import ItemCommon
import OperControlManager
-import GameLogic_ManorWar
import PetControl
import ReadChConfig
import DataRecordPack
-import ChItem
-import PlayerActivity
+#import ChItem
import ShareDefine
import PlayerGreatMaster
import PlayerHorse
@@ -46,7 +44,7 @@
import SkillShell
import FBCommon
import IpyGameDataPY
-import EquipZhuXian
+#import EquipZhuXian
#---------------------------------------------------------------------
GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -2252,14 +2250,6 @@
#GameWorld.Log("删除场景Buff %d"%skillID)
processResult = True
continue
- else:
- # 非领地战期间, 该区域有领地旗buff, 删除区域buff
- if skillID == ChConfig.Def_SkillID_ManorFlagArea and not GameLogic_ManorWar.CanManorWarAtk():
- mapBuffManager.DeleteBuffByIndex(index)
- ClearBuffEffectBySkillID(curPlayer, skillID, ownerID, ownerType)
- processResult = True
- #GameWorld.DebugLog("非领地战期间, 该区域有领地旗buff, 删除区域buff")
- continue
index += 1
@@ -2285,10 +2275,7 @@
continue
if findBuff.GetSkill().GetSkillLV() > curSkill.GetSkillLV():
continue
-
- if skillTypeID == ChConfig.Def_SkillID_ManorFlagArea and not GameLogic_ManorWar.CanManorWarAtk():
- #GameWorld.DebugLog(" i=%s,effectID=%s,skillID=%s, 该位置有buff, 非领地战期间, 不添加" % (i, effectID, skillTypeID))
- continue
+
#添加场景buff
isOK = BuffSkill.AddBuffNoRefreshState(curPlayer, IPY_GameWorld.bfMapBuff, curSkill, tick)
processResult = processResult or isOK
--
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