From ce3255b65c0ab6fb2a93e416d39d547632287b51 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 四月 2024 17:08:38 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加技能被动效果5015 5016 5017) 1. 增加技能被动效果ID 5015 - 被攻击触发,附加负面状态判断 2. 增加技能被动效果ID 5016 - 灵宠攻击后触发,附加目标负面状态判断 3. 增加技能被动效果ID 5017 - 攻击时提升攻击力,附加当前血量判

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_45.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_45.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_45.py
index 3986ec2..a62994e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_45.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_45.py
@@ -28,4 +28,4 @@
     
     attrValue = EffGetSet.GetValueByEffIndex(attacker, attrIndex)
     hurtValue = int(attrValue * skillPer + skillEnhance)
-    return SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), attacker, hurtValue, tick, isDoAttackResult=False)
+    return SkillCommon.SkillLostHP(defender, curSkill, attacker, hurtValue, tick, isDoAttackResult=False)

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