From ce185c6150887f187a7bbe3266cc2bd57286e380 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十二月 2018 15:59:08 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(增加段位匹配范围字段)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 26 ++++++--------------------
1 files changed, 6 insertions(+), 20 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index ab00bda..befd498 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -252,8 +252,8 @@
#通知玩家物品信息
__Sync_PackDetel(curPlayer)
- #更新主服ID信息
- #UpdatePlayerServerGroupID(curPlayer)
+ #更新服务器组ID
+ PlayerControl.UpdPlayerServerGroupID(curPlayer)
#上线学习技能
SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
@@ -828,20 +828,6 @@
#===============================================================================
return
-def UpdatePlayerServerGroupID(curPlayer):
- # 更新自己的服务器组ID, 跨服服务器不处理
- if GameWorld.IsCrossServer():
- return
- serverGroupID = GameWorld.GetServerGroupID()
- if not serverGroupID:
- return
- playerServerGroupID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ServerGroupID)
- if playerServerGroupID != serverGroupID:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ServerGroupID, serverGroupID)
- GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
-
- return
-
#---------------------------------------------------------------------
##玩家在地图服务器中登录ok,初始化自己
#@param curPlayer 玩家实例
@@ -1346,8 +1332,7 @@
#设置阵营
if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
- and GameWorld.GetMap().GetMapID() not in ChConfig.Def_MapID_NeedCamp \
- and GameWorld.GetMap().GetMapID() not in ReadChConfig.GetEvalChConfig("MapID_NeedCamp"):
+ and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
#重置阵营
curPlayer.SetFaction(ChConfig.CampType_Neutral)
BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick)
@@ -3807,7 +3792,7 @@
#@param mapBornPlace 复活位置,默认0为原地
#@return 返回值无意义
#@remarks 自定义函数, 玩家复活
-def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0):
+def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
curPlayerID = curPlayer.GetID()
curVipLv = curPlayer.GetVIPLv()
@@ -3916,7 +3901,8 @@
FBLogic.OnResetFBRebornPlacePos(curPlayer, mapBornPlace, tick)
#复活加无敌Buff
- SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
+ if isAddSuperBuff:
+ SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
#复活疲劳BUff
if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
--
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