From ce3255b65c0ab6fb2a93e416d39d547632287b51 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 四月 2024 17:08:38 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加技能被动效果5015 5016 5017) 1. 增加技能被动效果ID 5015 - 被攻击触发,附加负面状态判断 2. 增加技能被动效果ID 5016 - 灵宠攻击后触发,附加目标负面状态判断 3. 增加技能被动效果ID 5017 - 攻击时提升攻击力,附加当前血量判

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
index 7080813..ae810b1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
@@ -48,7 +48,7 @@
     # SkillLostHP前调用 死亡或者其他情况会取消curBuff
     curBuff.SetValue2(max(curBuff.GetValue2() - 1, 0))
     
-    SkillCommon.SkillLostHP(defender, curBuffSkillID, buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Burn)
+    SkillCommon.SkillLostHP(defender, curBuff.GetSkill(), buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Burn)
     if buffOwner and GameObj.GetHP(buffOwner) > 0:
         # 此处暂无法用被动效果实现
         buffManager = defender.GetProcessDeBuffState()
@@ -98,7 +98,7 @@
         addBurnHurtPer = defender.GetDictByKey("addBurnHurtPer") # 灼烧伤害加成
         if addBurnHurtPer:
             totalDecHP = int(totalDecHP * (1 + addBurnHurtPer/float(ChConfig.Def_MaxRateValue)))
-        SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), SkillCommon.GetBuffOwner(curBuff), 
+        SkillCommon.SkillLostHP(defender, curSkill, SkillCommon.GetBuffOwner(curBuff), 
                                 totalDecHP, tick, hurtType=ChConfig.Def_HurtType_Burn)
     
     if GameObj.GetHP(defender) <= 0:

--
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