From cde3c638b245d2cb4b97f048a69e7366a0d05689 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 九月 2018 21:44:06 +0800
Subject: [PATCH] Fix: 1837 boss最后一击被召唤兽击杀,掉落归属有异常(如绝技技能);

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   59 ++++++++++++++++++++++++++++++++++++++++-------------------
 1 files changed, 40 insertions(+), 19 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 1071626..175d242 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -105,6 +105,7 @@
 import PlayerXMZZ
 import PlayerTeam
 import PyGameData
+import ChPlayer
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -161,12 +162,14 @@
     # GameDataRecord.OnDayResetRecord()
     # 仙盟红包
     PlayerFamilyRedPacket.DoOnDay()
-    
+    # 玩家等级记录更新
+    ChPlayer.UpdataPlayerLVInfo()
     # 通知开服天数
     #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
     #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
     #清理过期补偿
     PlayerCompensation.ClearUpTimeOutCompensation()
+    PlayerGeTui.ClearFMTGeTuiLimit()
     import PlayerBourse
     PlayerBourse.OverTimeItemsDeal()
     return
@@ -561,7 +564,7 @@
         return
     
     # 全服在线人数平台明细
-    #platformOLDict = {} # 平台在线人数 {平台:人数, ...}
+    platformOLDict = {} # 平台在线人数 {平台:人数, ...}
     #mapPlatformOLDict = {} # 地图平台在线人数 {mapID:{平台:人数, ...}, ...}
     tjgOnlineCnt = 0 # 脱机挂在线玩家
     playerManager = GameWorld.GetPlayerManager()
@@ -575,8 +578,8 @@
             tjgOnlineCnt += 1
             continue
         
-        #platform = GameWorld.GetPlayerPlatform(player.GetAccID())
-        #platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
+        platform = GameWorld.GetPlayerPlatform(player.GetAccID())
+        platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
         
 #        mapID = player.GetMapID()
 #        mapOLDict = mapPlatformOLDict.get(mapID, {})
@@ -590,15 +593,15 @@
     #activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount()
     #DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt)
     #===========================================================================
-    # for platform, playerCnt in platformOLDict.items():
-    #    concurrency = EventReport.concurrency()
-    #    concurrency.SetEventAgentInfo(platform)
-    #    concurrency.concurrency = playerCnt
-    #    EventReport.WriteEvent(concurrency)
+    for platform, playerCnt in platformOLDict.items():
+        DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
+        EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台  此处不能传脱机挂玩家总数
+        
+
     #===========================================================================
 
-    DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)
-    EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
+    DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
+    #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
     #刷新当前地图服务器
     #===========================================================================
     # custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID")
@@ -1231,17 +1234,21 @@
     __DoMixServerInit()
     #仙魔之争
     PlayerXMZZ.OnGameServerInitOK()
+    #加载活跃玩家等级信息
+    ChPlayer.LoadPlayerLVData()
     #世界boss被杀次数重置
     #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
     #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
     #子服启动成功告知跨服主服
-    serverGroupID = GameWorld.GetServerGroupID()
-    if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
-        GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
-        dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
-        MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
-        
-    GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
+    #===========================================================================
+    # serverGroupID = GameWorld.GetServerGroupID()
+    # if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
+    #    GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
+    #    dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
+    #    MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
+    #    
+    # GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
+    #===========================================================================
     return
 
 def DoCheckNewServerOpen(tick):
@@ -1656,7 +1663,8 @@
 
 def SendAllMapGlobalDropInfo():
     # 同步所有地图所有全服掉落控制信息
-    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...}
+    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...}
+    globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉
     globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...}
     
     for itemID in globalDropCDDict.keys():
@@ -1669,6 +1677,10 @@
         killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
         GameWorld.SendMapServerMsgEx(key, killedCnt)
         
+    for npcID in globalKilledCountDropDict.keys():
+        key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
+        killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
+        GameWorld.SendMapServerMsgEx(key, killedCnt)
     return
 
 def UpdGlobalDropCD(msgList):
@@ -1683,6 +1695,14 @@
     ## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数
     itemID, updKilledCnt = msgList
     key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
+    GameWorld.SendMapServerMsgEx(key, updKilledCnt)
+    return
+
+def UpdGlobalKillCount(msgList):
+    ## 更新全局击杀次数
+    npcID, updKilledCnt = msgList
+    key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
     PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
     GameWorld.SendMapServerMsgEx(key, updKilledCnt)
     return
@@ -1864,6 +1884,7 @@
 #  @return None
 def BeforeClose(tick):
     PlayerTeam.OnServerClose(tick)
+    ChPlayer.SavePlayerLVData()
     GameWorld.Log("通知C++关服!")
     GameWorld.GetGameWorld().OnServerClose()
     

--
Gitblit v1.8.0