From cdf7a25b04904eb5a2f6ae4bd6c5cb7226961b4e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 八月 2022 14:46:23 +0800
Subject: [PATCH] 9685 【后台】开服时间整合(邮件内容附加MsgInfo信息默认字符串)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py | 152 ++++++++++++++++++++++++++++++++++++++++----------
1 files changed, 120 insertions(+), 32 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
index 6423041..454063a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -20,23 +20,22 @@
import GameWorld
import ChConfig
import ShareDefine
-import ReadChConfig
+import PlayerControl
import ChPyNetSendPack
-import NetPackCommon
import PlayerDBGSEvent
+import NetPackCommon
import DataRecordPack
import PlayerFamily
+import PyDataManager
+import PlayerViewCache
+import IpyGameDataPY
import time
+import random
Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型)
Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型)
-#需要每天记录到oss的排行榜类型
-Def_NoteOssBillboardTypeList = [
- ShareDefine.Def_BT_LV , #个人等级日榜
- ShareDefine.Def_BT_FightPower, #个人战斗力
- ]
#需要每天拷贝昨日榜单的排行榜类型字典
Def_NeedCopyYesterday_Dict = {
#昨日榜(拷贝) #今日榜(源数据)
@@ -44,6 +43,7 @@
def NoteOssBillboardInfoByDay():
## 每天记录排行榜信息到oss中
+ Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1)
for billboardType in Def_NoteOssBillboardTypeList:
DataRecordPack.DR_BillboardDataByDay(billboardType)
return
@@ -76,6 +76,30 @@
return
+def __CheckFightPowerBillboard():
+ ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2
+
+ eventKey = "FightPowerBillboardMoveValue"
+ if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey):
+ return
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1)
+ GameWorld.Log("处理战力榜超过20E支持!")
+
+ billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values()
+ for billboardType in billboardList:
+ billboard = GameWorld.GetBillboard().FindBillboard(billboardType)
+ if not billboard:
+ continue
+ GameWorld.Log(" billboardType=%s,count=%s" % (billboardType, billboard.GetCount()))
+ for index in xrange(billboard.GetCount()):
+ billBoardData = billboard.At(index)
+ if not billBoardData:
+ continue
+ billBoardData.SetCmpValue2(billBoardData.GetCmpValue())
+ billBoardData.SetCmpValue(0)
+
+ return
+
def SortServerBillboard():
##排序所有排行榜
billboardMgr = GameWorld.GetBillboard()
@@ -84,7 +108,8 @@
billBoard = billboardMgr.FindBillboard(index)
#排序一次排行榜
billBoard.Sort()
-
+
+ __CheckFightPowerBillboard()
return
def CopyBillboard(newBillboardIndex, oldBillboardIndex):
@@ -153,6 +178,33 @@
GameWorld.Log('billboardIndex %s clear.'%billboardIndex)
return
+def UpdateBillboardMaxCount(billboardIndex, updMaxCount, isDelExtra=True):
+ ''' 变更竞技场榜单最大数据数
+ @param updMaxCount: 更新的最大数据排名
+ @param isDelExtra: 是否删除原榜单排名数据超过更新后的最大排名,默认删除
+ '''
+ billBoard = GameWorld.GetBillboard().FindBillboard(billboardIndex)
+ if not billBoard:
+ return
+ curCount = billBoard.GetCount()
+ curMaxCount = billBoard.GetMaxCount()
+ # 不超过程序内置配置的最大数量
+ if billboardIndex in ChConfig.Def_BT_Cnt:
+ updMaxCount = min(updMaxCount, ChConfig.Def_BT_Cnt[billboardIndex])
+ if curMaxCount == updMaxCount:
+ return
+ billBoard.SetMaxCount(updMaxCount)
+ GameWorld.Log(" 变更榜单最大数据数! billboardIndex=%s,curCount=%s,curMaxCount=%s,updMaxCount=%s"
+ % (billboardIndex, curCount, curMaxCount, updMaxCount))
+
+ # 清除多余榜单数据
+ if isDelExtra and curCount > updMaxCount:
+ for delIndex in xrange(curCount - 1, updMaxCount - 1, -1):
+ if delIndex >= 0:
+ GameWorld.Log(" DeleteByIndex: %s" % delIndex)
+ billBoard.DeleteByIndex(delIndex)
+ return
+
####################################################################################################
#class IPY_GSetWatchBillboardState
@@ -214,6 +266,9 @@
if packType in ChConfig.Def_InterdictLook_BT_Type:
#不可通过此封包查看
+ return
+ if ChConfig.Def_BT_Cnt.get(packType, 0) > 100:
+ GameWorld.DebugLog("该榜单最大名次较大,需使用分页查询! A9 A2 查看排行榜#tagCPYWatchBillboard")
return
if not __CheckWatchCD(curPlayer, packType, tick):
return
@@ -389,7 +444,7 @@
def MapServer_UpdateBillboard(billInfoDict, tick):
'''地图更新排行榜, 通用
{"Type":bType, "Type2":bType2, "ID":bID, "ID2":bID2, "Name1":bName, "Name2":bName2, "ExInfo":exInfo,
- "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3}
