From ce185c6150887f187a7bbe3266cc2bd57286e380 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十二月 2018 15:59:08 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(增加段位匹配范围字段)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 451 +++++++++++++++++++++++++++++++++-----------------------
1 files changed, 265 insertions(+), 186 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 58f3f7b..befd498 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -18,7 +18,6 @@
import GameMap
import ChConfig
import EventShell
-import SkillShell
import BuffSkill
import PlayerEventCounter
import PlayerTeam
@@ -57,28 +56,23 @@
import PlayerLoginDayAward
import PlayerGodWeapon
import PlayerWorldAverageLv
-import GameLogic_ManorWar
import PlayerGoldInvest
import PlayerActivity
-import PlayerTeHui
import FBCommon
-import HighLadderTube
+import PlayerBindJadeWheel
import BossHurtMng
-import PlayerAction
+import PlayerWishingWell
import PlayerAttrFruit
import PlayerSuccess
import PlayerDienstgrad
import PlayerMixLoginDayAward
import PlayerFreeGoods
-import ShopItemManage
import PlayerRecover
-import Operate_EquipSuitCompose
+import GameLogic_IceLode
import PlayerEquipDecompose
-import PlayerCoat
-import PlayerQQ
-import PlayerCostVIP
-import PlayerMergeKing
-import PlayerMergePK
+import PlayerGreatMaster
+import PlayerGatherSoul
+import PlayerCrossRealmPK
import GameFuncComm
import PlayerMagicWeapon
import GameLogic_TrialTower
@@ -86,7 +80,6 @@
import PlayerBossReborn
import Operate_EquipWash
import PlayerTreasure
-import PlayerMergeEvent
import GameLogic_GodArea
import PlayerRune
import PlayerFamilyRedPacket
@@ -101,13 +94,15 @@
import QuestCommon
import PlayerTJG
import GameLogic_XMZZ
-import GameLogic_SealDemon
-import GameLogic_Dogz
+import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerCostRebate
+import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerFairyCeremony
import ChNetSendPack
+import FamilyRobBoss
+import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -237,11 +232,17 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_LoadMapIsLogin, 1)
#通知时间
Sync_PyServerDataTimeToClient(curPlayer)
+ Sync_OpenServerDay(curPlayer)
#通知玩家基本信息
curPlayer.Sync_ClientPlayerLogin()
#同步GameServer自己的地图ID
curPlayer.Sync_GameServer_MapID()
+
+ # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+ # !!!必要发送的数据要注意位置
+ if GameWorld.IsCrossServer():
+ curPlayer.SetForbiddenSyncClientState(True)
SyncGuideState(curPlayer)
@@ -251,8 +252,8 @@
#通知玩家物品信息
__Sync_PackDetel(curPlayer)
- #更新主服ID信息
- #UpdatePlayerServerGroupID(curPlayer)
+ #更新服务器组ID
+ PlayerControl.UpdPlayerServerGroupID(curPlayer)
#上线学习技能
SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
@@ -299,7 +300,10 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
#GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
-
+ # 离线过久恢复为非跨服状态
+ if PlayerControl.GetCrossRealmState(curPlayer):
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+
# 合服首登处理
__DoMixServerFirstLogin(curPlayer)
PlayerBillboard.BillboardOnLogin(curPlayer)
@@ -326,7 +330,7 @@
Operate_EquipStone.OnLogin(curPlayer)
#大师
- #PlayerGreatMaster.MasterOnLogin(curPlayer)
+ PlayerGreatMaster.MasterOnLogin(curPlayer)
#通知VIP
PlayerVip.DoOnLogin(curPlayer, tick)
@@ -473,10 +477,9 @@
#
# # 时装
# PlayerCoat.OnLogin_Coat(curPlayer)
-#
-# # 跨服匹配
-# PlayerMergePK.MergePKOnLogin(curPlayer)
-# PlayerMergeKing.MergePKOnLogin(curPlayer)
+
+ # 跨服PK
+ PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
# 自定义货币值同步
PlayerControl.NotifyPlayerAllCurrency(curPlayer)
@@ -485,11 +488,14 @@
#消费返利
PlayerCostRebate.OnPlayerLogin(curPlayer)
+ #累计充值
+ PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
#限时特惠
