From ce185c6150887f187a7bbe3266cc2bd57286e380 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十二月 2018 15:59:08 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(增加段位匹配范围字段)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 269 +++++++++++++++++++++++------------------------------
1 files changed, 118 insertions(+), 151 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index ba7d046..befd498 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -18,7 +18,6 @@
import GameMap
import ChConfig
import EventShell
-import SkillShell
import BuffSkill
import PlayerEventCounter
import PlayerTeam
@@ -57,10 +56,8 @@
import PlayerLoginDayAward
import PlayerGodWeapon
import PlayerWorldAverageLv
-import GameLogic_ManorWar
import PlayerGoldInvest
import PlayerActivity
-import PlayerTeHui
import FBCommon
import PlayerBindJadeWheel
import BossHurtMng
@@ -70,15 +67,12 @@
import PlayerDienstgrad
import PlayerMixLoginDayAward
import PlayerFreeGoods
-import ShopItemManage
import PlayerRecover
-import Operate_EquipSuitCompose
+import GameLogic_IceLode
import PlayerEquipDecompose
-import PlayerCoat
import PlayerGreatMaster
-import PlayerCostVIP
-import PlayerMergeKing
-import PlayerMergePK
+import PlayerGatherSoul
+import PlayerCrossRealmPK
import GameFuncComm
import PlayerMagicWeapon
import GameLogic_TrialTower
@@ -86,7 +80,6 @@
import PlayerBossReborn
import Operate_EquipWash
import PlayerTreasure
-import PlayerMergeEvent
import GameLogic_GodArea
import PlayerRune
import PlayerFamilyRedPacket
@@ -101,14 +94,15 @@
import QuestCommon
import PlayerTJG
import GameLogic_XMZZ
-import GameLogic_SealDemon
import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerCostRebate
+import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerFairyCeremony
import ChNetSendPack
import FamilyRobBoss
+import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -245,6 +239,11 @@
#同步GameServer自己的地图ID
curPlayer.Sync_GameServer_MapID()
+ # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+ # !!!必要发送的数据要注意位置
+ if GameWorld.IsCrossServer():
+ curPlayer.SetForbiddenSyncClientState(True)
+
SyncGuideState(curPlayer)
#初始化玩家背包
@@ -253,8 +252,8 @@
#通知玩家物品信息
__Sync_PackDetel(curPlayer)
- #更新主服ID信息
- #UpdatePlayerServerGroupID(curPlayer)
+ #更新服务器组ID
+ PlayerControl.UpdPlayerServerGroupID(curPlayer)
#上线学习技能
SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
@@ -301,7 +300,10 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
#GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
-
+ # 离线过久恢复为非跨服状态
+ if PlayerControl.GetCrossRealmState(curPlayer):
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+
# 合服首登处理
__DoMixServerFirstLogin(curPlayer)
PlayerBillboard.BillboardOnLogin(curPlayer)
@@ -475,10 +477,9 @@
#
# # 时装
# PlayerCoat.OnLogin_Coat(curPlayer)
-#
-# # 跨服匹配
-# PlayerMergePK.MergePKOnLogin(curPlayer)
-# PlayerMergeKing.MergePKOnLogin(curPlayer)
+
+ # 跨服PK
+ PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
# 自定义货币值同步
PlayerControl.NotifyPlayerAllCurrency(curPlayer)
@@ -487,6 +488,8 @@
#消费返利
PlayerCostRebate.OnPlayerLogin(curPlayer)
+ #累计充值
+ PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
#限时特惠
PlayerSpringSale.OnPlayerLogin(curPlayer)
#限时礼包
@@ -521,7 +524,6 @@
#仙魔之争
GameLogic_XMZZ.OnXMZZLogin(curPlayer)
PlayerOnlinePrize.OnPlayerLogin(curPlayer)
- GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
#装备分解
PlayerEquipDecompose.PlayerLogin(curPlayer)
#防沉迷
@@ -552,7 +554,12 @@
curPlayer.SendDBQueryRecharge()
# 小助手
SyncLittleHelper(curPlayer)
-
+ # 聊天气泡框
+ SyncChatBubbleBoxState(curPlayer)
+ # 副本助战
+ FBHelpBattle.DoPlayerLogin(curPlayer)
+ # 聚魂
+ PlayerGatherSoul.PlayerLogin(curPlayer)
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
tjgTime = PlayerTJG.GetTJGTime(curPlayer)
@@ -562,6 +569,13 @@
