From cdf7a25b04904eb5a2f6ae4bd6c5cb7226961b4e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 八月 2022 14:46:23 +0800
Subject: [PATCH] 9685 【后台】开服时间整合(邮件内容附加MsgInfo信息默认字符串)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py |   74 ++++++++++++++++++++++++++++--------
 1 files changed, 57 insertions(+), 17 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
index 586d56e..454063a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -26,17 +26,16 @@
 import NetPackCommon
 import DataRecordPack
 import PlayerFamily
+import PyDataManager
+import PlayerViewCache
+import IpyGameDataPY
 
 import time
+import random
 
 Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型)
 Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型)
 
-#需要每天记录到oss的排行榜类型
-Def_NoteOssBillboardTypeList = [
-    ShareDefine.Def_BT_LV ,                  #个人等级日榜            
-    ShareDefine.Def_BT_FightPower,           #个人战斗力
-                                ]
 #需要每天拷贝昨日榜单的排行榜类型字典
 Def_NeedCopyYesterday_Dict = {
     #昨日榜(拷贝)                                    #今日榜(源数据)
@@ -44,6 +43,7 @@
 
 def NoteOssBillboardInfoByDay():
     ## 每天记录排行榜信息到oss中
+    Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1)
     for billboardType in Def_NoteOssBillboardTypeList:
         DataRecordPack.DR_BillboardDataByDay(billboardType)
     return
@@ -483,8 +483,6 @@
     #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
     
     UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
-    gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1)
-    #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
     
     exInfo = billInfoDict["ExInfo"]
     # 以下为榜单附加特殊处理
@@ -506,20 +504,61 @@
         if job in ShareDefine.JobFightPowerBillboardDict:
             jobBType = ShareDefine.JobFightPowerBillboardDict[job]
             UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2)
-            gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
-            #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
             
     return
 
-def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd):
-    key = Def_Key_BillboardNeedSort % bType
-    needSort = gameWorld.GetDictByKey(key)
-    if not autoSort and isUpd and not needSort:
-        gameWorld.SetDict(key, 1)
-    elif autoSort and needSort:
-        gameWorld.SetDict(key, 0)
+def GetBillboardOperateInfo(curPlayer):
+    # 排行榜中所保存的运营商相关信息
+    platform = curPlayer.GetAccID()
+    if platform in ["tencent"]:
+        return curPlayer.GetOperateInfo()
+    return platform
+
+def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False):
+    ## 更新玩家排行榜
+    # @param curPlayer: 可能为None
+    
+    playerOpInfo = ""
+    playerJob = 0
+    playerName = ""
+    playerRealmLV = 0
+    
+    if curPlayer:
+        playerID = curPlayer.GetID()
+        playerJob = curPlayer.GetJob()
+        playerName = curPlayer.GetName()
+        playerRealmLV = curPlayer.GetOfficialRank()
+        playerOpInfo = GetBillboardOperateInfo(curPlayer)
+    else:
+        socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID)
+        if socialPlayer:
+            playerJob = socialPlayer.playerInfo.Job
+            playerName = socialPlayer.playerInfo.PlayerName
+            playerRealmLV = socialPlayer.playerInfo.RealmLV
+        else:
+            curCache = PlayerViewCache.FindViewCache(playerID)
+            if curCache:
+                cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
+                playerJob = cacheDict["Job"]
+                playerName = cacheDict["Name"]
+                playerRealmLV = cacheDict["RealmLV"]
+                
+    if not playerName and playerID < 10000:
+        playerJob = random.choice([1, 2])
+        playerName = "testName%s" % playerID
+        playerRealmLV = random.randint(1, 10)
         
-    #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key)))
+    if bType in ShareDefine.BTValue1_OfficialRankList:
+        value1 = playerRealmLV
+        
+    tick = GameWorld.GetGameWorld().GetTick()
+    gameWorld = GameWorld.GetGameWorld()
+    lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
+    autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次
+    if autoSort:
+        gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
+        
+    UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
     return
 
 #---------------------------------------------------------------------
@@ -604,6 +643,7 @@
                        % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID)
     if not autoSort:
         #不自动排序
+        GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
         return True
     
     #重新排序排行榜

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