PlayerSpringSale.OnPlayerLogin(curPlayer)
#限时礼包
PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
-
+ #限时抢购
+ PlayerFlashSale.OnPlayerLogin(curPlayer)
# # 消费VIP
# PlayerCostVIP.CostVIPOnLogin(curPlayer, tick)
#
@@ -518,7 +524,6 @@
#仙魔之争
GameLogic_XMZZ.OnXMZZLogin(curPlayer)
PlayerOnlinePrize.OnPlayerLogin(curPlayer)
- GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
#装备分解
PlayerEquipDecompose.PlayerLogin(curPlayer)
#防沉迷
@@ -537,20 +542,40 @@
SyncPackDownloadAward(curPlayer)
# 登录触发功能开启(老号处理)
GameFuncComm.DoFuncOpenLogic(curPlayer)
- # 神兽
+ # 神兽
PlayerDogz.OnPlayerLogin(curPlayer)
- # 神兽副本
- GameLogic_Dogz.SyncNPCRefreshTime(curPlayer.GetID())
-
+ # 骑宠
+ FamilyRobBoss.OnPlayerLogin(curPlayer)
+ # 绑玉转盘
+ PlayerBindJadeWheel.OnLogin(curPlayer)
+ # 许愿池
+ PlayerWishingWell.OnLogin(curPlayer)
# 上线查询一次充值订单
curPlayer.SendDBQueryRecharge()
-
+ # 小助手
+ SyncLittleHelper(curPlayer)
+ # 聊天气泡框
+ SyncChatBubbleBoxState(curPlayer)
+ # 副本助战
+ FBHelpBattle.DoPlayerLogin(curPlayer)
+ # 聚魂
+ PlayerGatherSoul.PlayerLogin(curPlayer)
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
tjgTime = PlayerTJG.GetTJGTime(curPlayer)
if tjgTime:
curPlayer.SendGameServerRefreshState(IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime)
-
+
+ # 如果被禁言的,上线同步前端
+ if curPlayer.GetGMForbidenTalk():
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
+
+ # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+ # !!!必要发送的数据要注意位置
+ if GameWorld.IsCrossServer():
+ curPlayer.SetForbiddenSyncClientState(False)
+ PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
+
return
@@ -671,8 +696,21 @@
itemManager = curPlayer.GetItemManager()
for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
- itemManager.GetPack(packIndex).Sync_Refresh()
-
+ rolePack = itemManager.GetPack(packIndex)
+ rolePack.Sync_Refresh()
+
+ # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
+ for i in xrange(rolePack.GetCount()):
+ curItem = rolePack.GetAt(i)
+ if curItem.IsEmpty():
+ continue
+ newScore = ItemCommon.CalcEquipGS(curItem)
+ hisScore = ItemCommon.GetEquipGearScore(curItem)
+ if hisScore != newScore:
+ ItemCommon.SetEquipGearScore(curItem, newScore)
+ GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s"
+ % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
+
for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
@@ -749,7 +787,7 @@
# @remarks 上线时通知离线时间(离线挂机功能)
def __Sync_PlayerOffline(curPlayer, tick):
#---等级限制---
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
PlayerTJG.TJGDeadOffline(curPlayer)
@@ -759,7 +797,7 @@
# if curPlayer.GetLV() < lvLimit:
# return
#
-# if GameWorld.IsMergeServer():
+# if GameWorld.IsCrossServer():
# return
#
# #当前离线时间(分)
@@ -788,20 +826,6 @@
# # curPlayer.Syn_OfflineTimeRefresh(int(curOfflineMinutes))
# curPlayer.Syn_OfflineTimeQueryResult()
#===============================================================================
- return
-
-def UpdatePlayerServerGroupID(curPlayer):
- # 更新自己的服务器组ID, 跨服服务器不处理
- if GameWorld.IsMergeServer():
- return
- serverGroupID = GameWorld.GetServerGroupID()
- if not serverGroupID:
- return
- playerServerGroupID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ServerGroupID)
- if playerServerGroupID != serverGroupID:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ServerGroupID, serverGroupID)
- GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
-
return
#---------------------------------------------------------------------
@@ -914,14 +938,23 @@
#这里只做初始化逻辑
#在玩家切换场景的时候, 不会调用到这里
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- InitLoginPlayer(curPlayer, tick)
- DoPlayerLogin(curPlayer, tick)
+ try:
+ InitLoginPlayer(curPlayer, tick)
+ DoPlayerLogin(curPlayer, tick)
