From cdb5d93a9fd7b32a2ed178feed4eee20ee6502e5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 11 二月 2019 15:41:24 +0800
Subject: [PATCH] 5940 【后端】【1.6】跨服PK奖励配置规则优化
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index 7726ee7..cf27561 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -32,6 +32,8 @@
import EventShell
import ChPyNetSendPack
import NetPackCommon
+import PlayerSuccess
+import PlayerWeekParty
import BuffSkill
import random
@@ -562,6 +564,7 @@
FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
if not lastStar and not isInFBOnDay: #每日活动
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, 1)
if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
CheckIceLodeStarAwardMail(curPlayer)
@@ -588,6 +591,8 @@
jsonItemList = FBCommon.GetJsonItemList(itemList)
overDict[FBCommon.Over_itemInfo] = jsonItemList
EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, 1)
+
# 通知结果
__SendIceLodeOverInfo(curPlayer, overDict)
@@ -675,6 +680,8 @@
addCnt += 1
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, addCnt)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
# npcCountDict = {}
# iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
--
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