From cdb5d93a9fd7b32a2ed178feed4eee20ee6502e5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 11 二月 2019 15:41:24 +0800
Subject: [PATCH] 5940 【后端】【1.6】跨服PK奖励配置规则优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py |   11 ++++++++++-
 1 files changed, 10 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index 63c8ba2..cf27561 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -32,6 +32,8 @@
 import EventShell
 import ChPyNetSendPack
 import NetPackCommon
+import PlayerSuccess
+import PlayerWeekParty
 import BuffSkill
 
 import random
@@ -173,6 +175,7 @@
 #  @param tick
 #  @return None
 def DoEnterFB(curPlayer, tick):
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
     playerID = curPlayer.GetPlayerID()
     mapID = GameWorld.GetGameWorld().GetMapID()
     gameFB = GameWorld.GetGameFB()
@@ -227,7 +230,7 @@
 # @param tick 时间戳
 # @return 无意义
 def DoExitFB(curPlayer, tick):
-    
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
     return
 
 ##玩家主动离开副本.
@@ -235,6 +238,7 @@
 # @param tick 时间戳
 # @return 返回值无意义
 def DoPlayerLeaveFB(curPlayer, tick):
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
     return
 
 ##玩家切换地图
@@ -560,6 +564,7 @@
         FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
         if not lastStar and not isInFBOnDay: #每日活动
             PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
+            PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, 1)
     
     if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
         CheckIceLodeStarAwardMail(curPlayer)
@@ -586,6 +591,8 @@
         jsonItemList = FBCommon.GetJsonItemList(itemList)
         overDict[FBCommon.Over_itemInfo] = jsonItemList
         EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, 1)
+        
     # 通知结果
     __SendIceLodeOverInfo(curPlayer, overDict)
     
@@ -673,6 +680,8 @@
             addCnt += 1
         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
     PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
+    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, addCnt)
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
     FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
 #    npcCountDict = {}
 #    iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')

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