From ce185c6150887f187a7bbe3266cc2bd57286e380 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十二月 2018 15:59:08 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(增加段位匹配范围字段)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 102 ++++++++++++++------------------------------------
1 files changed, 29 insertions(+), 73 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 6287537..f09873c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -82,6 +82,7 @@
import PlayerFamilyTech
import PlayerCostRebate
import PlayerFairyCeremony
+import PlayerCrossRealmPK
import FunctionNPCCommon
import CrossRealmPlayer
import ChNetSendPack
@@ -1564,72 +1565,6 @@
#---------------------------------------------------------------------
-def ResetMergeFBPlayerCntInfo(resetMapID):
- # 重置跨服活动副本地图人数分配情况信息
- mapID = GameWorld.GetMap().GetMapID()
- if mapID != ChConfig.Def_MergeTransMapID:
- return
- GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID)
- gameWorld = GameWorld.GetGameWorld()
- mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
- for reqMapID, mapInfo in mergeFBPlayerCntDict.items():
- if resetMapID and resetMapID != reqMapID:
- continue
- for playerMapID in mapInfo[1]:
- playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID)
- for num in xrange(1, 1 + playerCnt):
- playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num))
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数
- return
-
-def __GetMergeFBPlayerMapID(curPlayer, reqMapID):
- # 获取玩家所分配的跨服活动地图ID
- # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回
-
- mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
- if reqMapID not in mergeFBPlayerCntDict:
- return reqMapID
-
- playerID = curPlayer.GetPlayerID()
- gameWorld = GameWorld.GetGameWorld()
-
- playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID))
- if playerMapID:
- GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID)
- return playerMapID
-
- # 还没分配该玩家, 则开始选择分配的地图ID
- maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID]
- minPlayerCount = 0 # 最少的地图玩家人数
- minPlayerMapID = 0 # 最少人数的地图ID
- for mID in mapIDList:
- curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID)
- if curMapPlayerCnt < maxPlayerCnt:
- playerMapID = mID
- break
-
- # 保存最少人数的地图ID信息
- if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount):
- minPlayerCount = curMapPlayerCnt
- minPlayerMapID = mID
-
- # 如果没有人数未满的活动地图,则分配到人数较少的地图
- if not playerMapID:
- playerMapID = minPlayerMapID
-
- # 更新分配信息
- if playerMapID:
- mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt)
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID)
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID)
- GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s"
- % (playerID, reqMapID, playerMapID, mapPlayerCnt))
-
- return playerMapID
-
##玩家进入副本
# @param curPlayer 玩家实例
# @param mapID 地图ID
@@ -1648,13 +1583,13 @@
# NotifyCode(curPlayer, 'jiazu_xyj_671654')
# return
- #跨服活动人数分流处理
- if GameWorld.IsCrossServer():
- reqMapID = mapID
- mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
- if not mapID:
- GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
- return
+# #跨服活动人数分流处理
+# if GameWorld.IsCrossServer():
+# reqMapID = mapID
+# mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
+# if not mapID:
+# GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
+# return
#过滤封包地图ID
if not GameWorld.GetMap().IsMapIDExist(mapID):
@@ -1779,6 +1714,12 @@
if isNotify:
NotifyCode(curPlayer, "SingleEnterPK", [mapID])
return ShareDefine.EntFBAskRet_PKState
+
+ ## 跨服PK匹配中
+ if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
+ if isNotify:
+ NotifyCode(curPlayer, "CrossMatching8", [mapID])
+ return ShareDefine.EntFBAskRet_CrossPKMatching
#===============================================================================================
# # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
@@ -5732,6 +5673,21 @@
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
+## 玩家所属服务器组ID
+def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
+def UpdPlayerServerGroupID(curPlayer):
+ # 更新自己的服务器组ID, 跨服服务器不处理
+ if GameWorld.IsCrossServer():
+ return
+ serverGroupID = GameWorld.GetServerGroupID()
+ if not serverGroupID:
+ return
+ playerServerGroupID = curPlayer.GetExAttr13()
+ if playerServerGroupID != serverGroupID:
+ curPlayer.SetExAttr13(serverGroupID, False, True)
+ GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
+ return
+
##获得玩家威望值
def GetPrestige(curPlayer): return 0
def SetPrestige(curPlayer, value): return
--
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