From ce3255b65c0ab6fb2a93e416d39d547632287b51 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 四月 2024 17:08:38 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加技能被动效果5015 5016 5017) 1. 增加技能被动效果ID 5015 - 被攻击触发,附加负面状态判断 2. 增加技能被动效果ID 5016 - 灵宠攻击后触发,附加目标负面状态判断 3. 增加技能被动效果ID 5017 - 攻击时提升攻击力,附加当前血量判

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py |    6 ++----
 1 files changed, 2 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
index b1f9b17..d29fd1c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
@@ -44,11 +44,9 @@
     #buff拥有者
     buffOwner = SkillCommon.GetBuffOwner(curBuff)
     
-    curBuffSkillID = curBuff.GetSkill().GetSkillTypeID()
-    
     # SkillLostHP前调用 死亡或者其他情况会取消curBuff
     curBuff.SetValue2(max(curBuff.GetValue2() - 1, 0))
-    SkillCommon.SkillLostHP(defender, curBuffSkillID, buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Bleed)
+    SkillCommon.SkillLostHP(defender, curBuff.GetSkill(), buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Bleed)
     
     return
 
@@ -92,7 +90,7 @@
     #无剩余
     if count > 0:
     
-        SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), SkillCommon.GetBuffOwner(curBuff), 
+        SkillCommon.SkillLostHP(defender, curSkill, SkillCommon.GetBuffOwner(curBuff), 
                                 curBuff.GetValue()*count, tick, hurtType=ChConfig.Def_HurtType_Bleed)
     #已经死亡不触发
     if GameObj.GetHP(defender) <= 0:

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