From cdf66410e32ee288d1e3229010544b1a2492ecc1 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 13 三月 2019 14:14:57 +0800
Subject: [PATCH] 6345 【后端】【2.0】宗门试炼解锁条件修改
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py | 18 ++++++++++++------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py | 1 +
2 files changed, 13 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
index 8ae9827..14c4633 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -95,6 +95,7 @@
def SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind):
### 保存装备位孔位宝石ID和绑定信息
+ isBind = 0 #现绑定无用,默认存0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStoneID % (equipIndex, holeIndex),
changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 7a07176..22e5cba 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -36,6 +36,8 @@
import NPCCommon
import FBHelpBattle
import PlayerActLogin
+import PlayerPet
+import PlayerHorse
import math
@@ -119,12 +121,16 @@
# @param tick 时间戳
# @return 布尔值
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
- if lineID == 0:
- return True
- historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
- needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
- if historyStar < needStar:
- GameWorld.DebugLog(' 上一层评级未达到%s,无法挑战本层!' % needStar)
+ if lineID != 0:
+ historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
+ needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
+ if historyStar < needStar:
+ GameWorld.DebugLog(' 上一层评级未达到%s,无法挑战本层!' % needStar)
+ return False
+ #坐骑与灵宠总等级
+ needSumLV = IpyGameDataPY.GetFuncEvalCfg('MunekadoLockLimit', 2, {}).get(lineID, 0)
+ if PlayerPet.GetTotalPetLV(curPlayer) + PlayerHorse.GetHorseSumLV(curPlayer) < needSumLV:
+ GameWorld.DebugLog(' 坐骑与灵宠总等级未达到%s,无法挑战本层!' % needSumLV)
return False
return True
--
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