From cdf8ac3927d3c874c40059a23277235c902e439a Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 18 四月 2019 17:11:23 +0800 Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 6b5a192..e6e1ff4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -1092,7 +1092,8 @@ #切地图要清除的buff __CheckClearBuffOnMapChange(curPlayer, tick) #上线和切地图加有限无敌Buff - SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick) + if curPlayer.GetLV() > 50: + SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick) #刷新玩家的视野 if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer): -- Gitblit v1.8.0