From ce3255b65c0ab6fb2a93e416d39d547632287b51 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 16 四月 2024 17:08:38 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加技能被动效果5015 5016 5017) 1. 增加技能被动效果ID 5015 - 被攻击触发,附加负面状态判断 2. 增加技能被动效果ID 5016 - 灵宠攻击后触发,附加目标负面状态判断 3. 增加技能被动效果ID 5017 - 攻击时提升攻击力,附加当前血量判 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 11 ++++++----- 1 files changed, 6 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index 34f2968..f179b2b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -1298,11 +1298,12 @@ # hurtType 飘血类型 # skillAffect 默认True 会被各种技能BUFF盾等影响伤血数值 # False代表一些特殊处理纯固定伤害飘字(如采集固定掉1点血) -def SkillLostHP(curObj, skillTypeID, buffOwner, lostValue, tick, view=True, +def SkillLostHP(curObj, curSkill, buffOwner, lostValue, tick, view=True, isDoAttackResult=True, hurtType=ChConfig.Def_HurtType_Normal, skillAffect=True): + skillID = curSkill.GetSkillID() if curSkill else 0 if lostValue <= 0: - GameWorld.Log('###技能伤害血量异常,数值错误 = %s,技能类型ID = %s' % (lostValue, skillTypeID)) + GameWorld.Log('###技能伤害血量异常,数值错误 = %s,技能类型ID = %s' % (lostValue, skillID)) return if not curObj.GetCanAttack(): @@ -1311,7 +1312,7 @@ return curObjType = curObj.GetGameObjType() - curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1) + #curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1) atkObjType = buffOwner.GetGameObjType() if buffOwner else -1 @@ -1362,7 +1363,7 @@ AttackCommon.WriteHurtLog(buffOwner, curObj, curSkill, lostValue, hurtType, "持续掉血") if view: #广播伤血类型 - AttackCommon.ChangeHPView(curObj, buffOwner, skillTypeID, lostValue, hurtType) + AttackCommon.ChangeHPView(curObj, buffOwner, skillID, lostValue, hurtType) if buffOwner: PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AttackOverPassive, tick) @@ -1415,7 +1416,7 @@ #统一调用攻击结束动作 if isDoAttackResult: - BaseAttack.DoLogic_AttackResult(buffOwner, curObj, None, tick) + BaseAttack.DoLogic_AttackResult(buffOwner, curObj, curSkill, tick) return lostHP ## 检查增加淬毒buff -- Gitblit v1.8.0