From ce3255b65c0ab6fb2a93e416d39d547632287b51 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 四月 2024 17:08:38 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加技能被动效果5015 5016 5017) 1. 增加技能被动效果ID 5015 - 被攻击触发,附加负面状态判断 2. 增加技能被动效果ID 5016 - 灵宠攻击后触发,附加目标负面状态判断 3. 增加技能被动效果ID 5017 - 攻击时提升攻击力,附加当前血量判

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py |   13 +++++++++++++
 1 files changed, 13 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index 1ab2adb..54004e8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -1089,6 +1089,19 @@
     
     return DelBuffBySkillID(curObj, skillID, tick)
 
+def IsInDebuffState(curObj):
+    ## 是否处于减益状态
+    for buffType in [IPY_GameWorld.bfDeBuff, IPY_GameWorld.bfProcessDeBuff, IPY_GameWorld.bfActionBuff]:
+        buffTuple = SkillCommon.GetBuffManagerByBuffType(curObj, buffType)
+        if buffTuple == ():
+            continue
+        
+        buffManager = buffTuple[0]
+        if buffManager.GetBuffCount():
+            return True
+        
+    return False
+
 def PYSync_RefreshBuff(gameObj, curBuff, buffType, notifyAll=True, owner = None, errSkillID=None):
     try:
         sendPack = ChNetSendPack.tagObjAddBuff()

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