From cdf7a25b04904eb5a2f6ae4bd6c5cb7226961b4e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 八月 2022 14:46:23 +0800
Subject: [PATCH] 9685 【后台】开服时间整合(邮件内容附加MsgInfo信息默认字符串)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 33 +++++++++++++++++++++++++++------
1 files changed, 27 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 80ab4f7..9871848 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -62,11 +62,15 @@
import GMShell
import IPY_PlayerDefine
import GameWorldArena
+import CrossLuckyCloudBuy
import CrossRealmPK
import AuctionHouse
import PlayerAssist
import PlayerFB
import PlayerLove
+import PlayerCharm
+import CrossRealmPlayer
+import CrossBattlefield
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -122,6 +126,8 @@
if GameWorld.IsCrossServer():
#跨服PK
CrossRealmPK.OnPlayerLoginCrossServer(curPlayer)
+ #协助
+ PlayerAssist.OnPlayerLoginCrossServer(curPlayer)
return
#玩家家族刷新
@@ -131,6 +137,7 @@
PlayerTeam.OnPlayerLoginRefreshTeam(curPlayer, tick)
PlayerCompensation.NotifyPlayerCompensation(curPlayer)
__UpdOnedayJobPlayerLoginoffTime(curPlayer)
+ CrossRealmPlayer.OnPlayerLogin(curPlayer)
if not PlayerControl.GetIsTJG(curPlayer):
# 只有通知逻辑的应该放此处减少IO,如有逻辑处理存储等不可放在此处
@@ -185,35 +192,48 @@
GameWorldArena.OnPlayerLogin(curPlayer)
#跨服PK
CrossRealmPK.OnPlayerLogin(curPlayer)
+ #幸运云购
+ CrossLuckyCloudBuy.OnPlayerLogin(curPlayer)
#诛仙BOSS
PlayerZhuXianBoss.OnPlayerLogin(curPlayer)
#骑宠boss状态通知
PlayerHorsePetBoss.OnLogin(curPlayer)
#协助
- PlayerAssist.OnPlayerLogin(curPlayer, False)
+ PlayerAssist.OnPlayerLogin(curPlayer)
#天星塔
GameWorldSkyTower.OnPlayerLogin(curPlayer)
GMT_CTG.OnPlayerLogin(curPlayer)
else:
- #协助
- PlayerAssist.OnPlayerLogin(curPlayer, True)
+ pass
return
-def DoPlayerRealLoginOK(curPlayer, tick):
+def DoPlayerRealLoginOK(curPlayer, loginMsg, tick):
''' 玩家最终登录成功处理, 由 MapServer DoPlayerRealLoginOK 通知
该函数为地图最终登录成功才会执行到,以后一些功能类的登录处理建议均写到这里
旧的功能先不动( __DoPlayerLoginServer 函数中的功能),如果有登录相关的bug再考虑是否移动到此函数
'''
+ isMixServerFirstLogin = loginMsg[0]
+ GameWorld.Log("GameServer->DoPlayerRealLoginOK, isMixServerFirstLogin=%s" % isMixServerFirstLogin, curPlayer.GetPlayerID())
- GameWorld.Log("GameServer->DoPlayerRealLoginOK", curPlayer.GetPlayerID())
+ if GameWorld.IsCrossServer():
+ return
+
+ PyGameData.g_dbPlayerIDMap[curPlayer.GetPlayerID()] = curPlayer.GetAccID()
if not PlayerControl.GetIsTJG(curPlayer):
#家族副本boss状态通知
PlayerFamilyBoss.OnLogin(curPlayer)
+ #魅力
+ PlayerCharm.OnPlayerLogin(curPlayer)
#情缘
PlayerLove.OnPlayerLogin(curPlayer)
+ #跨服战场
+ CrossBattlefield.OnPlayerLogin(curPlayer)
+
+ if isMixServerFirstLogin:
+ PlayerCharm.OnMixServerFirstLogin(curPlayer)
return
@@ -1207,7 +1227,8 @@
serverDateTime.Hour = serverTime.hour
serverDateTime.Minute = serverTime.minute
serverDateTime.Second = serverTime.second
- serverDateTime.MicSecond = serverTime.microsecond
+ serverDateTime.MicSecond = serverTime.microsecond
+ serverDateTime.CrossServerTime = GameWorld.GetCrossServerTimeStr()
# 通知客户端同步时间
NetPackCommon.SendFakePack(curPlayer, serverDateTime)
--
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