+
+ #锁住玩家, 等到读取地图成功, 再解锁
+ curPlayer.SetCanMove(False)
+
+ #登陆发图形验证码
+ PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
+ except:
+ curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
+ import traceback
+ GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+ return
- #锁住玩家, 等到读取地图成功, 再解锁
- curPlayer.SetCanMove(False)
-
- #登陆发图形验证码
- PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
#---------------------------------------------------------------------
##C++封包触发, 玩家切换地图的时候, 在本地图登录
@@ -1299,8 +1332,7 @@
#设置阵营
if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
- and GameWorld.GetMap().GetMapID() not in ChConfig.Def_MapID_NeedCamp \
- and GameWorld.GetMap().GetMapID() not in ReadChConfig.GetEvalChConfig("MapID_NeedCamp"):
+ and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
#重置阵营
curPlayer.SetFaction(ChConfig.CampType_Neutral)
BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick)
@@ -2409,7 +2441,7 @@
import traceback
GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
if GameWorld.GetGameWorld().GetDebugLevel():
- raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc())
+ raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
#调用底层使玩家下线
curPlayer.DoDisconnect(tick)
@@ -2423,7 +2455,6 @@
GameWorld.Log("PlayerDisconnect!" , curPlayer.GetPlayerID())
- PlayerMergeEvent.BroadcastMergePlayerEvent()
#下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
#curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
#######################################################################
@@ -2467,7 +2498,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
#下线召回宠物
- #PetControl.ReCallFightPet(curPlayer)
+ PetControl.ReCallFightPet(curPlayer)
PlayerTJG.CalcPlayerTJG(curPlayer, tick)
@@ -2507,6 +2538,113 @@
return
curPlayer.SetSetting(setting)
+ return
+
+#// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox
+#
+#struct tagCMSetChatBubbleBox
+#{
+# tagHead Head;
+# BYTE BubbleBoxType; //气泡框类型
+#};
+def OnSetChatBubbleBox(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ useBoxID = clientData.BubbleBoxType
+ GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
+
+ ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
+ if not ipyData:
+ return
+
+ curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
+ if not curBoxState:
+ needLV = ipyData.GetNeedLV()
+ if needLV and curPlayer.GetLV() < needLV:
+ GameWorld.DebugLog(" 等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
+ return
+
+ needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
+ if needVIPLVGift:
+ record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
+ hasBuy = record & pow(2, needVIPLVGift)
+ if not hasBuy:
+ GameWorld.DebugLog(" 未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
+ return
+
+ PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
+ return
+
+def DoActivateChatBubbleBox(curPlayer, boxID):
+ ## 激活聊天气泡框
+ ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
+ if not ipyData:
+ return
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
+ SyncChatBubbleBoxState(curPlayer)
+ return True
+
+def SyncChatBubbleBoxState(curPlayer):
+ ## 同步聊天气泡框状态
+ boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
+ if not boxState:
+ return
+ boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
+ boxStatePack.BoxState = boxState
+ NetPackCommon.SendFakePack(curPlayer, boxStatePack)
+ return
+
+#// A2 29 设置小助手 #tagCMSetLittleHelper
+#
+#struct tagCMSetLittleHelper
+#{
+# tagHead Head;
+# BYTE SetNum; // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义
+# DWORD Value1; // 自定义值1
+# DWORD Value2; // 自定义值2
+# DWORD Value3; // 自定义值3
+# DWORD Value4; // 自定义值4
+# DWORD Value5; // 自定义值5