# 如果被禁言的,上线同步前端
if curPlayer.GetGMForbidenTalk():
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
+
+ # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+ # !!!必要发送的数据要注意位置
+ if GameWorld.IsCrossServer():
+ curPlayer.SetForbiddenSyncClientState(False)
+ PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
+
return
@@ -682,8 +696,21 @@
itemManager = curPlayer.GetItemManager()
for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
- itemManager.GetPack(packIndex).Sync_Refresh()
-
+ rolePack = itemManager.GetPack(packIndex)
+ rolePack.Sync_Refresh()
+
+ # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
+ for i in xrange(rolePack.GetCount()):
+ curItem = rolePack.GetAt(i)
+ if curItem.IsEmpty():
+ continue
+ newScore = ItemCommon.CalcEquipGS(curItem)
+ hisScore = ItemCommon.GetEquipGearScore(curItem)
+ if hisScore != newScore:
+ ItemCommon.SetEquipGearScore(curItem, newScore)
+ GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s"
+ % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
+
for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
@@ -760,7 +787,7 @@
# @remarks 上线时通知离线时间(离线挂机功能)
def __Sync_PlayerOffline(curPlayer, tick):
#---等级限制---
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
PlayerTJG.TJGDeadOffline(curPlayer)
@@ -770,7 +797,7 @@
# if curPlayer.GetLV() < lvLimit:
# return
#
-# if GameWorld.IsMergeServer():
+# if GameWorld.IsCrossServer():
# return
#
# #当前离线时间(分)
@@ -799,20 +826,6 @@
# # curPlayer.Syn_OfflineTimeRefresh(int(curOfflineMinutes))
# curPlayer.Syn_OfflineTimeQueryResult()
#===============================================================================
- return
-
-def UpdatePlayerServerGroupID(curPlayer):
- # 更新自己的服务器组ID, 跨服服务器不处理
- if GameWorld.IsMergeServer():
- return
- serverGroupID = GameWorld.GetServerGroupID()
- if not serverGroupID:
- return
- playerServerGroupID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ServerGroupID)
- if playerServerGroupID != serverGroupID:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ServerGroupID, serverGroupID)
- GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
-
return
#---------------------------------------------------------------------
@@ -1319,8 +1332,7 @@
#设置阵营
if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
- and GameWorld.GetMap().GetMapID() not in ChConfig.Def_MapID_NeedCamp \
- and GameWorld.GetMap().GetMapID() not in ReadChConfig.GetEvalChConfig("MapID_NeedCamp"):
+ and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
#重置阵营
curPlayer.SetFaction(ChConfig.CampType_Neutral)
BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick)
@@ -2443,7 +2455,6 @@
GameWorld.Log("PlayerDisconnect!" , curPlayer.GetPlayerID())
- PlayerMergeEvent.BroadcastMergePlayerEvent()
#下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
#curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
#######################################################################
@@ -2487,7 +2498,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
#下线召回宠物
- #PetControl.ReCallFightPet(curPlayer)
+ PetControl.ReCallFightPet(curPlayer)
PlayerTJG.CalcPlayerTJG(curPlayer, tick)
@@ -2538,7 +2549,48 @@
#};
def OnSetChatBubbleBox(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- PlayerControl.SetChatBubbleBox(curPlayer, clientData.BubbleBoxType)
+ useBoxID = clientData.BubbleBoxType
+ GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
+
+ ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
+ if not ipyData:
+ return
+
+ curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
+ if not curBoxState:
+ needLV = ipyData.GetNeedLV()
+ if needLV and curPlayer.GetLV() < needLV:
+ GameWorld.DebugLog(" 等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
+ return
+
+ needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
+ if needVIPLVGift:
