From ce3255b65c0ab6fb2a93e416d39d547632287b51 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 四月 2024 17:08:38 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加技能被动效果5015 5016 5017) 1. 增加技能被动效果ID 5015 - 被攻击触发,附加负面状态判断 2. 增加技能被动效果ID 5016 - 灵宠攻击后触发,附加目标负面状态判断 3. 增加技能被动效果ID 5017 - 攻击时提升攻击力,附加当前血量判

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_805.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_805.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_805.py
index 6d5dcad..ee5b855 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_805.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_805.py
@@ -26,7 +26,7 @@
     
     if GameObj.GetHP(curObj) <= 0:
         return
-    SkillCommon.SkillLostHP(curObj, curBuff.GetBuffID(), SkillCommon.GetBuffOwner(curBuff), 
+    SkillCommon.SkillLostHP(curObj, curBuff.GetSkill(), SkillCommon.GetBuffOwner(curBuff), 
                             curBuff.GetValue(), tick, hurtType=curBuff.GetValue1())
     return
 

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