From cde3c638b245d2cb4b97f048a69e7366a0d05689 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 03 九月 2018 21:44:06 +0800 Subject: [PATCH] Fix: 1837 boss最后一击被召唤兽击杀,掉落归属有异常(如绝技技能); --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 59 ++++++++++++++++++++++++++++++++++++++++------------------- 1 files changed, 40 insertions(+), 19 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 1071626..175d242 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -105,6 +105,7 @@ import PlayerXMZZ import PlayerTeam import PyGameData +import ChPlayer #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -161,12 +162,14 @@ # GameDataRecord.OnDayResetRecord() # 仙盟红包 PlayerFamilyRedPacket.DoOnDay() - + # 玩家等级记录更新 + ChPlayer.UpdataPlayerLVInfo() # 通知开服天数 #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay) #清理过期补偿 PlayerCompensation.ClearUpTimeOutCompensation() + PlayerGeTui.ClearFMTGeTuiLimit() import PlayerBourse PlayerBourse.OverTimeItemsDeal() return @@ -561,7 +564,7 @@ return # 全服在线人数平台明细 - #platformOLDict = {} # 平台在线人数 {平台:人数, ...} + platformOLDict = {} # 平台在线人数 {平台:人数, ...} #mapPlatformOLDict = {} # 地图平台在线人数 {mapID:{平台:人数, ...}, ...} tjgOnlineCnt = 0 # 脱机挂在线玩家 playerManager = GameWorld.GetPlayerManager() @@ -575,8 +578,8 @@ tjgOnlineCnt += 1 continue - #platform = GameWorld.GetPlayerPlatform(player.GetAccID()) - #platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数 + platform = GameWorld.GetPlayerPlatform(player.GetAccID()) + platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数 # mapID = player.GetMapID() # mapOLDict = mapPlatformOLDict.get(mapID, {}) @@ -590,15 +593,15 @@ #activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount() #DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt) #=========================================================================== - # for platform, playerCnt in platformOLDict.items(): - # concurrency = EventReport.concurrency() - # concurrency.SetEventAgentInfo(platform) - # concurrency.concurrency = playerCnt - # EventReport.WriteEvent(concurrency) + for platform, playerCnt in platformOLDict.items(): + DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台 + EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台 此处不能传脱机挂玩家总数 + + #=========================================================================== - DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) - EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt) + DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) # 总在线 + #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt) #刷新当前地图服务器 #=========================================================================== # custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID") @@ -1231,17 +1234,21 @@ __DoMixServerInit() #仙魔之争 PlayerXMZZ.OnGameServerInitOK() + #加载活跃玩家等级信息 + ChPlayer.LoadPlayerLVData() #世界boss被杀次数重置 #GameWorldBoss.CheckResetBossKilledCntOnServerInit() #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化 #子服启动成功告知跨服主服 - serverGroupID = GameWorld.GetServerGroupID() - if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer(): - GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...") - dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID} - MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg) - - GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID) + #=========================================================================== + # serverGroupID = GameWorld.GetServerGroupID() + # if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer(): + # GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...") + # dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID} + # MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg) + # + # GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID) + #=========================================================================== return def DoCheckNewServerOpen(tick): @@ -1656,7 +1663,8 @@ def SendAllMapGlobalDropInfo(): # 同步所有地图所有全服掉落控制信息 - globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...} + globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...} + globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉 globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...} for itemID in globalDropCDDict.keys(): @@ -1669,6 +1677,10 @@ killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key) GameWorld.SendMapServerMsgEx(key, killedCnt) + for npcID in globalKilledCountDropDict.keys(): + key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID + killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key) + GameWorld.SendMapServerMsgEx(key, killedCnt) return def UpdGlobalDropCD(msgList): @@ -1683,6 +1695,14 @@ ## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数 itemID, updKilledCnt = msgList key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID + PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt) + GameWorld.SendMapServerMsgEx(key, updKilledCnt) + return + +def UpdGlobalKillCount(msgList): + ## 更新全局击杀次数 + npcID, updKilledCnt = msgList + key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt) GameWorld.SendMapServerMsgEx(key, updKilledCnt) return @@ -1864,6 +1884,7 @@ # @return None def BeforeClose(tick): PlayerTeam.OnServerClose(tick) + ChPlayer.SavePlayerLVData() GameWorld.Log("通知C++关服!") GameWorld.GetGameWorld().OnServerClose() -- Gitblit v1.8.0