+# DWORD Value6; // 自定义值6
+#};
+def OnSetLittleHelper(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ setNum = clientData.SetNum
+ if setNum > ChConfig.LittleHelperSetNumCount:
+ GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID())
+ return
+ for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
+ if not hasattr(clientData, "Value%s" % i):
+ GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID())
+ continue
+ value = getattr(clientData, "Value%s" % i)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value)
+ GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID())
+ return
+
+def SyncLittleHelper(curPlayer):
+ ## 同步小助手设置,仅有值的同步
+ funcSetList = []
+ for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1):
+ funcSet = None
+ for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
+ value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i))
+ if not value:
+ continue
+ if not funcSet:
+ funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet()
+ funcSet.SetNum = setNum
+ if hasattr(funcSet, "Value%s" % i):
+ setattr(funcSet, "Value%s" % i, value)
+ if funcSet:
+ funcSetList.append(funcSet)
+
+ if not funcSetList:
+ return
+
+ setPack = ChPyNetSendPack.tagMCLittleHelperSet()
+ setPack.FuncSetList = funcSetList
+ setPack.FuncSetCount = len(setPack.FuncSetList)
+ NetPackCommon.SendFakePack(curPlayer, setPack)
return
#// A2 22 设置引导成功 #tagCMSetGuideOK
@@ -3437,7 +3575,7 @@
#@return 返回值无意义
#@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
def __Func_ExitFB(curPlayer, tick):
- if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
+ if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
return
GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
@@ -3654,7 +3792,7 @@
#@param mapBornPlace 复活位置,默认0为原地
#@return 返回值无意义
#@remarks 自定义函数, 玩家复活
-def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0):
+def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
curPlayerID = curPlayer.GetID()
curVipLv = curPlayer.GetVIPLv()
@@ -3669,7 +3807,7 @@
#复活冷却时间(秒)
rebornTime = GetRebronTime(curPlayer, playerRebornType)
#冷却时间到了
- if not CanRebornByTimeOver(curPlayer, rebornTime):
+ if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
PlayerControl.NotifyCode(curPlayer, 'RebornCD')
return False
@@ -3763,7 +3901,8 @@
FBLogic.OnResetFBRebornPlacePos(curPlayer, mapBornPlace, tick)
#复活加无敌Buff
- SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
+ if isAddSuperBuff:
+ SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
#复活疲劳BUff
if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
@@ -3776,15 +3915,22 @@
SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
GameWorld.DebugLog(' 复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
+ #复活后清除角色身上的打BOSS和PK状态
+ validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
+ if PlayerState.IsInPKState(curPlayer):
+ PlayerState.SetPKStateTick(curPlayer, tick - validTime)
+ if PlayerState.IsInBossState(curPlayer):
+ PlayerState.SetBossStateTick(curPlayer, tick- validTime)
-
#重算属性
playerControl = PlayerControl.PlayerControl(curPlayer)
playerControl.RefreshAllState()
#设置血量
curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
- curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #护盾
+ PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
#玩家复活后副本处理
FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -4383,16 +4529,6 @@
PlayerControl.NotifyCode(curPlayer, "04BBF813-7A30-47A8-927DE1ACCC4F378E")
return
-#===============================================================================
-# isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID)
-# if not PlayerControl.IsPlayerInFight(curPlayer):
-#