+ "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3, "autoSort":autoSort}
'''
bType = billInfoDict["Type"]
@@ -422,26 +477,24 @@
gameWorld = GameWorld.GetGameWorld()
lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
- autoSort = (tick - lastSortTick) >= 60000 # 1分钟强制排序一次
+ autoSort = (tick - lastSortTick) >= 60000 or billInfoDict.get("autoSort") == True # 1分钟强制排序一次
if autoSort:
gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
#GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
- gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1)
- #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
exInfo = billInfoDict["ExInfo"]
# 以下为榜单附加特殊处理
if bType == ShareDefine.Def_BT_FightPower:
playerID = bID
- fightPowerTotal = cmpValue
+ fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2
familyID = exInfo[0]
playerJob = bType2
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if curPlayer:
- curPlayer.SetFightPower(fightPowerTotal)
+ PlayerControl.SetFightPower(curPlayer, fightPowerTotal)
#更新战盟成员战力
PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal)
@@ -450,21 +503,62 @@
job = playerJob % 10
if job in ShareDefine.JobFightPowerBillboardDict:
jobBType = ShareDefine.JobFightPowerBillboardDict[job]
- UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
- gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
- #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
+ UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2)
return
-def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd):
- key = Def_Key_BillboardNeedSort % bType
- needSort = gameWorld.GetDictByKey(key)
- if not autoSort and isUpd and not needSort:
- gameWorld.SetDict(key, 1)
- elif autoSort and needSort:
- gameWorld.SetDict(key, 0)
+def GetBillboardOperateInfo(curPlayer):
+ # 排行榜中所保存的运营商相关信息
+ platform = curPlayer.GetAccID()
+ if platform in ["tencent"]:
+ return curPlayer.GetOperateInfo()
+ return platform
+
+def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False):
+ ## 更新玩家排行榜
+ # @param curPlayer: 可能为None
+
+ playerOpInfo = ""
+ playerJob = 0
+ playerName = ""
+ playerRealmLV = 0
+
+ if curPlayer:
+ playerID = curPlayer.GetID()
+ playerJob = curPlayer.GetJob()
+ playerName = curPlayer.GetName()
+ playerRealmLV = curPlayer.GetOfficialRank()
+ playerOpInfo = GetBillboardOperateInfo(curPlayer)
+ else:
+ socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID)
+ if socialPlayer:
+ playerJob = socialPlayer.playerInfo.Job
+ playerName = socialPlayer.playerInfo.PlayerName
+ playerRealmLV = socialPlayer.playerInfo.RealmLV
+ else:
+ curCache = PlayerViewCache.FindViewCache(playerID)
+ if curCache:
+ cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
+ playerJob = cacheDict["Job"]
+ playerName = cacheDict["Name"]
+ playerRealmLV = cacheDict["RealmLV"]
+
+ if not playerName and playerID < 10000:
+ playerJob = random.choice([1, 2])
+ playerName = "testName%s" % playerID
+ playerRealmLV = random.randint(1, 10)
- #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key)))
+ if bType in ShareDefine.BTValue1_OfficialRankList:
+ value1 = playerRealmLV
+
+ tick = GameWorld.GetGameWorld().GetTick()
+ gameWorld = GameWorld.GetGameWorld()
+ lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
+ autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次
+ if autoSort:
+ gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
+
+ UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
return
#---------------------------------------------------------------------
@@ -549,6 +643,7 @@
% (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID)
if not autoSort:
#不自动排序
+ GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
return True
#重新排序排行榜
@@ -655,13 +750,6 @@
def IsBillboardLVLimit(playerLV, billboardType):
# 等级判断已由地图处理掉,这里不再做判断
return True
-# BillBoardLimitInfo = ReadChConfig.GetEvalChConfig("BillBoardLimit")
-# defaultMinLV, limitLVDict = BillBoardLimitInfo
-# lvBillBoardMinLV = limitLVDict.get(billboardType, defaultMinLV)
-# if playerLV < lvBillBoardMinLV:
-# return True
-#
-# return False
def RedressBillboard(curPlayer):
## 纠正排行榜中的玩家名字记录
--
Gitblit v1.8.0