+ record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
+ hasBuy = record & pow(2, needVIPLVGift)
+ if not hasBuy:
+ GameWorld.DebugLog(" 未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
+ return
+
+ PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
+ return
+
+def DoActivateChatBubbleBox(curPlayer, boxID):
+ ## 激活聊天气泡框
+ ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
+ if not ipyData:
+ return
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
+ SyncChatBubbleBoxState(curPlayer)
+ return True
+
+def SyncChatBubbleBoxState(curPlayer):
+ ## 同步聊天气泡框状态
+ boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
+ if not boxState:
+ return
+ boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
+ boxStatePack.BoxState = boxState
+ NetPackCommon.SendFakePack(curPlayer, boxStatePack)
return
#// A2 29 设置小助手 #tagCMSetLittleHelper
@@ -3523,7 +3575,7 @@
#@return 返回值无意义
#@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
def __Func_ExitFB(curPlayer, tick):
- if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
+ if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
return
GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
@@ -3740,7 +3792,7 @@
#@param mapBornPlace 复活位置,默认0为原地
#@return 返回值无意义
#@remarks 自定义函数, 玩家复活
-def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0):
+def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
curPlayerID = curPlayer.GetID()
curVipLv = curPlayer.GetVIPLv()
@@ -3755,7 +3807,7 @@
#复活冷却时间(秒)
rebornTime = GetRebronTime(curPlayer, playerRebornType)
#冷却时间到了
- if not CanRebornByTimeOver(curPlayer, rebornTime):
+ if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
PlayerControl.NotifyCode(curPlayer, 'RebornCD')
return False
@@ -3849,7 +3901,8 @@
FBLogic.OnResetFBRebornPlacePos(curPlayer, mapBornPlace, tick)
#复活加无敌Buff
- SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
+ if isAddSuperBuff:
+ SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
#复活疲劳BUff
if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
@@ -3862,15 +3915,22 @@
SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
GameWorld.DebugLog(' 复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
+ #复活后清除角色身上的打BOSS和PK状态
+ validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
+ if PlayerState.IsInPKState(curPlayer):
+ PlayerState.SetPKStateTick(curPlayer, tick - validTime)
+ if PlayerState.IsInBossState(curPlayer):
+ PlayerState.SetBossStateTick(curPlayer, tick- validTime)
-
#重算属性
playerControl = PlayerControl.PlayerControl(curPlayer)
playerControl.RefreshAllState()
#设置血量
curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
- curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #护盾
+ PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
#玩家复活后副本处理
FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -4675,7 +4735,7 @@
#@remarks 离线经验兑换
def PlayerExpExchange(index, curPackData, tick):
# 跨服服务器功能限制
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
#兑换公式字典
@@ -5047,6 +5107,9 @@
# 领取消费返利奖励
elif rewardType == ChConfig.Def_RewardType_CostRebate:
PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
+ # 领取累计充值奖励
+ elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
+ PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
# 领取boss复活活动奖励
elif rewardType == ChConfig.Def_RewardType_BossReborn:
PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
@@ -5065,93 +5128,10 @@
# 功能开启奖励
elif rewardType == ChConfig.Def_RewardType_OpenFunc:
GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
-#
-# # 充值豪礼奖励
-# elif rewardType == ShareDefine.Def_RewardType_GoldGift:
-# PlayerGoldGift.GetPlayerGoldGift(curPlayer, dataEx)
-#
-# # 累计签到奖励
-# #elif rewardType == ShareDefine.Def_RewardType_DaySign:
-# # PlayerSignDay.GiveSignCntAward(curPlayer, dataEx)
-#
-# # 天天首充奖励
