From cdb5d93a9fd7b32a2ed178feed4eee20ee6502e5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 11 二月 2019 15:41:24 +0800 Subject: [PATCH] 5940 【后端】【1.6】跨服PK奖励配置规则优化 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 88 ++++++++++++++++++++++--------------------- 1 files changed, 45 insertions(+), 43 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 52c8054..caec13b 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -83,10 +83,7 @@ import GameWorldAverageLv import PlayerDBOper import PlayerGeTui -#import MergeBroadcast #import GameWorldMixServerCampaign -#import GameWorldMergeKing -#import GameWorldMergePK #import PlayerManorWar import GameWorldBoss #import GameWorldActionTeHui @@ -96,8 +93,9 @@ import ReadChConfig import EventReport #import ReloadModule -import MergeChildMsg -#import MergePlayer +import CrossRealmPK +import CrossRealmMsg +import CrossRealmPlayer import PlayerFBHelpBattle import PlayerFamilyRedPacket import IpyGameDataPY @@ -294,13 +292,10 @@ PlayerFamilyParty.FamilyParty_Process(tick) # 帮主弹劾时钟调用 PlayerFamily.OnLeaderImpeachTick(tick) - - #跨服广播 - #MergeBroadcast.OnBroadcastProccee(tick) + #跨服玩家 + CrossRealmPlayer.OnCrossProcess(tick) #跨服PK匹配 - #GameWorldMergePK.OnPKMatchProcess(tick) - #跨服王者争霸 - #GameWorldMergeKing.OnMergeKingProcess(tick) + CrossRealmPK.OnPKMatchProcess(tick) GameWorldBoss.DoCheckWorldBossReborn(tick) GameWorldBoss.ProcessBossGeTui(tick) @@ -352,7 +347,8 @@ GameWorldActionControl.Dispose_OperationActionState() GameWorldActionControl.Dispose_DailyActionState() GameWorldActionControl.Dispose_FBStateTime() - + #跨服PK + CrossRealmPK.OnMinuteProcess() #处理重开服务器后, 活动继续开启逻辑根据天数 #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick) #触发世界等级 @@ -361,6 +357,8 @@ PlayerTeam.DoCountdownLeaveTeamLogic(tick) #副本助战 PlayerFBHelpBattle.OnMinuteProcess() + #红包 + PlayerFamilyRedPacket.OnRedPacketMinuteProcess() #每5分钟触发一次仙盟总战力更新 if curMinute % 5 == 0: PlayerFamily.UpdFamilyTotalFightPower() @@ -390,8 +388,6 @@ DisposeGameWorldGame(tick) #回报数据库当前在线玩家数 DisposeGameActivePlayer(tick) - #统计跨服服务器在线玩家 - #MergePlayer.DisposeMergeServerOnlinePlayer() #同步地图服务器时间 Dispose_MapServer_Time(tick) #保存玩家数据 @@ -552,22 +548,16 @@ # 所有服务器人数要回报一次, 每个map也要回报一次 # gameWorld.GetTickByType(0 - n) 取间隔 def DisposeGameActivePlayer(tick): -# gameWorld = GameWorld.GetGameWorld() -# lastTick = gameWorld.GetTickByType(ChConfig.TYPE_GetActivePlayerCount) -# -# if lastTick == -1: -# #GameWorld.Log("未初始化服务器") -# return -# -# if tick - lastTick < ChConfig.TYPE_Tick_Time[ChConfig.TYPE_GetActivePlayerCount]: -# return -# -# -# gameWorld.SetTickByType(ChConfig.TYPE_GetActivePlayerCount , tick) - + gameWorld = GameWorld.GetGameWorld() + curMinute = datetime.datetime.today().minute #为了每个服的输出时间点统一一个分钟点,便于统计 - if datetime.datetime.today().minute % 5 != 0: + if curMinute % 5 != 0: return + noteData = gameWorld.GetDictByKey("OnlineCntM") + if noteData == curMinute: + # 同一分钟不多发送,此处不建议用CD处理,避免两CD冲突 + return + gameWorld.SetDict("OnlineCntM", curMinute) # 全服在线人数平台明细 platformOLDict = {} # 平台在线人数 {平台:人数, ...} @@ -1220,7 +1210,7 @@ if initOpenServerTime <= 0 or openServerWeekday <= 0: #记录首次开发时间(现实时间戳) PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time())) - + #初始化家族数量 GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt) #排序元宝交易平台 @@ -1247,19 +1237,28 @@ ChPlayer.LoadPlayerLVData() #加载助战信息 PlayerFBHelpBattle.OnServerStart() + #跨服PK + CrossRealmPK.OnGameServerInitOK() #世界boss被杀次数重置 #GameWorldBoss.CheckResetBossKilledCntOnServerInit() #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化 - #子服启动成功告知跨服主服 - #=========================================================================== - # serverGroupID = GameWorld.GetServerGroupID() - # if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer(): - # GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...") - # dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID} - # MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg) - # - # GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID) - #=========================================================================== + + __Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载 + + GameWorld.Log("=============================== 服务器启动成功 ===================================") + isCrossServer = GameWorld.IsCrossServer() + if isCrossServer: + isServerClose = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose) + isServerOpen = 0 if isServerClose else 1 + GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isServerOpen) + GameWorld.Log("跨服服务器启动成功: isServerOpen=%s,crossZoneName=%s" % (isServerOpen, GameWorld.GetCrossZoneName())) + else: + serverGroupID = GameWorld.GetServerGroupID() + GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID) + GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_GameWorldInitOK, 1) + + # 注意:跨服相关信息的调用需放在最后,不然可能导致服务器未启动功能或者功能未加载成功导致跨服服务器与子服之间的数据同步可能出现异常的情况 + CrossRealmMsg.OnGameServerInitOK() return def DoCheckNewServerOpen(tick): @@ -1419,9 +1418,13 @@ # 商店信息 #GameWorldShopItem.OnMapServerInitOK() + # 跨服服务器状态 + isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen) + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName) + # 跨服PK - #GameWorldMergePK.OnMapServerInitOK() - #GameWorldMergeKing.OnMapServerInitOK() + CrossRealmPK.OnMapServerInitOK() SendAllMapGlobalDropInfo() # 全局掉落控制 @@ -1449,7 +1452,6 @@ # 清除指定通用数据 universalRecMgr = GameWorld.GetUniversalRecMgr() delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo, - #ShareDefine.Def_UniversalGameRecType_MergeRegister, ] GameWorld.DebugLog(" 清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList)) for delRecType in delRecTypeList: @@ -1474,7 +1476,7 @@ # 删除过期的通用数据 curTime = int(time.time()) GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime) - delOutofdayRecDataDict = {ShareDefine.Def_UniversalGameRecType_MergeRegister:31 * 24 * 3600, + delOutofdayRecDataDict = { } for otDayRecType, otTime in delOutofdayRecDataDict.items(): otRecDataList = universalRecMgr.GetTypeList(otDayRecType) -- Gitblit v1.8.0