-# if (transportType == ChConfig.Def_Transport_Type_BigMap) or (not isFreedomTransBuff):
-# #传送支付处理
-#
-# if not PayForTransport(curPlayer, transportType, isAutoBuy):
-# return
-#===============================================================================
#是任务传送,VIP等级不够,且传送符不足,不处理
if transportType == ChConfig.Def_Transport_Type_Mission and \
not TransportVipLvRestrict(curPlayer, transportType) and \
@@ -4494,12 +4630,6 @@
# @param transportType 传送类型
# @return 是否vip等级限制
def TransportVipLvRestrict(curPlayer, transportType):
-
- #大地图标记传送不能体验无限飞buff功能
- if transportType != ChConfig.Def_Transport_Type_BigMap:
- if SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID):
- #有无限飞buff
- return True
return PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FreeTransport)
@@ -4605,7 +4735,7 @@
#@remarks 离线经验兑换
def PlayerExpExchange(index, curPackData, tick):
# 跨服服务器功能限制
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
#兑换公式字典
@@ -4977,6 +5107,9 @@
# 领取消费返利奖励
elif rewardType == ChConfig.Def_RewardType_CostRebate:
PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
+ # 领取累计充值奖励
+ elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
+ PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
# 领取boss复活活动奖励
elif rewardType == ChConfig.Def_RewardType_BossReborn:
PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
@@ -4989,93 +5122,16 @@
# 领取分包下载奖励
elif rewardType == ChConfig.Def_RewardType_DownLoad:
GetDownloadAward(curPlayer, dataEx)
-#
-# # 充值豪礼奖励
-# elif rewardType == ShareDefine.Def_RewardType_GoldGift:
-# PlayerGoldGift.GetPlayerGoldGift(curPlayer, dataEx)
-#
-# # 累计签到奖励
-# #elif rewardType == ShareDefine.Def_RewardType_DaySign:
-# # PlayerSignDay.GiveSignCntAward(curPlayer, dataEx)
-#
-# # 天天首充奖励
-# elif rewardType == ShareDefine.Def_RewardType_DailyGold:
-# PlayerGoldGift.GetPlayerDailyGoldChargeGift(curPlayer)
-#
-# # 单日充值多选一礼包
-# elif rewardType == ShareDefine.Def_RewardType_SingleGoldGift:
-# giftLV = 0 # 默认第一档0
-# if dataExStr:
-# try:
-# giftLV = int(dataExStr)
-# except:
-# GameWorld.ErrLog("单日充值多选一礼包奖励档错误!%s" % dataExStr)
-# PlayerGoldGift.GetSingleGoldGift(curPlayer, dataEx, giftLV, 0)
-#
-# # 当日充值无限领取礼包
-# elif rewardType == ShareDefine.Def_RewardType_UnlimitedGoldGift:
-# PlayerGoldGift.GetSingleGoldGift(curPlayer, 0, 0, 1)
-#
-# # 登陆签到奖励
-# #elif rewardType == ShareDefine.Def_RewardType_DayLoginSign:
-# # PlayerSignDay.GetDaySignAward(curPlayer, dataEx)
-#
-# # 跨服PK奖励
-# elif rewardType == ShareDefine.Def_RewardType_MergePKAward:
-# PlayerMergePK.OnQueryMergePKAward(curPlayer, dataEx, GameWorld.ToIntDef(dataExStr), tick)
-#
-# # 王者争霸全服荣耀奖励
-# elif rewardType == ShareDefine.Def_RewardType_ServerHonour:
-# PlayerMergeKing.GetMergeKingAward_ServerHonour(curPlayer)
-#
-# # 王者争霸晋级排名奖励
-# elif rewardType == ShareDefine.Def_RewardType_MergeKingRank:
-# PlayerMergeKing.GetMergeKingAward_Rank(curPlayer)
-#
-# # 王者争霸竞猜积分奖励
-# elif rewardType == ShareDefine.Def_RewardType_MergeKingSupport:
-# PlayerMergeKing.GetMergeKingAward_Support(curPlayer, dataEx, tick)
-#
-# # QQ成长礼包奖励
-# elif rewardType in [ShareDefine.Def_RewardType_QQUpYellow, ShareDefine.Def_RewardType_QQUpBlue]:
-# PlayerQQ.GetQQUpReward(curPlayer, rewardType, dataEx)
-#
-# # QQ新手礼包奖励
-# elif rewardType == ShareDefine.Def_RewardType_QQNewMan:
-# PlayerQQ.GetQQNewManAward(curPlayer, rewardType, dataEx)
-#
-# # QQ每日礼包奖励
-# elif rewardType == ShareDefine.Def_RewardType_QQDayGift:
-# PlayerQQ.GetQQDayGift(curPlayer, rewardType, dataEx)
-#
-# # Qzone成长礼包奖励
-# elif rewardType == ShareDefine.Def_RewardType_QzoneUp:
-# PlayerQQ.GetQzoneUpReward(curPlayer, rewardType, dataEx)
-#
-# # Qzone新手礼包奖励
-# elif rewardType == ShareDefine.Def_RewardType_QzoneNewMan:
-# PlayerQQ.GetQzoneNewManAward(curPlayer, rewardType, dataEx)
-#
-# # Qzone每日礼包奖励
-# elif rewardType == ShareDefine.Def_RewardType_QzoneDayGift:
-# PlayerQQ.GetQzoneDayGift(curPlayer, rewardType, dataEx)
-#
-# # 消费VIP等级奖励
-# elif rewardType == ShareDefine.Def_RewardType_CostVIPLV:
-# PlayerCostVIP.GetCostVIPAward(curPlayer, dataEx)
-#
-# # 消费VIP成长奖励
-# elif rewardType == ShareDefine.Def_RewardType_CostVIPGrowUp:
-# PlayerCostVIP.GetVIPGrowUpAward(curPlayer, dataEx)
-# # 转生领奖
-# elif rewardType == ShareDefine.Def_RewardType_Reincarnation:
-# PlayerReincarnation.GetReincarnationAward(curPlayer, dataEx)
-# # 跨服boss首次参与奖励
-# elif rewardType == ShareDefine.Def_RewardType_MergeBossFirstJoinAward:
-# GameLogic_MergeBoss.OnGetMergeBossFirstJoinAward(curPlayer)
-# # 悬赏任务积分奖励
-# elif rewardType == ShareDefine.Def_RewardType_ArrestTaskAward:
-# PlayerArrestTask.OnGetArrestPointAward(curPlayer, dataEx)
+ # 领取许愿池奖励
+ elif rewardType == ChConfig.Def_RewardType_WishingWell:
+ PlayerWishingWell.DoGetWishingAward(curPlayer)
+ # 功能开启奖励
+ elif rewardType == ChConfig.Def_RewardType_OpenFunc:
+ GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
+ # 冰晶矿脉星级奖励
+ elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
+ GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
+
return
@@ -5279,19 +5335,6 @@
return
-## 跨服赛报名状态
-# @param index 玩家索引
-# @param tick 当前时间
-# @return None
-def SendRegisterState(curPlayer, state):
- resultPack = ChPyNetSendPack.tagMergeWarRegisterState()
- resultPack.Clear()
-
- resultPack.RegisterState = state
- NetPackCommon.SendFakePack(curPlayer, resultPack)
- return
-
-
# 改为客户端主动请求tick A1 02
def QueryWorldTick(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
@@ -5323,6 +5366,29 @@
NetPackCommon.SendFakePack(curPlayer, serverDateTime)
return
+## 通知开服天数
+# @param curPlayer: 玩家实例
+# @return: None
+def Sync_OpenServerDay(curPlayer):
+ serverTime = GameWorld.GetCurrentTime()
+ if not serverTime:
+ return
+ gw = GameWorld.GetGameWorld()
+ packData = ChPyNetSendPack.tagOpenServerDay()
+ packData.Clear()
+ packData.Day = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
+ packData.IsMixServer = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
+ packData.MixDay = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
+ packData.OpenWeekday = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday)
+ packData.NowYear = serverTime.year
+ packData.NowMonth = serverTime.month
+ packData.NowDay = serverTime.day
+ packData.NowHour = serverTime.hour
+ packData.NowMinute = serverTime.minute
+ packData.NowSecond = serverTime.second
+ packData.NowMicSecond = serverTime.microsecond
+ NetPackCommon.SendFakePack(curPlayer, packData)
+ return
#===============================================================================
# //B4 09 玩家移动 # tagCMPyMove
@@ -5483,7 +5549,7 @@
sendPack.Speed = curPlayer.GetSpeed()
sendPack.MoveType = moveType
# NotifyAll 做过滤或者数量处理
- PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
+ PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
return
def GetDownloadAward(curPlayer, dataEx):
@@ -5517,4 +5583,17 @@
sendPack.Clear()
sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
NetPackCommon.SendFakePack(curPlayer, sendPack)
- return
\ No newline at end of file
+ return
+
+def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):
+ '''通知前端向某个点移动
+ 这里前端可能需要针对某次移动做额外处理,比如移动到某个点后需要自动战斗等
+ 所以这里只做通知前端可以向某个点移动,最终移动由前端发起
+ '''
+ sendPack = ChPyNetSendPack.tagMCNotifyPlayerMove()
+ sendPack.Clear()
+ sendPack.PosX = posX
+ sendPack.PosY = posY
+ sendPack.NPCID = npcID
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
--
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