-# elif rewardType == ShareDefine.Def_RewardType_DailyGold:
-# PlayerGoldGift.GetPlayerDailyGoldChargeGift(curPlayer)
-#
-# # 单日充值多选一礼包
-# elif rewardType == ShareDefine.Def_RewardType_SingleGoldGift:
-# giftLV = 0 # 默认第一档0
-# if dataExStr:
-# try:
-# giftLV = int(dataExStr)
-# except:
-# GameWorld.ErrLog("单日充值多选一礼包奖励档错误!%s" % dataExStr)
-# PlayerGoldGift.GetSingleGoldGift(curPlayer, dataEx, giftLV, 0)
-#
-# # 当日充值无限领取礼包
-# elif rewardType == ShareDefine.Def_RewardType_UnlimitedGoldGift:
-# PlayerGoldGift.GetSingleGoldGift(curPlayer, 0, 0, 1)
-#
-# # 登陆签到奖励
-# #elif rewardType == ShareDefine.Def_RewardType_DayLoginSign:
-# # PlayerSignDay.GetDaySignAward(curPlayer, dataEx)
-#
-# # 跨服PK奖励
-# elif rewardType == ShareDefine.Def_RewardType_MergePKAward:
-# PlayerMergePK.OnQueryMergePKAward(curPlayer, dataEx, GameWorld.ToIntDef(dataExStr), tick)
-#
-# # 王者争霸全服荣耀奖励
-# elif rewardType == ShareDefine.Def_RewardType_ServerHonour:
-# PlayerMergeKing.GetMergeKingAward_ServerHonour(curPlayer)
-#
-# # 王者争霸晋级排名奖励
-# elif rewardType == ShareDefine.Def_RewardType_MergeKingRank:
-# PlayerMergeKing.GetMergeKingAward_Rank(curPlayer)
-#
-# # 王者争霸竞猜积分奖励
-# elif rewardType == ShareDefine.Def_RewardType_MergeKingSupport:
-# PlayerMergeKing.GetMergeKingAward_Support(curPlayer, dataEx, tick)
-#
-# # QQ成长礼包奖励
-# elif rewardType in [ShareDefine.Def_RewardType_QQUpYellow, ShareDefine.Def_RewardType_QQUpBlue]:
-# PlayerQQ.GetQQUpReward(curPlayer, rewardType, dataEx)
-#
-# # QQ新手礼包奖励
-# elif rewardType == ShareDefine.Def_RewardType_QQNewMan:
-# PlayerQQ.GetQQNewManAward(curPlayer, rewardType, dataEx)
-#
-# # QQ每日礼包奖励
-# elif rewardType == ShareDefine.Def_RewardType_QQDayGift:
-# PlayerQQ.GetQQDayGift(curPlayer, rewardType, dataEx)
-#
-# # Qzone成长礼包奖励
-# elif rewardType == ShareDefine.Def_RewardType_QzoneUp:
-# PlayerQQ.GetQzoneUpReward(curPlayer, rewardType, dataEx)
-#
-# # Qzone新手礼包奖励
-# elif rewardType == ShareDefine.Def_RewardType_QzoneNewMan:
-# PlayerQQ.GetQzoneNewManAward(curPlayer, rewardType, dataEx)
-#
-# # Qzone每日礼包奖励
-# elif rewardType == ShareDefine.Def_RewardType_QzoneDayGift:
-# PlayerQQ.GetQzoneDayGift(curPlayer, rewardType, dataEx)
-#
-# # 消费VIP等级奖励
-# elif rewardType == ShareDefine.Def_RewardType_CostVIPLV:
-# PlayerCostVIP.GetCostVIPAward(curPlayer, dataEx)
-#
-# # 消费VIP成长奖励
-# elif rewardType == ShareDefine.Def_RewardType_CostVIPGrowUp:
-# PlayerCostVIP.GetVIPGrowUpAward(curPlayer, dataEx)
-# # 转生领奖
-# elif rewardType == ShareDefine.Def_RewardType_Reincarnation:
-# PlayerReincarnation.GetReincarnationAward(curPlayer, dataEx)
-# # 跨服boss首次参与奖励
-# elif rewardType == ShareDefine.Def_RewardType_MergeBossFirstJoinAward:
-# GameLogic_MergeBoss.OnGetMergeBossFirstJoinAward(curPlayer)
-# # 悬赏任务积分奖励
-# elif rewardType == ShareDefine.Def_RewardType_ArrestTaskAward:
-# PlayerArrestTask.OnGetArrestPointAward(curPlayer, dataEx)
+ # 冰晶矿脉星级奖励
+ elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
+ GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
+
return
@@ -5352,19 +5332,6 @@
sendMsg = "%s" % str([tagMapID, tagLineID, npcIDList])
curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_NPCCnt, 0,
'NPCCnt', sendMsg, len(sendMsg))
- return
-
-
-## 跨服赛报名状态
-# @param index 玩家索引
-# @param tick 当前时间
-# @return None
-def SendRegisterState(curPlayer, state):
- resultPack = ChPyNetSendPack.tagMergeWarRegisterState()
- resultPack.Clear()
-
- resultPack.RegisterState = state
- NetPackCommon.SendFakePack(curPlayer, resultPack)
return
@@ -5582,7 +5549,7 @@
sendPack.Speed = curPlayer.GetSpeed()
sendPack.MoveType = moveType
# NotifyAll 做过滤或者数量处理
- PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
+ PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
return
def GetDownloadAward(curPlayer, dataEx):
--
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